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Discussions for Farseer Physics Engine
Latest post:
Thu
2:59 PM
7 Posts
First post: fuzzybinary wrote: I have a feature request for I*Collider, which it to be able to query for collisions against an AABB or Geom not inserted into ...
Latest post: genbox wrote: Farseer Physics Engine 3.0 includes the broad phase from Box2D and thus you will have the Query() functionality once it is rele...
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Latest post:
Mon
2:08 AM
1 Post
First post: jrommann wrote: Ascii Dungeon Shooter by Rabid Design Studios Ascii Dungeon Shooter was created for the XNA 7 Day Challenge - http://xna7...
Jump to: First Post Tags: User Forum
Latest post:
Nov 15
5:35 AM
1 Post
First post: jamesbrauman wrote: I'm fairly sure its something stupid I'm doing, but these geometries are not colliding.I'm trying to use the border code from t...
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Latest post:
Nov 14
1:45 AM
3 Posts
First post: tdk08 wrote: I already posted this on the XNA forums so I'll just quote it:"Is there any way to keep an object in a fixed position until som...
Latest post: tdk08 wrote: Exactly what I needed, thanks a lot, good luck with your game!
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Latest post:
Nov 13
8:52 AM
2 Posts
First post: jamesbrauman wrote: I'm trying to figure out the best way to create some geometry to represent my 'level'. What I basically want to do is to define...
Latest post: robertdodd wrote: Hi James.If the shapes are going to be simple like that you can easily write your own code to generate them, because Polygon cl...
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Latest post:
Nov 12
5:56 PM
3 Posts
First post: genbox wrote: You can grab the newest version of Farseer Physics Engine here.This release includes both bugfixes as well as new features and ...
Latest post: thehipgamer wrote: You guys rock. Thanks very much!
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Latest post:
Nov 12
12:13 AM
8 Posts
First post: danthekilla wrote: I can't seem to make a mouse joint, basicly im trying to make a joint that lets an object follow the mouse without any lag or d...
Latest post: danthekilla wrote: Im currently using a revolute joint but perhaps a weld would work better so ill give it a try.
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Latest post:
Nov 11
9:41 AM
2 Posts
First post: jsaade wrote: Hello,my game uses 3.1 features (such as video, ...)I cannot natively build farseer in 3.1 (it gives around 2000 errors related...
Latest post: Beringela wrote: I had a similar problem, if I remember rightly the fix was this:In the farseer project properties, under the build tab, you nee...
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Latest post:
Nov 11
8:00 AM
3 Posts
First post: deadpixelsociety wrote: Hi all, first time posting here. :)I'm working on implementing a spring blob based on Mike West's excellent article, as I've se...
Latest post: RogueCommanderIX wrote: Took a look at that article (Cool one BTW, thanks!), and it says to use a two layer skin to maintain a reasonable surface struc...
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Latest post:
Nov 10
8:11 PM
1 Post
First post: jsaade wrote: I got the latest release (2.1.3) and compiled the dll.On windows in works fine, but on the xbox360, whenever I declare a variab...
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