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Source Control Clients
Project Name: MD3D10
Server URL: https://tfs01.codeplex.com
| 30707 |
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Feb 16
at
9:17 PM
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Fix a bug with garbage collected shadow objects. |
Demirug
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126 |
| 30665 |
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Feb 15
at
11:12 AM
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Delay load DX10 dlls if on November SDK. |
cmaughan
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8 |
| 30664 |
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Feb 15
at
11:11 AM
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Added effectstructurearray, for navigating arrays of structures in D3D10 effects. |
cmaughan
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0 |
| 30387 |
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Feb 4
at
12:51 PM
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- Added texture load structure to control how textures from file are loaded. - Added UINT/UINT8 support in effect variables - Fixed typo in dimension spelling. - Added BlobToByteArray to help with converting a DX10 blob to an array<byte> - Added LoadFromTexture to copy textures around - Added ToBitmap to get a System::Bitmap from a texture. |
cmaughan
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11 |
| 29574 |
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Jan 12
at
12:14 PM
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- Make EffectStructure class public, so structures can be enumerated. - Add support for BUFFER type of effect resource, so client can set buffers. -Added support for effect UINT's.
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cmaughan
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18 |
| 27863 |
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Oct 21 2007
at
7:42 PM
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Universal 3D: unmanaged D3D9 elements (WIP) |
Demirug
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59 |
| 27550 |
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Oct 9 2007
at
7:21 PM
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some minor fixes |
Demirug
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10 |
| 27429 |
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Oct 4 2007
at
7:59 PM
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D3D10: adding some constants |
Demirug
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10 |
| 27375 |
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Oct 2 2007
at
7:57 PM
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D3D9: rework shared object classes. |
Demirug
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6 |
| 27318 |
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Sep 30 2007
at
4:45 PM
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D3D10: Fix for issue #13016: Return value of D3DXFont's DrawText is misinterpreted |
Demirug
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7 |
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