| Change Set |
Date |
Downloads |
Comment |
22172
by
borrillis
|
Feb 26 at
12:18 AM
|
24 |
|
22171
by
borrillis
|
Feb 25 at
10:58 PM
|
26 |
Added Cabinet Models |
21846
by
RayViewer
|
Feb 11 at
9:05 PM
|
2 |
Add GamePad and keyboard support |
21654
by
RayViewer
|
Feb 4 at
6:42 PM
|
2 |
fix the issue that the camera position is moved when left the menu screen. |
18827
by
RayViewer
|
Dec 14 2008 at
7:39 AM
|
8 |
|
18822
by
RayViewer
|
Dec 14 2008 at
5:29 AM
|
8 |
add missing resource |
18350
by
RayViewer
|
Dec 8 2008 at
10:09 PM
|
8 |
Add Menu framework |
18246
by
blackpanther
|
Dec 4 2008 at
11:27 PM
|
28 |
Renamed carModel Variable to LevelModel Variable Lowered Light Color/Intensity |
18233
by
borrillis
|
Dec 4 2008 at
2:45 PM
|
22 |
- Added new camera system Not really happy with how this is structured but it works for now. will refactor later. |
18228
by
blackpanther
|
Dec 4 2008 at
3:26 AM
|
29 |
Changed color of the ceiling as it was too close to cornflower blue |
18227
by
blackpanther
|
Dec 4 2008 at
3:04 AM
|
28 |
fix for Room rendering proper colors Camera starting inside room *this will be changed once mike checks in the new camera system* |
18224
by
blackpanther
|
Dec 4 2008 at
1:50 AM
|
31 |
|
18223
by
blackpanther
|
Dec 4 2008 at
1:50 AM
|
34 |
remove scene_backup preventing compilation |
18221
by
blackpanther
|
Dec 3 2008 at
11:28 PM
|
27 |
Initial Checkin of a Basic Room |
18220
by
borrillis
|
Dec 3 2008 at
11:23 PM
|
21 |
|
18219
by
borrillis
|
Dec 3 2008 at
11:22 PM
|
17 |
- XSI integration |
17722
by
blackpanther
|
Nov 10 2008 at
8:24 AM
|
29 |
Added XSI Car Model and Textures and Basic Shaders (SoftImage wrote them) [+] Hooked up a Camera *NOTE* this does not include moving the camera around it is a fixed camera pointing at a fixed location (see initialization function) | The XSI Runtime has some Camera stuff in it but I haven't looked into this much i just took our camera data and set it in the XSI Camera [+] Added XSI Runtime and Content Pipeline for Importing DOTXSI models ( Default Mod Tool Output ) [+] Hooked up XSI Model Rendering *NOTE* this currently rotates the model around the Y Axis and should be removed once we have a movable camera. | This is currently using an XSI Point Light as I wasn't too sure how to convert one of our light classes to be included in the XSI Rendering calculations (Required by the shaders I Think) [+] Added XSI ModelAsset Class for helping with XSI Model Loading. |
17326
by
broken74
|
Oct 23 2008 at
12:22 AM
|
3 |
Added the Camera, Lights, and Transformation class |
17325
by
borrillis
|
Oct 23 2008 at
12:03 AM
|
3 |
Initial Checkin |
15481
by
blackpanther
|
Sep 4 2008 at
2:16 AM
|
5 |
Tightened Tile Engine loops to only draw tiles visible to player + a little overlap so as not to show the player the edges of the map. |
15236
by
blackpanther
|
Aug 31 2008 at
2:45 AM
|
0 |
Modified Huge Map to have Fringe and Base Layer ( drawing 2 layers ) |
15212
by
obsidian
|
Aug 30 2008 at
2:44 PM
|
0 |
|
15091
by
blackpanther
|
Aug 28 2008 at
4:40 AM
|
1 |
Removal of networking at (obsidian's) john's request to keep the project closer to what were following in the user group. Also After looking through the code it would be a MAJOR rewrite of lots of the components to syncronize clients world views with whoever was host. I may take this on as another project as it falls in line with some game ideas I have |
14086
by
blackpanther
|
Aug 9 2008 at
11:27 PM
|
1 |
Added Collision Debugging to TileEngine/ActionMaps press F7 during gameplay to toggle collision viewing. will not work if built in release. |
13879
by
blackpanther
|
Aug 6 2008 at
1:54 AM
|
0 |
[] Corrected bug for drawing players on same map only. [] updated network engine to use events for updating and reading local/remote player data. |
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