<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="http://www.codeplex.com/rss.xsl"?><rss version="2.0"><channel><title>Bnoerj XNA Libraries</title><link>http://www.codeplex.com/Bnoerj/Project/ProjectRss.aspx</link><description>The Bnoerj XNA Libraries consist of the Bnoerj.Locale and Bnoerj.Audio projects. Bnoerj.Locales provides services to use different, localized keyboard layouts for text input and to render text ente...</description><item><title>UPDATED WIKI: Bnoerj.Locales</title><link>http://www.codeplex.com/Bnoerj/Wiki/View.aspx?title=Bnoerj.Locales&amp;version=3</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Bnoerj.Locales&lt;/b&gt; &lt;a href="http://www.codeplex.com/Bnoerj/Release/ProjectReleases.aspx?ReleaseId=3980"&gt;Current release&lt;/a&gt;&lt;br /&gt; &lt;br /&gt;This library provides support for localized keyboard layouts, a text input service and a supporting text renderer.&lt;br /&gt; &lt;br /&gt;Locales, their keyboard layout and the font are defined at compile time through a simple XML file:&lt;br /&gt;&lt;pre&gt;
&amp;lt;Locale Name=&amp;quot;en-US&amp;quot;&amp;gt;
    &amp;lt;Font Name=&amp;quot;Verdana&amp;quot; /&amp;gt;
&amp;lt;/Locale&amp;gt;
&lt;/pre&gt;The locales name corresponds to the accepted values for the CultureInfo constuctor.&lt;br /&gt;The fonts name is the friendly name of the font to import.&lt;br /&gt; &lt;br /&gt;The Locale class holds the keyboard layout and the supporting font texture.&lt;br /&gt; &lt;br /&gt;To use the Locale class in a game, simply instantiate a LocaleService. The LocaleService will automatically load the definiton corresponding to the users current locale and fallback to en-US, if the users locale is not supported.&lt;br /&gt; &lt;br /&gt;The TextInputService provides a simple interface for text input, applying application defined keyboard delay and repeat speeds.&lt;br /&gt; &lt;br /&gt;The TextRenderer class implements text drawing, mimicing the TextRenderer of .NET 2.0.&lt;br /&gt;
&lt;/div&gt;</description><author>Bjoern</author><pubDate>Tue, 01 Apr 2008 08:38:17 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Bnoerj.Locales 20080401083817A</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/Bnoerj/Wiki/View.aspx?title=Home&amp;version=6</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;The Bnoerj XNA Libraries consist of the Bnoerj.Locale and Bnoerj.Audio projects. Bnoerj.Locales provides services to use different, localized keyboard layouts for text input and to render text entered with these. Bnoerj.Audio is a code compatible replace for he Microsoft.Xna.Framework.Audio namespace to provide XACT3 access to Windows based games.
&lt;br /&gt; &lt;br /&gt;&lt;b&gt;List of libraries&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.codeplex.com/Bnoerj/Wiki/View.aspx?title=Bnoerj.Audio&amp;amp;referringTitle=Home"&gt;Bnoerj.Audio&lt;/a&gt; &lt;a href="http://www.codeplex.com/Bnoerj/Release/ProjectReleases.aspx?ReleaseId=12163"&gt;Current release&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.codeplex.com/Bnoerj/Wiki/View.aspx?title=Bnoerj.Locales&amp;amp;referringTitle=Home"&gt;Bnoerj.Locales&lt;/a&gt; &lt;a href="http://www.codeplex.com/Bnoerj/Release/ProjectReleases.aspx?ReleaseId=3980"&gt;Current release&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;</description><author>Bjoern</author><pubDate>Tue, 01 Apr 2008 08:37:57 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20080401083757A</guid></item><item><title>UPDATED WIKI: Bnoerj.Audio</title><link>http://www.codeplex.com/Bnoerj/Wiki/View.aspx?title=Bnoerj.Audio&amp;version=3</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Bnoerj.Audio&lt;/b&gt; &lt;a href="http://www.codeplex.com/Bnoerj/Release/ProjectReleases.aspx?ReleaseId=12163"&gt;Current release&lt;/a&gt;&lt;br /&gt; &lt;br /&gt;This library is a code compatible replacement for the Micrsoft.Xna.Framework.Audio namespace to give Windows based XNA games access to the new XACT3 engine. The advantage of XACT3 over XACT2 is the ability to use WMA compression on Windows, resulting in smaller xwb and hence smaller distributions.&lt;br /&gt; &lt;br /&gt;&lt;b&gt;How to use Bnoerj.Audio&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;First off all, you need the March 2008 release of the DirectX SDK to get the XACT3 tools.&lt;br /&gt; &lt;br /&gt;To use Bnoerj.Audio in your Windows XNA Game Studio game the only code changes are:&lt;br /&gt; &lt;br /&gt;1. Reference the &lt;b&gt;Bnoerj.Audio.dll&lt;/b&gt; assembly&lt;br /&gt;2. Replace all &lt;span class="codeInline"&gt;using Microsoft.XNA.Framework.Audio&lt;/span&gt; with &lt;span class="codeInline"&gt;using Bnoerj.Audio&lt;/span&gt;, e.g.&lt;br /&gt;&lt;pre&gt;
#if XBOX
using Microsoft.XNA.Framework.Audio
#else
using Bnoerj.Audio
#endif
&lt;/pre&gt; &lt;br /&gt;&lt;b&gt;XAP Convertion&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;You can use the Xapper.exe to convert your XACT2 projects to the XACT3. The command line arguments are the same as for XactBld3.exe and each compression preset that defines XMA compression will be changed to use WMA compression on Windows.&lt;br /&gt; &lt;br /&gt;Another way to build the XACT3 runtime binary files from your existing xap project(s) is to open and edit them in XACT3.exe and manually add the WMA compression for the Windows target. Once the compression preset(s) have been updated you might want to save the xap file using a different name (e.g. MyProject.xap3) to not break the build of your Xbox 360 project. To generate the runtime xgs, xsb and xwb files you can either use the XACT3 GUI or the command line tool xact3bld.exe, e.g. &amp;quot;&lt;span class="codeInline"&gt;XactBld3.exe /L X:HEADER /WINDOWS MyProject.xap3 .&lt;/span&gt;&amp;quot; (without the quotes) to build the binaries into the current directory (ignoring the output directories defined in the xap file itself).&lt;br /&gt; &lt;br /&gt;In both cases the binaries can then be used inside the games content project instead of the xap file.&lt;br /&gt;
&lt;/div&gt;</description><author>Bjoern</author><pubDate>Tue, 01 Apr 2008 08:37:14 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Bnoerj.Audio 20080401083714A</guid></item><item><title>UPDATED WIKI: Bnoerj.Audio</title><link>http://www.codeplex.com/Bnoerj/Wiki/View.aspx?title=Bnoerj.Audio&amp;version=2</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Bnoerj.Audio&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;This library is a code compatible replacement for the Micrsoft.Xna.Framework.Audio namespace to give Windows based XNA games access to the new XACT3 engine. The advantage of XACT3 over XACT2 is the ability to use WMA compression on Windows, resulting in smaller xwb and hence smaller distributions.&lt;br /&gt; &lt;br /&gt;&lt;b&gt;How to use Bnoerj.Audio&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;First off all, you need the March 2008 release of the DirectX SDK to get the XACT3 tools.&lt;br /&gt; &lt;br /&gt;Then download &lt;a href="http://www.codeplex.com/Bnoerj/Release/ProjectReleases.aspx?ReleaseId=12163"&gt;the current release of Bnoerj.Audio&lt;/a&gt;.&lt;br /&gt; &lt;br /&gt;To use Bnoerj.Audio in your Windows XNA Game Studio game the only code changes are:&lt;br /&gt; &lt;br /&gt;1. Reference the &lt;b&gt;Bnoerj.Audio.dll&lt;/b&gt; assembly&lt;br /&gt;2. Replace all &lt;span class="codeInline"&gt;using Microsoft.XNA.Framework.Audio&lt;/span&gt; with &lt;span class="codeInline"&gt;using Bnoerj.Audio&lt;/span&gt;, e.g.&lt;br /&gt;&lt;pre&gt;
#if XBOX
using Microsoft.XNA.Framework.Audio
#else
using Bnoerj.Audio
#endif
&lt;/pre&gt; &lt;br /&gt;&lt;b&gt;XAP Convertion&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;You can use the Xapper.exe to convert your XACT2 projects to the XACT3. The command line arguments are the same as for XactBld3.exe and each compression preset that defines XMA compression will be changed to use WMA compression on Windows.&lt;br /&gt; &lt;br /&gt;Another way to build the XACT3 runtime binary files from your existing xap project(s) is to open and edit them in XACT3.exe and manually add the WMA compression for the Windows target. Once the compression preset(s) have been updated you might want to save the xap file using a different name (e.g. MyProject.xap3) to not break the build of your Xbox 360 project. To generate the runtime xgs, xsb and xwb files you can either use the XACT3 GUI or the command line tool xact3bld.exe, e.g. &amp;quot;&lt;span class="codeInline"&gt;XactBld3.exe /L X:HEADER /WINDOWS MyProject.xap3 .&lt;/span&gt;&amp;quot; (without the quotes) to build the binaries into the current directory (ignoring the output directories defined in the xap file itself).&lt;br /&gt; &lt;br /&gt;In both cases the binaries can then be used inside the games content project instead of the xap file.&lt;br /&gt;
&lt;/div&gt;</description><author>Bjoern</author><pubDate>Tue, 01 Apr 2008 08:36:35 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Bnoerj.Audio 20080401083635A</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/Bnoerj/SourceControl/ListDownloadableCommits.aspx</link><description>Added Xapper.exe overview to the Howto</description><author>Bjoern</author><pubDate>Tue, 01 Apr 2008 08:21:33 GMT</pubDate><guid isPermaLink="false">Source code checked in 20080401082133A</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/Bnoerj/Wiki/View.aspx?title=Home&amp;version=5</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;The Bnoerj XNA Libraries consist of the Bnoerj.Locale and Bnoerj.Audio projects. Bnoerj.Locales provides services to use different, localized keyboard layouts for text input and to render text entered with these. Bnoerj.Audio is a code compatible replace for he Microsoft.Xna.Framework.Audio namespace to provide XACT3 access to Windows based games.
&lt;br /&gt; &lt;br /&gt;&lt;b&gt;List of libraries&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.codeplex.com/Bnoerj/Wiki/View.aspx?title=Bnoerj.Audio&amp;amp;referringTitle=Home"&gt;Bnoerj.Audio&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.codeplex.com/Bnoerj/Wiki/View.aspx?title=Bnoerj.Locales&amp;amp;referringTitle=Home"&gt;Bnoerj.Locales&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;</description><author>Bjoern</author><pubDate>Tue, 01 Apr 2008 08:17:00 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20080401081700A</guid></item><item><title>UPDATED WIKI: Bnoerj.Audio</title><link>http://www.codeplex.com/Bnoerj/Wiki/View.aspx?title=Bnoerj.Audio&amp;version=1</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Bnoerj.Audio&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;This library is a code compatible replacement for the Micrsoft.Xna.Framework.Audio namespace to give Windows based XNA games access to the new XACT3 engine. The advantage of XACT3 over XACT2 is the ability to use WMA compression on Windows, resulting in smaller xwb and hence smaller distributions.&lt;br /&gt; &lt;br /&gt;&lt;b&gt;How to use Bnoerj.Audio&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;First off all, you need the March 2008 release of the DirectX SDK to get the XACT3 tools.&lt;br /&gt; &lt;br /&gt;To use Bnoerj.Audio in your Windows XNA Game Studio game the only code changes are:&lt;br /&gt; &lt;br /&gt;1. Reference the &lt;b&gt;Bnoerj.Audio.dll&lt;/b&gt; assembly&lt;br /&gt;2. Replace all &lt;span class="codeInline"&gt;using Microsoft.XNA.Framework.Audio&lt;/span&gt; with &lt;span class="codeInline"&gt;using Bnoerj.Audio&lt;/span&gt;, e.g.&lt;br /&gt;&lt;pre&gt;
#if XBOX
using Microsoft.XNA.Framework.Audio
#else
using Bnoerj.Audio
#endif
&lt;/pre&gt; &lt;br /&gt;&lt;b&gt;XAP Convertion&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;You can use the Xapper.exe to convert your XACT2 projects to the XACT3. The command line arguments are the same as for XactBld3.exe and each compression preset that defines XMA compression will be changed to use WMA compression on Windows.&lt;br /&gt; &lt;br /&gt;Another way to build the XACT3 runtime binary files from your existing xap project(s) is to open and edit them in XACT3.exe and manually add the WMA compression for the Windows target. Once the compression preset(s) have been updated you might want to save the xap file using a different name (e.g. MyProject.xap3) to not break the build of your Xbox 360 project. To generate the runtime xgs, xsb and xwb files you can either use the XACT3 GUI or the command line tool xact3bld.exe, e.g. &amp;quot;&lt;span class="codeInline"&gt;XactBld3.exe /L X:HEADER /WINDOWS MyProject.xap3 .&lt;/span&gt;&amp;quot; (without the quotes) to build the binaries into the current directory (ignoring the output directories defined in the xap file itself).&lt;br /&gt; &lt;br /&gt;In both cases the binaries can then be used inside the games content project instead of the xap file.&lt;br /&gt;
&lt;/div&gt;</description><author>Bjoern</author><pubDate>Tue, 01 Apr 2008 08:16:36 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Bnoerj.Audio 20080401081636A</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/Bnoerj/Wiki/View.aspx?title=Home&amp;version=4</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;The Bnoerj XNA Libraries consist of the Bnoerj.Locale and Bnoerj.Audio projects. Bnoerj.Locales provides services to use different, localized keyboard layouts for text input and to render text entered with these. Bnoerj.Audio is a code compatible replace for he Microsoft.Xna.Framework.Audio namespace to provide XACT3 access to Windows based games.
&lt;br /&gt; &lt;br /&gt;&lt;b&gt;List of libraries&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.codeplex.com/Bnoerj/Wiki/View.aspx?title=Bnoerj.Locales&amp;amp;referringTitle=Home"&gt;Bnoerj.Locales&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.codeplex.com/Bnoerj/Wiki/View.aspx?title=Bnoerj.Audio&amp;amp;referringTitle=Home"&gt;Bnoerj.Audio&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;</description><author>Bjoern</author><pubDate>Tue, 01 Apr 2008 08:03:33 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20080401080333A</guid></item><item><title>CREATED RELEASE: Bnoerj.Audio v1 (Apr 01, 2008)</title><link>http://www.codeplex.com/Bnoerj/Release/ProjectReleases.aspx?ReleaseId=12163</link><description>Initial release of the Bnoerj.Audio project, providing the XACT3 code compatible replacement for the Microsoft.Xna.Framework.Audio namespace and the compile sample and XAP convertion tool.</description><author></author><pubDate>Tue, 01 Apr 2008 07:57:26 GMT</pubDate><guid isPermaLink="false">CREATED RELEASE: Bnoerj.Audio v1 (Apr 01, 2008) 20080401075726A</guid></item><item><title>RELEASED: Bnoerj.Audio v1 (Apr 01, 2008)</title><link>http://www.codeplex.com/Bnoerj/Release/ProjectReleases.aspx?ReleaseId=12163</link><description>Initial release of the Bnoerj.Audio project, providing the XACT3 code compatible replacement for the Microsoft.Xna.Framework.Audio namespace and the compile sample and XAP convertion tool.</description><author></author><pubDate>Tue, 01 Apr 2008 07:57:26 GMT</pubDate><guid isPermaLink="false">RELEASED: Bnoerj.Audio v1 (Apr 01, 2008) 20080401075726A</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/Bnoerj/SourceControl/ListDownloadableCommits.aspx</link><description>Initial check in</description><author>Bjoern</author><pubDate>Tue, 01 Apr 2008 07:38:10 GMT</pubDate><guid isPermaLink="false">Source code checked in 20080401073810A</guid></item><item><title>COMMENTED ISSUE: Multiple character keys pressed simultaneosly not handled correctly</title><link>http://www.codeplex.com/Bnoerj/WorkItem/View.aspx?WorkItemId=1141</link><description>When I type a number like "12", my &lt;1&gt; key usually stays pressed when I start pressing the &lt;2&gt; key. 
Windows then ignores &lt;1&gt; and treats &lt;2&gt; as the only key pressed.
Your library seems to handle that case in a way that does not make sense: 
1: When I press &lt;1&gt; a "1" is produced. OK.
2: When I press down &lt;2&gt; a second "1" is produced. Bad.
3: When I let go &lt;2&gt; a third "1" is produced. Bad.

You can repeat steps 2 and 3 as often as you like as long as you keep &lt;1&gt; pressed. Comments: ** Comment from web user: Bjoern ** &lt;p&gt;Fixed in change set &amp;#35;4473.&lt;/p&gt;</description><author>Bjoern</author><pubDate>Sun, 03 Jun 2007 11:34:46 GMT</pubDate><guid isPermaLink="false">COMMENTED ISSUE: Multiple character keys pressed simultaneosly not handled correctly 20070603113446A</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/Bnoerj/SourceControl/ListDownloadableCommits.aspx</link><description>Fixed issue with simultaneous key presses not being processed correctly &amp;#40;see work item &amp;#35;1141&amp;#41;</description><author>Bjoern</author><pubDate>Sun, 03 Jun 2007 11:33:45 GMT</pubDate><guid isPermaLink="false">Source code checked in 20070603113345A</guid></item><item><title>COMMENTED ISSUE: Caps Lock is ignored</title><link>http://www.codeplex.com/Bnoerj/WorkItem/View.aspx?WorkItemId=1113</link><description>The component does not handle the Caps Lock key. Characters entered when Caps is locked are still lower case. Comments: ** Comment from web user: Bjoern ** &lt;p&gt;Fixed in change set 4449.&lt;/p&gt;</description><author>Bjoern</author><pubDate>Sun, 03 Jun 2007 02:09:56 GMT</pubDate><guid isPermaLink="false">COMMENTED ISSUE: Caps Lock is ignored 20070603020956A</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/Bnoerj/SourceControl/ListDownloadableCommits.aspx</link><description>Fixed caps lock not locked &amp;#40;see work item &amp;#35;1113&amp;#41;</description><author>Bjoern</author><pubDate>Sun, 03 Jun 2007 02:08:52 GMT</pubDate><guid isPermaLink="false">Source code checked in 20070603020852A</guid></item><item><title>COMMENTED ISSUE: Caps Lock is ignored</title><link>http://www.codeplex.com/Bnoerj/WorkItem/View.aspx?WorkItemId=1113</link><description>The component does not handle the Caps Lock key. Characters entered when Caps is locked are still lower case. Comments: ** Comment from web user: SealedSun ** &lt;p&gt;mine &amp;#40;de-CH&amp;#41; being one of those...&lt;/p&gt;</description><author>SealedSun</author><pubDate>Tue, 29 May 2007 20:00:43 GMT</pubDate><guid isPermaLink="false">COMMENTED ISSUE: Caps Lock is ignored 20070529080043P</guid></item><item><title>COMMENTED ISSUE: Caps Lock is ignored</title><link>http://www.codeplex.com/Bnoerj/WorkItem/View.aspx?WorkItemId=1113</link><description>The component does not handle the Caps Lock key. Characters entered when Caps is locked are still lower case. Comments: ** Comment from web user: Bjoern ** &lt;p&gt;This is sort of By Design, e.g. I did not add it because I hate caps lock&amp;#59; yes, I know that I am ingnorant to the keyboard layouts that use caps lock as another sift state here...&lt;/p&gt;</description><author>Bjoern</author><pubDate>Tue, 29 May 2007 19:19:24 GMT</pubDate><guid isPermaLink="false">COMMENTED ISSUE: Caps Lock is ignored 20070529071924P</guid></item><item><title>CREATED ISSUE: Multiple character keys pressed simultaneosly not handled correctly</title><link>http://www.codeplex.com/Bnoerj/WorkItem/View.aspx?WorkItemId=1141</link><description>When I type a number like "12", my &lt;1&gt; key usually stays pressed when I start pressing the &lt;2&gt; key. 
Windows then ignores &lt;1&gt; and treats &lt;2&gt; as the only key pressed.
Your library seems to handle that case in a way that does not make sense: 
1: When I press &lt;1&gt; a "1" is produced. OK.
2: When I press down &lt;2&gt; a second "1" is produced. Bad.
3: When I let go &lt;2&gt; a third "1" is produced. Bad.

You can repeat steps 2 and 3 as often as you like as long as you keep &lt;1&gt; pressed. </description><author>SealedSun</author><pubDate>Tue, 29 May 2007 17:40:10 GMT</pubDate><guid isPermaLink="false">CREATED ISSUE: Multiple character keys pressed simultaneosly not handled correctly 20070529054010P</guid></item><item><title>CREATED ISSUE: Caps Lock is ignored</title><link>http://www.codeplex.com/Bnoerj/WorkItem/View.aspx?WorkItemId=1113</link><description>The component does not handle the Caps Lock key. Characters entered when Caps is locked are still lower case. </description><author>SealedSun</author><pubDate>Tue, 29 May 2007 15:14:30 GMT</pubDate><guid isPermaLink="false">CREATED ISSUE: Caps Lock is ignored 20070529031430P</guid></item><item><title>COMMENTED ISSUE: locale definition files missing in source release</title><link>http://www.codeplex.com/Bnoerj/WorkItem/View.aspx?WorkItemId=1006</link><description>The source release does not contain the *.locale files. Comments: ** Comment from web user: Bjoern ** &lt;p&gt;The latest Locales.zip of &amp;#91;release&amp;#58;3980&amp;#93; contains the content files.&lt;/p&gt;</description><author>Bjoern</author><pubDate>Tue, 29 May 2007 01:18:26 GMT</pubDate><guid isPermaLink="false">COMMENTED ISSUE: locale definition files missing in source release 20070529011826A</guid></item></channel></rss>