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Introduction

The Farseer Physics Engine is an easy to use 2D physics engine designed for Microsoft’s XNA and Silverlight platforms. The Farseer Physics Engine focuses on simplicity, useful features, and enabling the creation of fun, dynamic games.

The Farseer Physics Engine was developed by Jeff Weber of Physics Powered Games



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Blog : Documentation : Screenshots : Videos : About Me : FAQ : Acknowledgments : Donate


Features

  • General
    • Easy To Use!
    • Support for XNA (XBOX 360 and Windows)
    • Support for Silverlight (1.1 and above)
    • Support for Managed .Net Languages In General
  • Collison
    • Concave and Convex Polygons Supported
    • Multiple Collision Geometries Per Body
    • Collision Categories For Complex Interaction Between Physics Objects
    • Collision Callback Mechanism
    • Multiple Broadphase Colliders: SelectiveSweep, SweepAndPrunde, BruteForce
    • Line-Line, Line-AABB, and Line-Geometry Collision Methods
  • Dynamics
    • Joints
      • Revolute Joint (body to body or fixed to world)
      • Angle Joint (body to body or fixed to world)
      • Slider (Prismatic) Joint
      • Pin (Distance) Joint
    • Force Controllers
      • Linear Spring
      • Angular Spring
      • Fluid Drag and Buoyancy Controller.
      • Easy To Build Custom Force Controllers (Explosions, Steering Behaviors, etc.)
  • Support and Debugging
    • Samples Framework With Samples Covering Most Major Engine Features. (XNA and Silverlight versions)
    • Debug Viewer To View All Major Physics Objects (part of samples framework)
    • User Manual (in progress)
Last edited Sep 13 at 12:37 PM  by crashlander, version 86
Comments
YourFurryFiend wrote  Oct 28 2007 at 4:05 PM  
Wow, just tried out the demos. So much polish, looking really great!

Updating...