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First post: rhythm86 wrote: First of all Farseer rocks, big thanks to everyone who's worked on it. I'm trying to use it with WPF to create applications for...
Latest post: Typocolder wrote: Here is my workaround with silverlight annd physics helper:private void PhysicsControllerInitialized(object source){ va...
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First post: qah661 wrote: Hello! I am making a 2D space game, and in the game, I have a chain (Farseer Path) anchored to my ship and the other end of it ...
Latest post: qah661 wrote: Also for some more information, I just did a test. When I stopped updating (calling Update) on the gravity controller, the jump...
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First post: Hazy wrote: Hi,I've just updated my project to 2.1.2 from 2.1 and found my OnSeparation events weren't being called, I've searched the Fars...
Latest post: genbox wrote: Thanks for reporting back. Glad to hear it works again.
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First post: qah661 wrote: Hello everyone!. I am using Farseer XNA Version 2.1.2 and I see in the documentation that since Farseer 2.1, you can use "Plane...
Latest post: genbox wrote: You can use the ComplexFactory.CreateGravityController() method to add a GravityController to your PhysicsSimulator. The Gravit...
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First post: pnikosis wrote: Is there a way to know when two geometries are clipping? (because of tunneling or any other reason)I don't want to avoid it, ju...
Latest post: pnikosis wrote: The last one. I specified a threshold for considering if the geometry has been "crushed" or just had a strong collision. In eac...
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First post: EekLLC wrote: Hey Everyone,I've got an XNA Game Engine I've been developing for the past few months, and I've just got it into alpha and have...
Latest post: eekllc wrote: fixitchris wrote:
Have you looked into FlatRedBall engine?One side-scroller that I have played recently that I think was made ...
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First post: pnikosis wrote: Hi there. Still working on my small project, like a lot of other people here, I'm implementing a rope. First I used the Path ge...
Latest post: pnikosis wrote: Nice idea, but instead of setting the geoms that don't collide with anything, you can simply not use geoms at all. Only bodys :...
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First post: pnikosis wrote: Hi there, I made a Ragdoll whose limbs are fixed with angle limit joints. I want to make it walk, and for making it so, I'm mod...
Latest post: pnikosis wrote: Yep, tried that (anyway, I stopped to work on that project). The problem wasn't on the joint type, the problem was on the rotat...
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First post: qah661 wrote: Hello everyone! I am using the Farseer physics engine with XNA, and I would like to know how can I stop a moving body instantly...
Latest post: qah661 wrote: Thanks a whole lot Yota! It works greeeeeeeeeeeat! Just one thing. In the latest release of Farseer, a body doesn't have a Velo...
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First post: Vermeulen wrote: Hi,To fix some problems with my project I had the idea to add a max velocity and max speed. Does anyone know of a simple change...
Latest post: Yota wrote: Terminal velocity is normally controlled with linear drag, but if you need to strictly enforce that a body doesn't move faster ...
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