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JigLibX Physic Library

JigLibX is a direct port of the Physic Engine "JigLib" (Link below)

The roadmap for JigLibX:
  • alpha - strictly port code over from C++ (done)
  • beta - remove bugs and optimize the speed and make it 'more .net'
  • first release - write nice and clean samples.
  • further releases - extend the engine and add feautures not supported by the orginal engine.
If you have questions, write me an email

-> JigLibX BETA released <-


If you want to support the development of JigLibX, make a small Donation

News

- JigLibX BETA released
- Our Wiki: http://jiglibx.wikidot.com/
- Added XBOX360 project to the Alpha release

Comming Soon

- Massive Speed Improvements (done)
- Documentation

Join the team! We are always looking for help.


engine.png stuntmensmall.png

Links

JigLibX Files to Be Ported
Videos
Screenshots

JigLibX Wiki and Forum
http://jiglibx.wikidot.com/

JigLib Library
http://www.rowlhouse.co.uk/jiglib/index.html
Last edited Apr 30 at 1:07 PM  by noone88, version 96
Comments
pitereeek wrote  Mar 31 at 10:14 PM  
I'm a student but I donated your project with 5 euro:) .... great job!!! Never stop!!!:) I'm going to use this library in my simple 3d game.

Hazardous101 wrote  Apr 20 at 5:36 AM  
Wow, this looks really great. Hopefully this can be the basis/inspiration for future XNA physics libraries because, as I'm sure you know, XNA is rather lacking in the physics department. I'm going to try this out in my graphics engine. (codeplex.com/xengine). Keep up the great work!!!

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