<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="http://www.codeplex.com/rss.xsl"?><rss version="2.0"><channel><title>GameKnight</title><link>http://www.codeplex.com/GameKnight/Project/ProjectRss.aspx</link><description>Nintendo GameBoy and Color GameBoy emulation library using C&amp;#35;.</description><item><title>Released: 0.32 Beta (Aug 18, 2008)</title><link>http://www.codeplex.com/GameKnight/Release/ProjectReleases.aspx?ReleaseId=16425</link><description>&lt;div&gt;
Updates the Win32 interface to use the latest version of SlimDX(June 2008). This should fix any SlimDX related errors users where having.&lt;br&gt;
&lt;/div&gt;</description><author></author><pubDate>Tue, 19 Aug 2008 01:09:53 GMT</pubDate><guid isPermaLink="false">Released: 0.32 Beta (Aug 18, 2008) 20080819010953A</guid></item><item><title>Updated Release: 0.32 Beta (Aug 18, 2008)</title><link>http://www.codeplex.com/GameKnight/Release/ProjectReleases.aspx?ReleaseId=16425</link><description>&lt;div&gt;
Updates the Win32 interface to use the latest version of SlimDX(June 2008). This should fix any SlimDX related errors users where having.&lt;br&gt;
&lt;/div&gt;</description><author></author><pubDate>Tue, 19 Aug 2008 01:09:53 GMT</pubDate><guid isPermaLink="false">Updated Release: 0.32 Beta (Aug 18, 2008) 20080819010953A</guid></item><item><title>Created Release: 0.32 Beta (Aug 18, 2008)</title><link>http://www.codeplex.com/GameKnight/Release/ProjectReleases.aspx?ReleaseId=16425</link><description>&lt;div&gt;
Updates the Win32 interface to use the latest version of SlimDX(June 2008).&lt;br&gt;
&lt;/div&gt;</description><author></author><pubDate>Tue, 19 Aug 2008 01:07:54 GMT</pubDate><guid isPermaLink="false">Created Release: 0.32 Beta (Aug 18, 2008) 20080819010754A</guid></item><item><title>Updated Wiki: Home</title><link>http://www.codeplex.com/GameKnight/Wiki/View.aspx?title=Home&amp;version=17</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;Nintendo GameBoy and Color GameBoy emulation library using C&amp;#35;.
&lt;br /&gt; &lt;br /&gt;&lt;b&gt;Project Goal&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;The goal of the GameKnight project is to create a group of platform-independent CLI libraries(GameKnight.GameBoy), all based around the same design(GameKnight.Core) for various 8-bit and 16-bit video game systems.&lt;br /&gt; &lt;br /&gt;This should allow anyone to write an interface/port without having to sort through the actual emulation code.&lt;br /&gt; &lt;br /&gt;&lt;b&gt;Current Status&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;The emulator is able to run almost all original GameBoy games, although you may notice a few graphical glitches. For the GameBoy Color, only a few games work, others have a lot of bugs or are just unplayable.&lt;br /&gt; &lt;br /&gt;For the 0.3 release the project as been further split up and all platform specific code(like System.Drawing) have been removed from the emulation code. It is also now up to the interface to load and save files, this allows the author to use a file system they prefer. Save states have been removed and should be reimplemented in next update. The drawing code has been optimized and there is now a frame-skipping option to help people creating ports on slower systems.&lt;br /&gt; &lt;br /&gt;For the 0.31 release all project files have been converted to SharpDevelop 3.0. They use the C# 3.0 compiler and you will need .NET 3.5 to compile. The projects still target .NET 2.0 so users with pre-WinXP can still run the emulator.&lt;br /&gt; &lt;br /&gt;The 0.32 release updates the SlimDX version used to the latest one(June 2008). Users having trouble running the Win32 interface should download and run the &lt;a href="http://slimdx.googlecode.com/files/SlimDX%20%28June%202008%29%20SP1.exe" class="externalLink"&gt;SlimDX Installer SP1&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt; &lt;br /&gt;There is currently a port for the Zune being made, progress and binaries/source code can be found in &lt;a href="http://www.zuneboards.com/forums/development-discussions/26496-gameboy-emulator-raycasting-demo-unfinished.html" class="externalLink"&gt;this thread&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;.&lt;br /&gt; &lt;br /&gt;If you have problems running the Win32 interface,, try updating DirectX and make sure you have at least .NET 2.0 installed.&lt;br /&gt; &lt;br /&gt;&lt;b&gt;Screenshots&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=GameKnight&amp;amp;DownloadId=31062" alt="Composite.png" /&gt;&lt;br /&gt;
&lt;/div&gt;</description><author>scottmc29</author><pubDate>Tue, 19 Aug 2008 01:01:25 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20080819010125A</guid></item><item><title>Released: 0.31 Beta (Aug 02, 2008)</title><link>http://www.codeplex.com/GameKnight/Release/ProjectReleases.aspx?ReleaseId=15908</link><description>&lt;div&gt;
All project files have been converted to SharpDevelop 3.0. They use the C# 3.0 compiler and you will need .NET 3.5 to compile. The projects still target .NET 2.0 so users with pre-WinXP operating systems can still run the emulator.&lt;br&gt;
&lt;/div&gt;</description><author></author><pubDate>Sat, 02 Aug 2008 18:07:30 GMT</pubDate><guid isPermaLink="false">Released: 0.31 Beta (Aug 02, 2008) 20080802060730P</guid></item><item><title>Created Release: 0.31 Beta (Aug 02, 2008)</title><link>http://www.codeplex.com/GameKnight/Release/ProjectReleases.aspx?ReleaseId=15908</link><description>&lt;div&gt;
All project files have been converted to SharpDevelop 3.0. They use the C# 3.0 compiler and you will need .NET 3.5 to compile. The projects still target .NET 2.0 so users with pre-WinXP operating systems can still run the emulator.&lt;br&gt;
&lt;/div&gt;</description><author></author><pubDate>Sat, 02 Aug 2008 18:07:30 GMT</pubDate><guid isPermaLink="false">Created Release: 0.31 Beta (Aug 02, 2008) 20080802060730P</guid></item><item><title>Updated Wiki: Home</title><link>http://www.codeplex.com/GameKnight/Wiki/View.aspx?title=Home&amp;version=16</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;Nintendo GameBoy and Color GameBoy emulation library using C&amp;#35;.
&lt;br /&gt; &lt;br /&gt;&lt;b&gt;Project Goal&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;The goal of the GameKnight project is to create a group of platform-independent CLI libraries(GameKnight.GameBoy), all based around the same design(GameKnight.Core) for various 8-bit and 16-bit video game systems.&lt;br /&gt; &lt;br /&gt;This should allow anyone to write an interface/port without having to sort through the actual emulation code.&lt;br /&gt; &lt;br /&gt;&lt;b&gt;Current Status&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;The emulator is able to run almost all original GameBoy games, although you may notice a few graphical glitches. For the GameBoy Color, only a few games work, others have a lot of bugs or are just unplayable.&lt;br /&gt; &lt;br /&gt;For the 0.3 release the project as been further split up and all platform specific code(like System.Drawing) have been removed from the emulation code. It is also now up to the interface to load and save files, this allows the author to use a file system they prefer. Save states have been removed and should be reimplemented in next update. The drawing code has been optimized and there is now a frame-skipping option to help people creating ports on slower systems.&lt;br /&gt; &lt;br /&gt;For the 0.31 release all project files have been converted to SharpDevelop 3.0. They use the C# 3.0 compiler and you will need .NET 3.5 to compile. The projects still target .NET 2.0 so users with pre-WinXP can still run the emulator.&lt;br /&gt; &lt;br /&gt;There is currently a port for the Zune being made, progress and binaries/source code can be found in this thread: &lt;a href="http://www.zuneboards.com/forums/development-discussions/26496-gameboy-emulator-raycasting-demo-unfinished.html" class="externalLink"&gt;http://www.zuneboards.com/forums/development-discussions/26496-gameboy-emulator-raycasting-demo-unfinished.html&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt; &lt;br /&gt;If you have problems running the Win32 interface,, try updating DirectX and make sure you have at least .NET 2.0 installed.&lt;br /&gt; &lt;br /&gt;&lt;b&gt;Screenshots&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=GameKnight&amp;amp;DownloadId=31062" alt="Composite.png" /&gt;&lt;br /&gt;
&lt;/div&gt;</description><author>scottmc29</author><pubDate>Sat, 02 Aug 2008 18:02:50 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20080802060250P</guid></item><item><title>Created Release: 0.3 Beta (Jul 31, 2008)</title><link>http://www.codeplex.com/GameKnight/Release/ProjectReleases.aspx?ReleaseId=15861</link><description>&lt;div&gt;
Fourth release.&lt;br&gt;
&lt;/div&gt;</description><author></author><pubDate>Fri, 01 Aug 2008 01:12:48 GMT</pubDate><guid isPermaLink="false">Created Release: 0.3 Beta (Jul 31, 2008) 20080801011248A</guid></item><item><title>Released: 0.3 Beta (Jul 31, 2008)</title><link>http://www.codeplex.com/GameKnight/Release/ProjectReleases.aspx?ReleaseId=15861</link><description>&lt;div&gt;
Fourth release.&lt;br&gt;
&lt;/div&gt;</description><author></author><pubDate>Fri, 01 Aug 2008 01:12:48 GMT</pubDate><guid isPermaLink="false">Released: 0.3 Beta (Jul 31, 2008) 20080801011248A</guid></item><item><title>Updated Wiki: Home</title><link>http://www.codeplex.com/GameKnight/Wiki/View.aspx?title=Home&amp;version=15</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;Nintendo GameBoy and Color GameBoy emulation library using C&amp;#35;.
&lt;br /&gt; &lt;br /&gt;&lt;b&gt;Project Goal&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;The goal of the GameKnight project is to create a group of platform-independent CLI libraries(GameKnight.GameBoy), all based around the same design(GameKnight.Core) for various 8-bit and 16-bit video game systems.&lt;br /&gt; &lt;br /&gt;This should allow anyone to write an interface/port without having to sort through the actual emulation code.&lt;br /&gt; &lt;br /&gt;&lt;b&gt;Current Status&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;The emulator is able to run almost all original GameBoy games, although you may notice a few graphical glitches. For the GameBoy Color, only a few games work, others have a lot of bugs or are just unplayable.&lt;br /&gt; &lt;br /&gt;For the 0.3 release the project as been further split up and all platform specific code(like System.Drawing) have been removed from the emulation code. It is also now up to the interface to load and save files, this allows the author to use a file system they prefer. Save states have been removed and should be reimplemented in next update. The drawing code has been optimized and there is now a frame-skipping option to help people creating ports on slower systems.&lt;br /&gt; &lt;br /&gt;There is currently a port for the Zune being made, progress and binaries/source code can be found in this thread: &lt;a href="http://www.zuneboards.com/forums/development-discussions/26496-gameboy-emulator-raycasting-demo-unfinished.html" class="externalLink"&gt;http://www.zuneboards.com/forums/development-discussions/26496-gameboy-emulator-raycasting-demo-unfinished.html&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt; &lt;br /&gt;If you have problems running the Win32 interface,, try updating DirectX and make sure you have at least .NET 2.0 installed.&lt;br /&gt; &lt;br /&gt;&lt;b&gt;Screenshots&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=GameKnight&amp;amp;DownloadId=31062" alt="Composite.png" /&gt;&lt;br /&gt;
&lt;/div&gt;</description><author>scottmc29</author><pubDate>Fri, 01 Aug 2008 00:13:21 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20080801121321A</guid></item><item><title>Updated Wiki: Home</title><link>http://www.codeplex.com/GameKnight/Wiki/View.aspx?title=Home&amp;version=14</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;Nintendo GameBoy and Color GameBoy emulation library using C&amp;#35;.
&lt;br /&gt; &lt;br /&gt;&lt;b&gt;Project Goal&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;The goal of the GameKnight project is to create a group of platform-independent CLI libraries(GameKnight.GameBoy), all based around the same design(GameKnight.Core) for various 8-bit and 16-bit video game systems.&lt;br /&gt; &lt;br /&gt;This should allow anyone to write an interface/port without having to sort through the actual emulation code.&lt;br /&gt; &lt;br /&gt;&lt;b&gt;Current Status&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;The emulator is able to run almost all original GameBoy games, although you may notice a few graphical glitches. For the GameBoy Color, only a few games work, others have a lot of bugs or are just unplayable.&lt;br /&gt; &lt;br /&gt;For the 0.3 release the project as been further split up and all platform specific code(like System.Drawing) have been removed from the emulation code. It is also now up to the interface to load and save files, this allows the author to use a file system they prefer. Save states have been removed and should be reimplemented in next update. The drawing code has been optimized and there is now a frame-skipping option to help people creating ports on slower systems.&lt;br /&gt; &lt;br /&gt;There is currently a port for the Zune being made, progress and binaries/source code can be found in this thread: &lt;a href="http://www.zuneboards.com/forums/development-discussions/26496-gameboy-emulator-raycasting-demo-unfinished.html" class="externalLink"&gt;http://www.zuneboards.com/forums/development-discussions/26496-gameboy-emulator-raycasting-demo-unfinished.html&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt; &lt;br /&gt;If you have problems running the Win32 interface,, try updating DirectX and make sure you have at least .NET 2.0 installed.&lt;br /&gt; &lt;br /&gt;&lt;b&gt;Screenshots&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=GameKnight&amp;amp;DownloadId=31062" alt="Composite.png" /&gt;&lt;br /&gt;
&lt;/div&gt;</description><author>scottmc29</author><pubDate>Fri, 01 Aug 2008 00:10:08 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20080801121008A</guid></item><item><title>Updated Wiki: Home</title><link>http://www.codeplex.com/GameKnight/Wiki/View.aspx?title=Home&amp;version=13</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;Nintendo GameBoy and Color GameBoy emulation library using C&amp;#35;.
&lt;br /&gt; &lt;br /&gt;&lt;b&gt;Project Goal&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;The goal of the GameKnight project is to create a group of platform-independent CLI libraries (GameKnight.GameBoy), all based around the same design(GameKnight.Core) for various 8-bit and 16-bit video game systems.&lt;br /&gt; &lt;br /&gt;This should allow anyone to write an interface/port without having to sort through the actual emulation code.&lt;br /&gt; &lt;br /&gt;&lt;b&gt;Current Status&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;The emulator is able to run almost all original GameBoy games, although you may notice a few graphical glitches. For the GameBoy Color, only a few games work, others have a lot of bugs or are just unplayable.&lt;br /&gt; &lt;br /&gt;For the 0.3 release the project as been further split up and all platform specific code(like System.Drawing) have been removed from the emulation code. It is also now up to the interface to load and save files, this allows the author to use a file system they prefer. Save states have been removed and should be reimplemented in next update. The drawing code has been optimized and there is now a frame-skipping option to help people creating ports on slower systems.&lt;br /&gt; &lt;br /&gt;There is currently a port for the Zune being made, progress and binaries/source code can be found in this thread: &lt;a href="http://www.zuneboards.com/forums/development-discussions/26496-gameboy-emulator-raycasting-demo-unfinished.html" class="externalLink"&gt;http://www.zuneboards.com/forums/development-discussions/26496-gameboy-emulator-raycasting-demo-unfinished.html&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt; &lt;br /&gt;If you have problems running the Win32 interface,, try updating DirectX and make sure you have at least .NET 2.0 installed.&lt;br /&gt; &lt;br /&gt;&lt;b&gt;Screenshots&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=GameKnight&amp;amp;DownloadId=31062" alt="Composite.png" /&gt;&lt;br /&gt;
&lt;/div&gt;</description><author>scottmc29</author><pubDate>Fri, 01 Aug 2008 00:09:44 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20080801120944A</guid></item><item><title>Updated Wiki: Home</title><link>http://www.codeplex.com/GameKnight/Wiki/View.aspx?title=Home&amp;version=12</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;Nintendo GameBoy and Color GameBoy emulation library using C&amp;#35;.
&lt;br /&gt; &lt;br /&gt;&lt;b&gt;Project Goal&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;The goal of the GameKnight project is to create a group of platform-independent&lt;br /&gt; &lt;br /&gt;CLI libraries(GameKnight.GameBoy), all based around the same design(GameKnight.Core)&lt;br /&gt; &lt;br /&gt;for various 8-bit and 16-bit video game systems.&lt;br /&gt; &lt;br /&gt;This should allow anyone to write an interface/port without having to sort through the &lt;br /&gt; &lt;br /&gt;actual emulation code.&lt;br /&gt; &lt;br /&gt;&lt;b&gt;Current Status&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;The emulator is able to run almost all original GameBoy games, although you may notice a few graphical glitches. For the GameBoy Color, only a few games work, others have a lot of bugs or are just unplayable.&lt;br /&gt; &lt;br /&gt;For the 0.3 release the project as been further split up and all platform specific code(like System.Drawing) have been removed from the emulation code. It is also now up to the interface to load and save files, this allows the author to use a file system they prefer. Save states have been removed and should be reimplemented in next update. The drawing code has been optimized and there is now a frame-skipping option to help people creating ports on slower systems.&lt;br /&gt; &lt;br /&gt;There is currently a port for the Zune being made, progress and binaries/source code can be found in this thread: &lt;a href="http://www.zuneboards.com/forums/development-discussions/26496-gameboy-emulator-raycasting-demo-unfinished.html" class="externalLink"&gt;http://www.zuneboards.com/forums/development-discussions/26496-gameboy-emulator-raycasting-demo-unfinished.html&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt; &lt;br /&gt;If you have problems running the Win32 interface,, try updating DirectX and make sure you have at least .NET 2.0 installed.&lt;br /&gt; &lt;br /&gt;&lt;b&gt;Screenshots&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=GameKnight&amp;amp;DownloadId=31062" alt="Composite.png" /&gt;&lt;br /&gt;
&lt;/div&gt;</description><author>scottmc29</author><pubDate>Fri, 01 Aug 2008 00:08:29 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20080801120829A</guid></item><item><title>Updated Release: 0.21 Beta (Jul 20, 2008)</title><link>http://www.codeplex.com/GameKnight/Release/ProjectReleases.aspx?ReleaseId=15477</link><description>&lt;div&gt;
Third release, different source code model&lt;br&gt; &lt;br&gt;The executable for this version should operate the same way as the 0.2 release. This release is only for people interested in porting the emulator.&lt;br&gt;
&lt;/div&gt;</description><author></author><pubDate>Thu, 24 Jul 2008 01:48:47 GMT</pubDate><guid isPermaLink="false">Updated Release: 0.21 Beta (Jul 20, 2008) 20080724014847A</guid></item><item><title>UPDATED RELEASE: 0.21 Beta (Jul 20, 2008)</title><link>http://www.codeplex.com/GameKnight/Release/ProjectReleases.aspx?ReleaseId=15477</link><description>&lt;div&gt;
Third release, different source code model&lt;br&gt; &lt;br&gt;The executable for this version should operate the same way as the 0.2 release. This release is only for people interested in porting the emulator.&lt;br&gt;
&lt;/div&gt;</description><author></author><pubDate>Sun, 20 Jul 2008 14:23:08 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: 0.21 Beta (Jul 20, 2008) 20080720022308P</guid></item><item><title>RELEASED: 0.21 Beta (Jul 20, 2008)</title><link>http://www.codeplex.com/GameKnight/Release/ProjectReleases.aspx?ReleaseId=15477</link><description>&lt;div&gt;
Third release, different source code model&lt;br&gt; &lt;br&gt;The executable for this version should operate the same way as the 0.2 release. This release is only for people interested in porting the emulator.&lt;br&gt;
&lt;/div&gt;</description><author></author><pubDate>Sun, 20 Jul 2008 14:23:08 GMT</pubDate><guid isPermaLink="false">RELEASED: 0.21 Beta (Jul 20, 2008) 20080720022308P</guid></item><item><title>CREATED RELEASE: Third release, different source code model (Jul 20, 2008)</title><link>http://www.codeplex.com/GameKnight/Release/ProjectReleases.aspx?ReleaseId=15477</link><description>&lt;div&gt;
The executable for this version should operate the same way as the 0.2 release. This release is only for people interested in porting the emulator.&lt;br&gt;
&lt;/div&gt;</description><author></author><pubDate>Sun, 20 Jul 2008 14:20:13 GMT</pubDate><guid isPermaLink="false">CREATED RELEASE: Third release, different source code model (Jul 20, 2008) 20080720022013P</guid></item><item><title>Updated Wiki: Home</title><link>http://www.codeplex.com/GameKnight/Wiki/View.aspx?title=Home&amp;version=11</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;Nintendo GameBoy and Color GameBoy emulator for Windows using C&amp;#35; and DirectX.
&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;&lt;b&gt;Current Status&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;The emulator is able to run almost all original GameBoy games, although you may notice a few graphical glitches. For the GameBoy Color, only a few games work, others have a lot of bugs or are just unplayable.&lt;br /&gt; &lt;br /&gt;Release 0.2 is a beta for people to test it and make sure it can work on computers other than my own. The emulator lacks certain key features like battery files and sound. &lt;br /&gt; &lt;br /&gt;Release 0.21 doesn't add anything new. The source code has been split into two projects, the Windows executable and an API independent library to make porting easier.&lt;br /&gt; &lt;br /&gt;Note: Save states currently only work for original GameBoy games. Also the save state format could change at any time.&lt;br /&gt; &lt;br /&gt;If you have problems running GameKnight, try updating DirectX and make sure you have at least .NET 2.0 installed.&lt;br /&gt; &lt;br /&gt;The long term goal is to make this a multi-system emulator for many other 8-bit and 16-bit video game systems. The source code makes heavy use of C#'s interfaces and I would someday like to make it so it is possible to create, debug and run games for the old consoles all in the same program.&lt;br /&gt; &lt;br /&gt;&lt;b&gt;Screenshots&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=GameKnight&amp;amp;DownloadId=31062" alt="Composite.png" /&gt;&lt;br /&gt;
&lt;/div&gt;</description><author>scottmc29</author><pubDate>Sun, 20 Jul 2008 14:15:03 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20080720021503P</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/GameKnight/Wiki/View.aspx?title=Home&amp;version=10</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;Nintendo GameBoy and Color GameBoy emulator for Windows using C&amp;#35; and DirectX.
&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;&lt;b&gt;Current Status&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;The emulator is able to run almost all original GameBoy games, although you may notice a few graphical glitches. For the GameBoy Color, only a few games work, others have a lot of bugs or are just unplayable.&lt;br /&gt; &lt;br /&gt;Release 0.2 is a beta for people to test it and make sure it can work on computers other than my own. The emulator lacks certain key features like battery files and sound, making it only useful for small arcade games. These features are being worked on and should be in the next release. &lt;br /&gt; &lt;br /&gt;Note: Save states currently only work for original GameBoy games. Also the save state format could change during while in Beta.&lt;br /&gt; &lt;br /&gt;If you have problems running GameKnight, try updating DirectX and make sure you have at least .NET 2.0 installed.&lt;br /&gt; &lt;br /&gt;The long term goal is to make this a multi-system emulator for many other 8-bit and 16-bit video game systems. The source code makes heavy use of C#'s interfaces and I would someday like to make it so it is possible to create, debug and run games for the old consoles all in the same program.&lt;br /&gt; &lt;br /&gt;&lt;b&gt;Screenshots&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=GameKnight&amp;amp;DownloadId=31062" alt="Composite.png" /&gt;&lt;br /&gt;
&lt;/div&gt;</description><author>scottmc29</author><pubDate>Sat, 03 May 2008 14:17:36 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20080503021736P</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/GameKnight/Wiki/View.aspx?title=Home&amp;version=9</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;Nintendo GameBoy and Color GameBoy emulator for Windows using C&amp;#35; and DirectX.
&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;&lt;b&gt;Current Status&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;The emulator is able to run almost all original GameBoy games, although you may notice a few graphical glitches. For the GameBoy Color, only a few games work, others have a lot of bugs or are just unplayable.&lt;br /&gt; &lt;br /&gt;Release 0.2 is a beta for people to test it and make sure it can work on computers other than my own. The emulator lacks certain key features like battery files and sound, making it only useful for small arcade games. These features are being worked on and should be in the next release. &lt;br /&gt; &lt;br /&gt;Note: Save states currently only work for original GameBoy games.&lt;br /&gt; &lt;br /&gt;If you have problems running GameKnight, try updating DirectX and make sure you have at least .NET 2.0 installed.&lt;br /&gt; &lt;br /&gt;The long term goal is to make this a multi-system emulator for many other 8-bit and 16-bit video game systems. The source code makes heavy use of C#'s interfaces and I would someday like to make it so it is possible to create, debug and run games for the old consoles all in the same program.&lt;br /&gt; &lt;br /&gt;&lt;b&gt;Screenshots&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=GameKnight&amp;amp;DownloadId=31062" alt="Composite.png" /&gt;&lt;br /&gt;
&lt;/div&gt;</description><author>scottmc29</author><pubDate>Sat, 03 May 2008 14:08:42 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20080503020842P</guid></item></channel></rss>