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There seems to be a bug with the collision islands code. Often times I find items that should be placed together on the same island are not. This results in odd occurences with items not being af...
id# 6937 | Planned Release: None | Last Updated: Jul 14 at 11:12 PM
by Eth
besides that, sometimes, also on afaik random moments, the speed of my player, which is keyboard controlled using ApplyWorldImpulse to generate speed on some 'natural' way, turns into Vector3(NaN,N...
id# 6094 | Planned Release: None | Last Updated: Apr 30 at 11:52 AM
by DeanoC
From the Forums
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I'm using JigLibX for a University project, games development.
Sometimes, PhysicsSystem.cs crashes on line 461, with the following notice:
ArgumentOutOfR...
id# 6093 | Planned Release: None | Last Updated: Apr 30 at 11:51 AM
by DeanoC
When attempting to run the sample on my laptop with Intel 945 integrated graphics chipset, I receive an InvalidOperationException on line 90 of JiggleGame.cs
"This device does not support 32-bit i...
id# 5655 | Planned Release: None | Last Updated: Apr 13 at 11:27 PM
by DeanoC
When I set up object mass to zero it is not displayed. I think that you should give to user ability to set mass zero especially to water and air physics.
id# 5940 | Planned Release: None | Last Updated: Apr 11 at 9:57 PM
by pitereeek
Large boxes dont collide correctly with each other or with the heighmap.
id# 4596 | Planned Release: None | Last Updated: Apr 3 at 4:05 PM
by noone88
So, i trying realize normal car physics, but have problems. First, it is when you going only forward, and try to steer, car steering with jerking. So, the second problem is when you simply going in...
id# 5109 | Planned Release: None | Last Updated: Feb 29 at 1:02 AM
by noone88
Steering doesn't influence the car much at high velocities. In JigLib it works better.
id# 4653 | Planned Release: None | Last Updated: Dec 2 2007 at 6:21 PM
by noone88
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