Project Description
Managed GameEngine with both 2D and 3D support targetting Silverlight, Xna and OpenGL.
The name Balder comes from Norse Mythology. Balder is the modern Norwegian, Swedish and Danish form. He is also known as Baldr or Baldur (icelandic). Balder is the god of innocence.
The second son of Odin is Baldr, and good things are to be said of him. He is best, and all praise him; he is so fair of feature, and so bright, that light shines from him. A certain herb is so white that it is likened to Baldr's brow; of all grasses it is whitest, and by it thou mayest judge his fairness, both in hair and in body. He is the wisest of the Æsir, and the fairest-spoken and most gracious; and that quality attends him, that none may gainsay his judgments. He dwells in the place called Breidablik, which is in heaven; in that place may nothing unclean be
. - Brodeur's translation
Balder on WikipediaFollow us on Twitter:
Balder on Twitter
A full samplebrowser can be viewed here
Documentation
The goal for Balder is to provide an extensive Documentation in the MSDN Style with code samples and full documentation of the public API. The Balder project has been lucky enough get a donation from Innovasys in the form of licenses for their DocumentX product to help make this possible.
Table of Contents
NewsSourcecode & contributingTutorial sectionSamples sectionLimitations
Source Code Note
Due to problems with synchronizing GitHub and CodePlex - source code is not in sync. Latest source code is therefor found at
GitHub on the master branch.
Full up-to-date source of the master branch at GitHub can also be downloaded as a ZIP file:
Books / external resources
| Gastón C. Hillar has written a book about 3D games development in Silverlight with focus on using Balder as engine. You can find the book here. In the book there are a lot of samples, all these samples are available for download from here |