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4 votes

Farseer needs scaling support (not softbody)

One of the big limitations I have noticed is that farseer does not have a scaling property on the geometry object. It seems to me that implementing a scaling property would not be too difficult as ...

id# 16751 | Planned Release: None | Last Updated: Jun 24 at 8:50 PM  by rravuri
5 votes

2D Terrain Geometries.

Need some helper objects for doing 2D scrolling terrain that supports collision.

id# 3966 | Planned Release: None | Last Updated: May 4 at 3:20 PM  by instinctvfx
2 votes

One bug in Geom.Collide(Geom geometry)

sorry for my poor english... the code is for (int i = 0; i < geometry.worldVertices.Count; i++) { vert = this.worldVertices[i]; if (this.Collide(vert)) {...

id# 15745 | Planned Release: None | Last Updated: Mar 25 at 1:13 PM  by wmfwlr
3 votes

BrushExtender error

I have just downloaded that 1.0.0.5 engine code for SilverLight 2 beta1, which I have also installed. Im running windows XP danish version. When i hit F5 it all starts as it should. I choose the f...

id# 15515 | Planned Release: None | Last Updated: Mar 20 at 11:51 PM  by nygren777
1 vote

Changing geom coefficients remain undetected by Arbiter

The FrictionCoefficient of a body cannot be updated, since Arbiter caches the 'frictionCoefficientCombined' in 'ConstructArbiter'. When the FrictionCoefficient property of a body this cached value...

id# 15480 | Planned Release: None | Last Updated: Mar 6 at 5:28 PM  by sagacity
1 vote

Pin Joint Constructor Bug

https://www.codeplex.com/Thread/View.aspx?ProjectName=FarseerPhysics&ThreadId=22839

id# 15350 | Planned Release: None | Last Updated: Feb 26 at 12:27 PM  by crashlander
2 votes
closed

Rotation and Revolutions

Hi. Your engine is quite impressive. I just need to figure out what some of this stuff is. (What the heck are these different types of joints?) One of the first things I noticed when I plopped i...

id# 13562 | Planned Release: None | Last Updated: Feb 25 at 9:56 PM  by crashlander
5 votes
closed

Add "SubDivide" Method For Geometries.

Currently, the Geometries use whatever vertices were passed in as the "collision points". Since distance grids are used for collision detection, the Geometry edges often need to include more collis...

id# 3962 | Planned Release: None | Last Updated: Feb 25 at 9:55 PM  by crashlander
2 votes

Return value of GetVelocityAtWorldPoint

Hi. In Body.cs are two GetVelocityAtWorldPoint functions. public void GetVelocityAtWorldPoint(Vector2 worldPoint, Vector2 velocity) public void GetVelocityAtWorldPoint(ref Vector2 worldPoint, out...

id# 14920 | Planned Release: None | Last Updated: Feb 25 at 9:53 PM  by crashlander
1 vote

Collision Not in Right Positions

Hey, I've just started using Farseer and I'm trying to make a 2D game kind of like Soldat. My problem is when the objects collide, they go through each other, but eventually do collide, just not ...

id# 15219 | Planned Release: None | Last Updated: Feb 19 at 6:13 PM  by Yota

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