Add shadow mapping functionality to next version of GraphiXNA.
Parallax mapping in current version has some bugs. they should be removed.
Normal Mapping is always a good thing. Should add it as a feature in next release.
Now that i've added four popular material effect to the engine, it would be great if the engine is able to do environmental reflections.
Another issue i found recetly is when you change parameters of an effect. in this case same parameter of other instances of that effect will change and you need to set them again.
Chaning light type needs the effect is End and Begin again. this may hit the performance and should be fixed.
I know it's a good idea to add simple diffuse mapping to the engine. put your eyes on next release.
It would be cool to can apply the effects only to texture that do not fill all the screen. Get the effects applied to drawstring(spritefont...) could be nice too.
Some bugs exist in some post process effects. (Distort, Embossed ...)
Any thoughts on supporting the Xbox360? I would love to give this a shot. I know the 360 does not support runtime loading of fx byte code so the .fx files will need to be included for this to work....