<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="http://www.codeplex.com/rss.xsl"?><rss version="2.0"><channel><title>GraphiXNA Shading Library</title><link>http://www.codeplex.com/GraphiXNA/Project/ProjectRss.aspx</link><description>GraphiXNA Shading Library is a GPU-based image processing library and material system, written in C&amp;#35; for XNA by Mahdi Khodadadi Fard designed to make games easier and more intuitive for developers ...</description><item><title>NEW POST: ArgumentNullException when loading Effect.Skybox</title><link>http://www.codeplex.com/GraphiXNA/Thread/View.aspx?ThreadId=27281</link><description>&lt;div class="wikidoc"&gt;
Ok, I figured out that the returned stream of the OpenStream() Method (inside of the InternalContentManager) is null. But why? I didn't changed any structure of the GraphiXNA project. I just made some little changes in the Camera and included the .fx files instead of the .xnb files. but I also tried it with the .xnb with the same result.&lt;br /&gt;I would really like to use (and maybe expand) the library, but for now I need help to fix my problem.&lt;br /&gt;
&lt;/div&gt;</description><author>JeRET</author><pubDate>Thu, 08 May 2008 14:04:29 GMT</pubDate><guid isPermaLink="false">NEW POST: ArgumentNullException when loading Effect.Skybox 20080508P</guid></item><item><title>NEW POST: ArgumentNullException when loading Effect.Skybox</title><link>http://www.codeplex.com/GraphiXNA/Thread/View.aspx?ThreadId=27281</link><description>&lt;div class="wikidoc"&gt;
Hiho,&lt;br /&gt;I am trying to integrate the library into my engine. The first effect I tried was the Skybox. but when I create a skybox I encounter an ArgumentNullException in the InternalContentManager:&lt;br /&gt; &lt;br /&gt; public Effect SkyBox&lt;br /&gt;        {&lt;br /&gt;            get&lt;br /&gt;            {&lt;br /&gt;                return Load&amp;lt;Effect&amp;gt;(&amp;quot;Effects.SkyBox&amp;quot;); // here is the Exception&lt;br /&gt;            }&lt;br /&gt;        }&lt;br /&gt; &lt;br /&gt;I have no idea where the problem is. plz help.&lt;br /&gt;
&lt;/div&gt;</description><author>JeRET</author><pubDate>Wed, 07 May 2008 14:29:43 GMT</pubDate><guid isPermaLink="false">NEW POST: ArgumentNullException when loading Effect.Skybox 20080507P</guid></item><item><title>NEW POST: Purple Screen?</title><link>http://www.codeplex.com/GraphiXNA/Thread/View.aspx?ThreadId=25388</link><description>&lt;div class="wikidoc"&gt;
After overwriting patch file, there is still error in MainGame.cs(line:230), reliefMapping.DrawPrimitives(PrimitiveType.TriangleStrip, 0, 2);&lt;br /&gt; &lt;br /&gt;Error Message:&lt;br /&gt; &lt;br /&gt;Additional information: Both a valid vertex shader and pixel shader (or valid effect) must be set on the device before any draw operations may be performed.&lt;br /&gt; &lt;br /&gt;When I comment above line, then it works, but I can see only a sky.&lt;br /&gt;
&lt;/div&gt;</description><author>fkiller</author><pubDate>Wed, 23 Apr 2008 18:22:36 GMT</pubDate><guid isPermaLink="false">NEW POST: Purple Screen? 20080423P</guid></item><item><title>NEW POST: shadowing with multiple lightsources</title><link>http://www.codeplex.com/GraphiXNA/Thread/View.aspx?ThreadId=25837</link><description>&lt;div class="wikidoc"&gt;
My skills in HLSL are very poor but there is a good tutorial on ziggyware of how to implement shadows:&lt;br /&gt;&lt;a href="http://www.ziggyware.com/readarticle.php?article_id=161" class="externalLink"&gt;http://www.ziggyware.com/readarticle.php?article_id=161&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt; &lt;br /&gt;I tried to combine it with my engine but it didn't worked. Maybe you will have more luck.&lt;br /&gt; &lt;br /&gt;To allow multiple lightsources for more than one shadows i think it is the best to pass an array of lightsources to the shader but i'm not sure if that's the modal way.&lt;br /&gt;
&lt;/div&gt;</description><author>JeRET</author><pubDate>Fri, 18 Apr 2008 19:28:22 GMT</pubDate><guid isPermaLink="false">NEW POST: shadowing with multiple lightsources 20080418P</guid></item><item><title>NEW POST: shadowing with multiple lightsources</title><link>http://www.codeplex.com/GraphiXNA/Thread/View.aspx?ThreadId=25837</link><description>&lt;div class="wikidoc"&gt;
Hi,&lt;br /&gt;Yes, i'll implement shadows mapping. but for next version (1.6) i'll add environmental reflection to the engine. i think shadow system would be added after that.&lt;br /&gt;Any suggestions or advise will be useful.&lt;br /&gt; &lt;br /&gt;Thanks&lt;br /&gt;
&lt;/div&gt;</description><author>mahdi3466</author><pubDate>Mon, 14 Apr 2008 06:29:05 GMT</pubDate><guid isPermaLink="false">NEW POST: shadowing with multiple lightsources 20080414A</guid></item><item><title>NEW POST: shadowing with multiple lightsources</title><link>http://www.codeplex.com/GraphiXNA/Thread/View.aspx?ThreadId=25837</link><description>&lt;div class="wikidoc"&gt;
Hi,&lt;br /&gt;this project rocks! I think I will integrate it into my game engine.&lt;br /&gt; &lt;br /&gt;But what I really need is shadowing. My current project is a sport simulation in an arena with at least 4 lights.&lt;br /&gt;will you implement a shadowing system with multiple lightsources to your library?&lt;br /&gt;
&lt;/div&gt;</description><author>JeRET</author><pubDate>Sun, 13 Apr 2008 00:53:28 GMT</pubDate><guid isPermaLink="false">NEW POST: shadowing with multiple lightsources 20080413A</guid></item><item><title>NEW POST: Purple Screen?</title><link>http://www.codeplex.com/GraphiXNA/Thread/View.aspx?ThreadId=25388</link><description>&lt;div class="wikidoc"&gt;
I found where the problem was and fixed it. it was not a bug in the engine itself. i forgot to uncomment a line in demo application. &lt;br /&gt; &lt;br /&gt;To fix this problem please look at Release tab and download 'GraphiXNA v1.5 Patch.zip'&lt;br /&gt; &lt;br /&gt;Let me know if any other problems exists&lt;br /&gt; &lt;br /&gt;Thanks&lt;br /&gt;
&lt;/div&gt;</description><author>mahdi3466</author><pubDate>Thu, 10 Apr 2008 07:46:44 GMT</pubDate><guid isPermaLink="false">NEW POST: Purple Screen? 20080410A</guid></item><item><title>NEW POST: Purple Screen?</title><link>http://www.codeplex.com/GraphiXNA/Thread/View.aspx?ThreadId=25388</link><description>&lt;div class="wikidoc"&gt;
DrawWithReliefMapping() was already commented out in Draw() so I commented out DrawWithNormalMapping() which was the only DrawWith* function that was not commented.&lt;br /&gt; &lt;br /&gt;I still get the purple screen.&lt;br /&gt; &lt;br /&gt;However, when I comment out renderToTexture.Begin() and renderToTexture.End() then the skybox appears fine.&lt;br /&gt; &lt;br /&gt;Like the thread mentioned, I tried modifying both GraphiXNA.Graphics.RenderToTexture constructers to include RenderTargetUsage.PreserveContents in their call to new RenderTarget2D and then modified the GraphiXNA_Demo.MainDemo constructor to add an event handler to graphics.PreparingDeviceSettings.&lt;br /&gt; &lt;br /&gt;The handler code is just what the thread recommends:&lt;br /&gt; &lt;br /&gt;        /* Test Code Start */&lt;br /&gt;        void graphics_PreparingDeviceSettings(object sender, PreparingDeviceSettingsEventArgs e)&lt;br /&gt;        {&lt;br /&gt;            e.GraphicsDeviceInformation.PresentationParameters.RenderTargetUsage = RenderTargetUsage.PreserveContents;&lt;br /&gt;        }&lt;br /&gt;        /* Test Code End */&lt;br /&gt; &lt;br /&gt;Now according to the thread on creators.xna.com this should fix it.  However, although the purple is indeed gone, this appears to break the rest of GraphiXNA since the only thing that renders is the Cornflower Blue clear color.&lt;br /&gt; &lt;br /&gt;Since you're doing clever things with the rendertarget in the library this is as far as I can get without really digging into your stuff.&lt;br /&gt; &lt;br /&gt;Hope this helps a little bit though, please let me know if I can do anything else to help solve this.&lt;br /&gt; &lt;br /&gt;Update:&lt;br /&gt;Interestingly when I comment out renderToTexture.Begin() and renderToTexture.End() and enable any of the DrawWith* commands it appears to function although I am not sure if it is actually doing the correct behavior, though it looks like it is.&lt;br /&gt;
&lt;/div&gt;</description><author>lescom</author><pubDate>Thu, 10 Apr 2008 00:19:48 GMT</pubDate><guid isPermaLink="false">NEW POST: Purple Screen? 20080410A</guid></item><item><title>NEW POST: Purple Screen?</title><link>http://www.codeplex.com/GraphiXNA/Thread/View.aspx?ThreadId=25388</link><description>&lt;div class="wikidoc"&gt;
Sorry about the delay, I will try this and post the results here when I get home from work later tonight.&lt;br /&gt;
&lt;/div&gt;</description><author>lescom</author><pubDate>Wed, 09 Apr 2008 21:30:35 GMT</pubDate><guid isPermaLink="false">NEW POST: Purple Screen? 20080409P</guid></item><item><title>UPDATED RELEASE: GraphiXNA v1.5 (Apr 04, 2008)</title><link>http://www.codeplex.com/GraphiXNA/Release/ProjectReleases.aspx?ReleaseId=12262</link><description>In this version i put some additional materials in the engine&amp;#58; Relief Mapping and Diffuse Mapping.&lt;br /&gt;Now GraphiXNA supports &amp;#42;Relief Mapping, Parallax Mapping, Normal Mapping, Diffuse Mapping&amp;#42; in addition to &amp;#42;21 Post Process effects&amp;#42;.&lt;br /&gt;&lt;br /&gt;&amp;#33; Please do not forget to download the Patch &amp;#40;GraphiXNA v1.5 Patch.zip&amp;#41;</description><author></author><pubDate>Wed, 09 Apr 2008 19:08:19 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: GraphiXNA v1.5 (Apr 04, 2008) 20080409P</guid></item><item><title>CLOSED ISSUE: Parallax Mapping</title><link>http://www.codeplex.com/GraphiXNA/WorkItem/View.aspx?WorkItemId=1814</link><description>Parallax mapping in current version has some bugs. they should be removed.&lt;br /&gt;</description><author>mahdi3466</author><pubDate>Wed, 09 Apr 2008 14:57:16 GMT</pubDate><guid isPermaLink="false">CLOSED ISSUE: Parallax Mapping 20080409P</guid></item><item><title>CLOSED FEATURE: Normal Mapping</title><link>http://www.codeplex.com/GraphiXNA/WorkItem/View.aspx?WorkItemId=1815</link><description>Normal Mapping is always a good thing. Should add it as a feature in next release.&lt;br /&gt;</description><author>mahdi3466</author><pubDate>Wed, 09 Apr 2008 14:57:01 GMT</pubDate><guid isPermaLink="false">CLOSED FEATURE: Normal Mapping 20080409P</guid></item><item><title>NEW POST: Purple Screen?</title><link>http://www.codeplex.com/GraphiXNA/Thread/View.aspx?ThreadId=25388</link><description>&lt;div class="wikidoc"&gt;
It seems problem with render targets is being a big one ;)&lt;br /&gt;Please try removing DrawWithReliefMapping() function by commenting it. then run the sample; can you see the skybox ?&lt;br /&gt; &lt;br /&gt;Regards&lt;br /&gt;
&lt;/div&gt;</description><author>mahdi3466</author><pubDate>Tue, 08 Apr 2008 18:25:32 GMT</pubDate><guid isPermaLink="false">NEW POST: Purple Screen? 20080408P</guid></item><item><title>NEW POST: Purple Screen?</title><link>http://www.codeplex.com/GraphiXNA/Thread/View.aspx?ThreadId=25388</link><description>&lt;div class="wikidoc"&gt;
I too get only a purple screen when running the demo.&lt;br /&gt; &lt;br /&gt;OS: &lt;br /&gt;Vista x64&lt;br /&gt; &lt;br /&gt;Hardware: &lt;br /&gt;Intel e6850 3.0ghz dual core&lt;br /&gt;EVGA 8800 GTS 512&lt;br /&gt; &lt;br /&gt;Software wise its just Visual Studio C# 2005 Express and XNA Game Studio 2.0&lt;br /&gt; &lt;br /&gt;Let me know if I can provide any information to help you diagnose this. I would love to get this working.&lt;br /&gt; &lt;br /&gt;Edit: This thread &lt;a href="http://forums.xna.com/thread/33132.aspx" class="externalLink"&gt;http://forums.xna.com/thread/33132.aspx&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; discusses a problem with SetRenderTarget causing a purple background in GS 2.0  Perhaps that is the culprit? The solution to it is in the thread, hope that helps!&lt;br /&gt;
&lt;/div&gt;</description><author>lescom</author><pubDate>Tue, 08 Apr 2008 07:28:18 GMT</pubDate><guid isPermaLink="false">NEW POST: Purple Screen? 20080408A</guid></item><item><title>CREATED ISSUE: Environmental Reflections</title><link>http://www.codeplex.com/GraphiXNA/WorkItem/View.aspx?WorkItemId=1975</link><description>Now that i&amp;#39;ve added four popular material effect to the engine, it would be great if the engine is able to do environmental reflections.&lt;br /&gt;</description><author>mahdi3466</author><pubDate>Mon, 07 Apr 2008 09:19:10 GMT</pubDate><guid isPermaLink="false">CREATED ISSUE: Environmental Reflections 20080407A</guid></item><item><title>CLOSED ISSUE: Effect parameter change</title><link>http://www.codeplex.com/GraphiXNA/WorkItem/View.aspx?WorkItemId=1936</link><description>Another issue i found recetly is when you change parameters of an effect. in this case same parameter of other instances of that effect will change and you need to set them again.&lt;br /&gt;Comments: Look at version 1.5 (or above)</description><author>mahdi3466</author><pubDate>Mon, 07 Apr 2008 09:17:45 GMT</pubDate><guid isPermaLink="false">CLOSED ISSUE: Effect parameter change 20080407A</guid></item><item><title>CLOSED ISSUE: Changeing light types</title><link>http://www.codeplex.com/GraphiXNA/WorkItem/View.aspx?WorkItemId=1925</link><description>Chaning light type needs the effect is End and Begin again. this may hit the performance and should be fixed.&lt;br /&gt;Comments: Look at version 1.5 (or above)</description><author>mahdi3466</author><pubDate>Mon, 07 Apr 2008 09:16:42 GMT</pubDate><guid isPermaLink="false">CLOSED ISSUE: Changeing light types 20080407A</guid></item><item><title>CLOSED FEATURE: Simple diffuse mapping</title><link>http://www.codeplex.com/GraphiXNA/WorkItem/View.aspx?WorkItemId=1866</link><description>I know it&amp;#39;s a good idea to add simple diffuse mapping to the engine. put your eyes on next release.&lt;br /&gt;Comments: Look at version 1.5 (or above)</description><author>mahdi3466</author><pubDate>Mon, 07 Apr 2008 09:13:55 GMT</pubDate><guid isPermaLink="false">CLOSED FEATURE: Simple diffuse mapping 20080407A</guid></item><item><title>NEW POST: Purple Screen?</title><link>http://www.codeplex.com/GraphiXNA/Thread/View.aspx?ThreadId=25388</link><description>&lt;div class="wikidoc"&gt;
Can you give me more details please ? for example have you tried on another PC/XBOX ? or using a differnt material (or post process) ?&lt;br /&gt;What is your hardware (CPU / GPU) and operation system ?&lt;br /&gt; &lt;br /&gt;I have no problems on GeForce 7100 and vista x64. :-?&lt;br /&gt;Thanks.&lt;br /&gt;
&lt;/div&gt;</description><author>mahdi3466</author><pubDate>Sat, 05 Apr 2008 10:25:13 GMT</pubDate><guid isPermaLink="false">NEW POST: Purple Screen? 20080405A</guid></item><item><title>NEW POST: Purple Screen?</title><link>http://www.codeplex.com/GraphiXNA/Thread/View.aspx?ThreadId=25388</link><description>&lt;div class="wikidoc"&gt;
Looks excellent, but I only get a purple screen when running the demo.&lt;br /&gt;
&lt;/div&gt;</description><author>Zyxil</author><pubDate>Fri, 04 Apr 2008 21:05:00 GMT</pubDate><guid isPermaLink="false">NEW POST: Purple Screen? 20080404P</guid></item></channel></rss>