GraphiXNA Shading Library is a GPU-based graphics library, written in C# for XNA by Mahdi Khodadadi Fard designed to make games easier and more intuitive for developers to produce games and demos on Windows and XBox 360 utilizing full power of GPU.
GraphiXNA is no longer open source. Project is moved to Http://www.hilva.com.
GraphiXNA v2.0 (2008-Aug-15)
Found a bug ? please report it here: Bug ReportHave a suggestion or a feature request ? Suggest Feature
Current Features: (for more visit Features)
- Windows and XBox 360 Support.
- 24 Post Process Effects including Heat Haze, Bloom, Gaussion Blur, Radial Blur and ...
- Materials
- Diffuse Mapping
- Normal Mapping
- Parallax Mapping
- Parallax Occlusion Mapping
- Goochy
- Water surface
- Particle System
- Camera
- Lights
- Directional Lights
- Point Lights
- Spot Lights
- Cubemap SkyBox
- Stand-Alone DLL
- Easy to integrate with any Engine/Game.
Planned Features:
Last edited Oct 14 2008 at 2:27 PM by mahdi3466, version 24
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