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Project Name: JADENGINE
Server URL: https://tfs01.codeplex.com

Recent Check-Ins

1-10 of 726Change Sets < Previous 1 2 3 4 5 6 7 8 9 10 ... Next >
Change Set Download / Browse Date Comment By Downloads
33998 Jun 15  at
1:56 PM
[JadEngine Development (1.x)]
-Added Steves new tutorial browser (WIP)
gonzo 107
33936 Jun 13  at
3:45 PM
[JadEngine Development (1.x)]
->UNTESTED, checking in because of move to Assembla.com<-
- Views.CurrentView renamed to ActiveView
- Extended the Tutorials project folder structure
- Extended JMeshObjectManager.Intersect() with inifinte option
- Added JadViewer test app and complex example (WIP)
- Made JNode abstract
- Unified ray intersection testing by creating JNode.Intersect() member
- Added Scene.Intersect() method
- JScene.WireFrameMode renamed to RenderMode
- JWireframeMode enum replaced by JRenderMode
- Checks for new RenderModes added to SceneRenderer
- Point rendering mode added
- Added Clone() to JBaseMap and inheriting classes
- Fixed JMaterialLayer.Clone() to clone the maps
- Added AutoAdd property to JScene
- JMeshObject.Material[] replaced by generic list Materials
- JMaterialManager.DefaultMaterial now returns a clone
- Removed SceneGraph class
- Simplyfied JNode class
gonzo 13
33888 Jun 10  at
10:06 PM
Minor threading support added. The EntityManager needs a rework on IDs related operations. Vicente 8
32838 Apr 13  at
5:48 PM
[JadEngine Development (1.x)]
- Removed default camera creation from scene constructor
- Fixed several classes (JMath, JBillboard, JGizmo, JEffect, JFrustum etc) to not use Jad.Scene and its Camera
anymore but the referred scene or the referred camera, now rendering another scene works as expected
- Jad.Scene renamed to ActiveScene
- JScene.Camera renamed to ActiveCamera
- JTransform move and rotate helper methods renamed
- Fixed a bug in JView that slowed down rendering to a render target and prevented it fully in fullscreen mode
- Made engine inizialization more talkative to the log file
- Removed exception throwing in case of missing config file, added logging and message box output to JApplication instead
- Formatted system information output a bit
- ToneMapping effect edited
gonzo 140
32754 Apr 7  at
9:11 PM
[JadEngine-Development (1.x)]
- Texture manager revised
- Effect manager revised
- File loading optimization for textures and effects re-enabled
- Made effect saving dependent on the debug build to speed up the release build
- Multisampling enabled, just add a 'MultiSample="x"' attribute to the 'Video' key in your configuration.xml file. 'x' can range from 0 to 16 and corresponds to the Microsoft.DirectX.Direct3D.MultiSampleType enumeration.
gonzo 13
32420 Mar 30  at
10:14 PM
[JadEngine-Development (1.x)]
-Fixed the JRenderControl and the SwapChainsFormControl tutorial.
-JEngineElement renamed to JObject etc.
-Simple RenderToTexture tutorial added, will be extended with predefined materials and video texture later
-JDummies completely removed because it wasn't really needed nor used
-All manager classes renamed to reflect their task (e.g. JTextures renamed to JTextureManager)
-Some classes renamed to achieve uniform naming
-Created JBaseMap class, made all material maps derive from it, converted according state structs to classes
gonzo 27
32367 Mar 28  at
8:06 PM
[JadEngine-Development (1.x)] This changeset includes major breaking changes to the engine. A forum post with descriptions and a look at what to expect in the near future will follow soon (probably tomorrow) gonzo 3
31550 Mar 10  at
7:53 PM
[Jade 2.0] Minor fixes in Jade.Ai.Graphs and Dijkstra algorithm added as a separate algorithm from A*. Vicente 47
31498 Mar 8  at
7:02 PM
Vicente 0
31497 Mar 8  at
7:01 PM
Test to use VS2008. Vicente 5
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