Project DescriptionPInvoke OpenGL in managed code. Generate classes from official spec at http://www.opengl.org/registry/. Using Example:
using gl=ManagedOpenGL.OpenGLNative;
/*....*/
gl.Begin( BeginMode.Quads );
gl.TexCoord2f( 0, 1 );
gl.Vertex3f( -20, -20, 0 );
gl.TexCoord2f( 1, 1 );
gl.Vertex3f( +20, -20, 0 );
gl.TexCoord2f( 1, 0 );
gl.Vertex3f( +20, +20, 0 );
gl.TexCoord2f( 0, 0 );
gl.Vertex3f( -20, +20, 0 );
gl.End();
Screen Shots: CubeMap:  Normal Map:  Brick Shader:  Render To Texture:  Env Cube Map: 
Last edited Dec 27 2008 at 12:30 PM by werwolf, version 8
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