Change Set Date Downloads Comment
29317
by noone88
Nov 10 at
3:39 PM
60 Fug Bixed! (Patch #4408)
29174
by noone88
Oct 26 at
7:03 PM
83 Applied Patch #4231. Thanks to Glass Echidna. Also replaced many Matrix.Transform with Matrix.TransformNormal. Likely introduced some bugs.
28770
by noone88
Sep 18 at
1:09 PM
183 Fixed a bug in AAbox.AddAABox. Empty bounding boxes are now handled correctly. Thanks to LukeHoser.
28769
by noone88
Sep 18 at
12:48 PM
54 Patched TriangleMesh.GetTrianglesIntersectingtAABox (PatchID 3620). Thanks to TheBubbleBoy. Applied optimization in Geometry.Heightmap.GetHeightAndNormal (PatchID 3776). Thanks to rickheintz.
27988
by noone88
Jun 20 at
1:22 PM
313 Added "physObj.Dispose()" to the Demo to release memory after resetting a demo scene.
27897
by noone88
Jun 11 at
2:19 PM
126 Fixed inertia bug in Sphere and Capsule.
26853
by noone88
Apr 18 at
1:59 PM
238 SetCollisionFns() only gets called when the solver gets changed. (reducing GC)
26824
by noone88
Apr 16 at
7:17 PM
56 Removed redundant code in HandleAllConstraints.
26791
by xeen
Apr 14 at
12:11 PM
42 - new velocity limitation concept now also for angular velocities (minimal performance gain)
26790
by xeen
Apr 14 at
11:28 AM
17 - fixed velocity limitation for bodies => it is no longer possible that the velocity direction is changed
- the new velocity limitation rescales the whole velocity vector such that the originally biggest component exactly matches the maximal velocity afterwards (positive or negative)
- the new velocity limitation is highly optimized and therefore at least 2x, but up to 4x faster than the old one
26750
by noone88
Apr 12 at
8:29 PM
42 Fixed a bug in the demo which caused the heightmap no being properly aligned to the drawed heightmap. (objects seemed to sink in)
26694
by noone88
Apr 9 at
5:07 PM
52 Speed improvements in CollisionInfo.
26674
by noone88
Apr 8 at
7:35 PM
37 JigLibX 0.3.1
26645
by noone88
Apr 7 at
11:45 PM
32 Small tweak in inertia calculation of CylinderObject.
26643
by noone88
Apr 7 at
10:22 PM
20 Added missing CylinderObject.cs. (Doh!)
26642
by noone88
Apr 7 at
10:20 PM
29 Added CylinderObject to the demo.
26640
by noone88
Apr 7 at
7:33 PM
22 Added function to directly set BodyInertia and BodyInvInertia for diagonal matrices.
26595
by noone88
Apr 6 at
12:49 PM
25 Rewrote some parts of the material system.
26594
by noone88
Apr 6 at
11:02 AM
22 Added constructors for CollisionSkin.AddPrimitive.
26560
by noone88
Apr 3 at
5:37 PM
47 Added triangle mesh and heightmap debug drawing.
26553
by noone88
Apr 3 at
3:24 PM
24 (added missing class)
26552
by noone88
Apr 3 at
3:21 PM
19 Some changes in the debug drawer (it now works for multiple primitives in one skin). Added a compound demo[6].
26363
by noone88
Mar 27 at
1:59 PM
56 Fixed clamping in Car.cs (thanks to MarcoAltomonte)
26362
by noone88
Mar 27 at
1:12 PM
25 Fixed: possible division by zero bug in BoxBox.cs, Random number generation in PhysicSystem
26319
by noone88
Mar 25 at
8:45 PM
32 Bug in TriangleMesh.SegmentIntersect fixed. (SegmentIntersect bugs - I like them)


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