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2 votes

Shadow Mapping

Add shadow mapping functionality to next version of GraphiXNA.

id# 1816 | Planned Release: None | Last Updated: Apr 21 at 10:59 PM  by JeRET
1 vote
closed

Parallax Mapping

Parallax mapping in current version has some bugs. they should be removed.

id# 1814 | Planned Release: v1.4 2008-March-17 | Last Updated: Apr 9 at 2:57 PM  by mahdi3466
1 vote
closed

Normal Mapping

Normal Mapping is always a good thing. Should add it as a feature in next release.

id# 1815 | Planned Release: v1.4 2008-March-17 | Last Updated: Apr 9 at 2:57 PM  by mahdi3466
1 vote

Environmental Reflections

Now that i've added four popular material effect to the engine, it would be great if the engine is able to do environmental reflections.

id# 1975 | Planned Release: GraphiXNA v1.5 | Last Updated: Apr 7 at 9:19 AM  by mahdi3466
1 vote
closed

Effect parameter change

Another issue i found recetly is when you change parameters of an effect. in this case same parameter of other instances of that effect will change and you need to set them again.

id# 1936 | Planned Release: None | Last Updated: Apr 7 at 9:17 AM  by mahdi3466
1 vote
closed

Changeing light types

Chaning light type needs the effect is End and Begin again. this may hit the performance and should be fixed.

id# 1925 | Planned Release: None | Last Updated: Apr 7 at 9:16 AM  by mahdi3466
1 vote
closed

Simple diffuse mapping

I know it's a good idea to add simple diffuse mapping to the engine. put your eyes on next release.

id# 1866 | Planned Release: None | Last Updated: Apr 7 at 9:13 AM  by mahdi3466
1 vote

Apply the effects not in a full screen texture.

It would be cool to can apply the effects only to texture that do not fill all the screen. Get the effects applied to drawstring(spritefont...) could be nice too.

id# 1851 | Planned Release: None | Last Updated: Mar 29 at 8:10 PM  by mahdi3466
1 vote
closed

Bugs in some post process effects.

Some bugs exist in some post process effects. (Distort, Embossed ...)

id# 1792 | Planned Release: v1.4 2008-March-17 | Last Updated: Mar 24 at 8:10 PM  by mahdi3466
3 votes
closed

XBOX 360 support

Any thoughts on supporting the Xbox360? I would love to give this a shot. I know the 360 does not support runtime loading of fx byte code so the .fx files will need to be included for this to work....

id# 641 | Planned Release: None | Last Updated: Feb 10 at 7:35 AM  by mahdi3466

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