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Project Name: Balder
Server URL: https://tfs03.codeplex.com

Recent Check-Ins

1-10 of 38Change Sets < Previous 1 2 3 4 Next >
Change Set Download / Browse Date Comment By Downloads
17287 Mar 31
at 9:58 AM
Introduced XmlnsDefinition attribute for the assembly so that you can implicitly use Balder in your Xaml without having to add xmlns:Balder="..." in your page/usercontrol. Had to do something while I'm figuring out the rendering issues we're having. :) adept 335
17286 Mar 31
at 9:52 AM
Changed from using the Storyboard approach for our application loop (game loop) to be using the DispatchTimer. Same issues though with rendering, but at last we're using types that makes sense for what thy are designed to do. :) adept 2
17270 Mar 30
at 6:23 PM
It compiles, runs but nothing happens. There seem to be a major breaking change that results in rendering for Balder not happening. The reason seems to be that the InitializeFromXaml() method for Controls has an issue with too much data. I need to investigate a bit more to be sure, but it seems that I have to alter the way things are being rendered all together.. Buhu.. :( adept 5
17029 Mar 24
at 5:55 AM
Preparing for Silverlight 2 - This changeset will most likely not even compile!!!! adept 13
17028 Mar 24
at 5:54 AM
Preparing for Silverlight 2 - This changeset will most likely not even compile!!!! adept 0
17027 Mar 24
at 5:54 AM
Preparing for Silverlight 2 - This changeset will most likely not even compile!!!! adept 0
14979 Jan 13
at 6:20 AM
adept 223
14978 Jan 13
at 5:47 AM
adept 3
8990 Aug 6 2007
at 9:02 AM
Added missing files adept 515
8745 Jul 30 2007
at 4:35 PM
Modified rendering pipeline a bit.. Class hierarchy now starts with node as the top level class and splits into RenderableNode and EnvironmentalNode - All nodes that are visible must implement the abstract class RenderableNode all nodes that influences the environment (such as lighthing) must implement the abstract class EnvironmentalNode. The EnvironmentalNode class has not been defined yet! adept 45
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