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Discussions for JigLibX
Latest post:
Tue
12:50 PM
1 Post
First post: mrhadley83 wrote: Hi again in my game i have tried to create a trailer that runs after my car. I added a Hinge joint and set values to it. Bu...
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Latest post:
Tue
12:38 PM
1 Post
First post: mrhadley83 wrote: If at a certain point i would like an object to stop colliding with my character but still collide with my level how do i do th...
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Latest post:
Sep 1
5:51 AM
4 Posts
First post: adam23 wrote: I've searched through the Wiki and all forum posts, but I couldn't find any good examples of how to setup or control a player c...
Latest post: adam23 wrote: After spending a ton of time trying to build a player that is controlled by forces, I started implementing one that uses raycas...
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Latest post:
Aug 18
4:48 AM
1 Post
First post: fuzzybinary wrote: Hey, I'm looking at some of the code here and seeing places that could be more .Nety. Specifically, the collision system's ...
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Latest post:
Aug 18
4:42 AM
1 Post
First post: fuzzybinary wrote: In the latest and greatest code, there's a bug where the debug drawer is rendering the bounding boxes for everything incorrectl...
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Latest post:
Aug 16
3:58 PM
9 Posts
First post: KampfGremlin wrote: Hi Community :-) I have a few question or even more some problem to solve. I have a scene where i can navigate with an charact...
Latest post: KampfGremlin wrote: Hi noone i have to disturb you again...sry... I've now implemented a controller and in the Update() i do a straight forward ...
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Latest post:
Aug 8
9:37 PM
2 Posts
First post: Zardog wrote: Great library so far. I've been able to easily integrate it into my project that was using PhysX. I was wondering if anyo...
Latest post: Eth wrote: I believe it has issues with the sphere, or at least more noticable with the sphere because of an accidental switch of values i...
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Latest post:
Aug 7
11:45 AM
6 Posts
First post: acarvalhocba wrote: Hi folks... I need do a object dont collide with other objects... I think in to use CollisionSystem.RemoveCollisionSkin, ...
Latest post: noone88 wrote: You have my permission to use that function :) If I remember correctly the RemoveCollisionSkin Function should not be used whi...
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Latest post:
Jul 30
6:23 PM
1 Post
First post: SimReality wrote: Is there any built in functionality in JigLibX that will allow me to constrain an object to a plane?
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Latest post:
Jul 9
9:52 PM
4 Posts
First post: Zenox wrote: Tried colliding two triangle meshes, but no go. Searched in the forum and it seems like they aren't supposed to be moving aroun...
Latest post: Eth wrote: Hmm you mention triangle meshes being able to move in real time... it doesn't seem like you can rotate or change the orientatio...
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