Manual :
API :
Screenshots :
Videos :
The Team :
Acknowledgments :
Engine Usage :
Tutorials & FAQ
Introduction
The Farseer Physics Engine is an easy to use 2D physics engine designed for Microsoft’s
XNA and
Silverlight platforms. The Farseer Physics Engine focuses on simplicity, useful features, and enabling the creation of fun, dynamic games.
Features
- General
- Easy to use!
- Support for XNA (XBOX 360 and Windows)
- Support for Silverlight (1.1 and above)
- Support for managed .Net languages in general (3.0 targeted)
- Collision
- Concave and convex polygons supported
- Multiple collision geometries per Body
- Collision categories for complex interaction between physics objects
- Collision callback mechanism
- Multiple narrowphase colliders: SAT and Distance Grid
- Multiple broadphase colliders: SelectiveSweep, SweepAndPrunde and BruteForce.
- Line-Line, Line-AABB, and Line-Geometry collision methods
- Dynamics
- Joints
- Revolute joint (Body to body or fixed to world)
- Angle joint (Body to body or fixed to world)
- Slider (Prismatic) joint
- Pin (Distance) joint
- Weld joint
- Force controllers
- Linear spring
- Angular spring
- Fluid drag and buoyancy controller with wave generation.
- Easy to build custom force controllers (Explosions, Steering Behaviors, etc.)
- High Level Factories
- Helps you to easily create complex dynamics like chains and rope
- Create several shapes like ellipses, capsules, rectangles and polygons.
- Support and Debugging
- Samples framework with samples covering most major engine features. (XNA and Silverlight versions)
- Debug viewer to view all major physics objects (part of samples framework)
- Online user manual with live demonstration of phyiscs engine dynamics
Donations
You choose the amount - Creditcard donations are accepted.
You can donate to the Farseer Physics Engine project by
clicking hereSee a list of our donations by
clicking here.