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Discussions for GraphiXNA Shading Library
Latest post:
Today
3:04 PM
3 Posts
First post: JeRET wrote: Hiho, I am trying to integrate the library into my engine. The first effect I tried was the Skybox. but when I create a skybox I encounter an ArgumentNullException in the Interna...
Latest post: mahdi3466 wrote: All xnb fines should be Embeded Resource in project build state. You may changed xnb file and forgot it.
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Latest post:
Apr 23
6:22 PM
8 Posts
First post: Zyxil wrote: Looks excellent, but I only get a purple screen when running the demo.
Latest post: fkiller wrote: After overwriting patch file, there is still error in MainGame.cs(line:230), reliefMapping.DrawPrimitives(PrimitiveType.TriangleStrip, 0, 2); ...
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Latest post:
Apr 18
7:28 PM
3 Posts
First post: JeRET wrote: Hi, this project rocks! I think I will integrate it into my game engine. But what I really need is shadowing. My current project is a sport simulation in ...
Latest post: JeRET wrote: My skills in HLSL are very poor but there is a good tutorial on ziggyware of how to implement shadows: http://www.ziggyware.com/readarticle.php?article_i<...
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Latest post:
Apr 4
2:58 PM
5 Posts
First post: mahdi3466 wrote: _ In that screenshot did you applied an effect to the bricks and not to the background? How you did it? Is something like this? spriteBatch.Begin()&#...
Latest post: mahdi3466 wrote: You must draw skybox before you begin rendertotexture: sky.Draw(); rndrttxtr.Begin(); spriteBatch.Begin(&#...
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Latest post:
Mar 21
10:54 PM
2 Posts
First post: Christian24 wrote: Hi, I saw that you added a skybox feature to your engine. I think one feature that you really should add is the volumetric clouds feature, it adds more realism to the skybox. ...
Latest post: mahdi3466 wrote: Hi Christian, i have not any idea against it, but I'm currently a little busy to do so. you may wanna contribute in project and add this feature. Thanks.&...
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Latest post:
Feb 10
7:30 AM
2 Posts
First post: TehOne wrote: Will you add support for the Xbox? I think this would be great. Thanks.
Latest post: mahdi3466 wrote: Yes, I will add support for Xbox to the engine for next release. Thanks.
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