<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="http://www.codeplex.com/rss.xsl"?><rss version="2.0"><channel><title>Maya To XAML</title><link>http://www.codeplex.com/MayaToXAML/Project/ProjectRss.aspx</link><description>Download the &amp;#60;a href&amp;#61;&amp;#34;http&amp;#58;&amp;#47;&amp;#47;www.microsoft.com&amp;#47;products&amp;#47;expression&amp;#47;en&amp;#47;interactive_designer&amp;#47;id_free_trial.aspx&amp;#34;&amp;#62;Expression Interactive Designer&amp;#60;&amp;#47;a&amp;#62; for free and to easily view and modify the xaml.   ...</description><item><title>New Post: Only one texture showing when it should be six</title><link>http://www.codeplex.com/MayaToXAML/Thread/View.aspx?ThreadId=35058</link><description>&lt;div style="line-height: normal;"&gt;Hi&lt;br&gt;
&lt;br&gt;
When i import my model into expression blend i am only getting one texture to show for six sides of a cube, when i used six different textures.&amp;nbsp; In xaml, this is the last listed texture file in the code, all other textures are ignored for some reason.&amp;nbsp; Anybody have any suggestions on how to get all of the textures to show on the cube instead of just the last one?&lt;br&gt;
&lt;br&gt;
Thanks&lt;br&gt;
&lt;br&gt;
Andre
&lt;/div&gt;</description><author>aknight</author><pubDate>Sat, 06 Sep 2008 16:03:11 GMT</pubDate><guid isPermaLink="false">New Post: Only one texture showing when it should be six 20080906040311P</guid></item><item><title>Updated Wiki: Home</title><link>http://www.codeplex.com/MayaToXAML/Wiki/View.aspx?title=Home&amp;version=13</link><description>&lt;div class="wikidoc"&gt;
It's Symbiotic Design: Maya To XAML Exporter&lt;br /&gt;Using Autodesk | Maya with Microsoft Windows Presentation Foundation (WPF) .NET 3.5 SP1&lt;br /&gt; &lt;br /&gt;PLEASE SEE THE URL BELOW FOR THE LATEST RELEASES:&lt;br /&gt;http://www.highend3d.com/maya/downloads/tools/3d_converters/3782.html&lt;br /&gt; &lt;br /&gt;DOWNLOAD BLEND to easily edit and view the XAML created by Maya to XAML&lt;br /&gt;http://www.microsoft.com/products/expression/en/expression-blend/default.mspx&lt;br /&gt;
&lt;/div&gt;</description><author>Kosher</author><pubDate>Fri, 29 Aug 2008 17:03:10 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20080829050310P</guid></item><item><title>Updated Wiki: Home</title><link>http://www.codeplex.com/MayaToXAML/Wiki/View.aspx?title=Home&amp;version=12</link><description>&lt;div class="wikidoc"&gt;
It's Symbiotic Design: Maya To XAML Exporter&lt;br /&gt;Using Autodesk | Maya with Microsoft Windows Presentation Foundation (WPF) .NET 3.5&lt;br /&gt; &lt;br /&gt;PLEASE SEE THE URL BELOW FOR THE LATEST RELEASES:&lt;br /&gt;http://www.highend3d.com/maya/downloads/tools/3d_converters/3782.html&lt;br /&gt; &lt;br /&gt;DOWNLOAD BLEND to easily edit and view the XAML created by Maya to XAML&lt;br /&gt;http://www.microsoft.com/products/expression/en/expression-blend/default.mspx&lt;br /&gt;
&lt;/div&gt;</description><author>Kosher</author><pubDate>Fri, 29 Aug 2008 17:02:55 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20080829050255P</guid></item><item><title>Created Release: Maya to XAML on Highend 3D (Mar 13, 2008)</title><link>http://www.codeplex.com/MayaToXAML/Release/ProjectReleases.aspx?ReleaseId=16790</link><description>&lt;div&gt;
Please see latest releases below:&lt;br&gt;http://www.highend3d.com/maya/downloads/tools/3d_converters/3782.html&lt;br&gt;
&lt;/div&gt;</description><author></author><pubDate>Fri, 29 Aug 2008 17:02:06 GMT</pubDate><guid isPermaLink="false">Created Release: Maya to XAML on Highend 3D (Mar 13, 2008) 20080829050206P</guid></item><item><title>Updated Wiki: Home</title><link>http://www.codeplex.com/MayaToXAML/Wiki/View.aspx?title=Home&amp;version=11</link><description>&lt;div class="wikidoc"&gt;
It's Symbiotic Design: Maya To XAML Exporter&lt;br /&gt;Using Alias | Maya with Microsoft Windows Presentation Foundation (WPF) .NET 3.0&lt;br /&gt; &lt;br /&gt;PLEASE SEE THE URL BELOW FOR THE LATEST RELEASES:&lt;br /&gt;http://www.highend3d.com/maya/downloads/tools/3d_converters/3782.html&lt;br /&gt; &lt;br /&gt;DOWNLOAD BLEND to easily edit and view the XAML created by Maya to XAML&lt;br /&gt;http://www.microsoft.com/products/expression/en/expression-blend/default.mspx&lt;br /&gt;
&lt;/div&gt;</description><author>Kosher</author><pubDate>Fri, 29 Aug 2008 17:00:02 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20080829050002P</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/MayaToXAML/Wiki/View.aspx?title=Home&amp;version=10</link><description>&lt;div class="wikidoc"&gt;
It's Symbiotic Design: Maya To XAML Exporter&lt;br /&gt;Using Alias | Maya with Microsoft Windows Presentation Foundation (WPF) .NET 3.0&lt;br /&gt; &lt;br /&gt;DOWNLOAD BLEND to easily edit and view the XAML created by Maya to XAML&lt;br /&gt;http://www.microsoft.com/products/expression/en/expression-blend/default.mspx&lt;br /&gt;----------------------------------------&lt;br /&gt;&lt;b&gt;Release Notes&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;This plug-in allows designers to create compelling 3D user interfaces in Maya and export to XAML, the next generation application GUI markup language for windows and the web. Objects created in Maya can be used as hit targets, windows forms controls, and more. Because the objects are kept as vector data in the interface, the user can scale the entire application and keep the same look and feel. Look for future export features like animation, mesh optimization, xml formatting, and the ability to specify the WPF target type template for Maya objects.&lt;br /&gt; &lt;br /&gt;&lt;b&gt;A Quick History of Maya and XAML/WPF&lt;/b&gt;&lt;br /&gt;Incorporation of 3D design in video production, computer generated animation, and graphics has created a sea change in the entertainment and media industry ,with the evolution of faster computers and more accessible broadband information access. At the advent of designing in 3D in the digital space, people could envision the advantages and features that this type of design could have in desktop applications and the internet. However it was difficult and time consuming to implement. Resulantly it took some time for this technology to get a foothold in the market.&lt;br /&gt; &lt;br /&gt;In the mid to late 1990's companies such as Silicon Graphics (SGI) first explored the possibilities of 3D to enhance the user experience. SGI broke ground with the first 3D chat and web player called &amp;quot;Cosmo Player&amp;quot;. This application was comprised of basic 3D modeling tools that could create realistic environments where people could meet online in a virtual space. They could assign themselves a selected Avatar and put that object into an Open GL rendered scene along with other individuals in the same virtual space. This scenario has become more practical and realistic in more recent times with faster processors and broader technology access.&lt;br /&gt; &lt;br /&gt;There were detractors to this setup. SGI hardware was costly and they realized that they needed to stay on top of their competitors like Max and Lightwave on the Windows platform. Competitors, such as Alias, released a version of Maya for both Mac and Windows. Like Apple Mac OS of today, Alias Wavefront was able to develop the software to run on a cheaper Intel chip. The goal to have entirely real-time photorealistic 3D on desktops by 2010 had been set by most software companies in the graphics sector. 2010- what a revolutionary year that could be when the best in graphics is available to the common PC not just industrial computers.&lt;br /&gt; &lt;br /&gt;SGI's commercial assets included Alias, software applications. SGI announced a spin off of their core graphics into a separate company and Microsoft purchased Softimage, among other IP (Open GL). They both believed there was a future lay in developing these applications. Meanwhile, SGI banked their future on highend hardware and the Irix OS that is used in medical fields and large government organizations, which is now &amp;quot;Tits up&amp;quot; says the CEO of SGI.&lt;br /&gt; &lt;br /&gt;Another player in this field was an upstart company based in San Francisco, Macromedia. They developed a vector based UI called Flash. Their attempts at creating a desktop application platform were not as successful. They ran a quick launch with Macromedia Flex but ran into cost issues and Flashes downfall being no windows integration and no propagation into the offline user experience. This tool was not as attractive to desktop developers because it lacked the integration with core operating system functionality and the desktop development tools. Arguably, other products tried to fix these shortcomings with jGenerator, later known as Lazlo, an open source tool. Flash was developed as a web platform and pushed into the desktop and kiosk markets. They looked at it from the top down instead of bottom up and pushed a web product as a desktop development tool, vs. a desktop development tool as a web product. Flash will remain a widely popular platform for the web and will always be the cross platform leader in vector UI.&lt;br /&gt; &lt;br /&gt;Maya went from IRIX (SGI) to running on Windows (the same is true for Softimage), and Alias was just acquired by Autodesk. Alias won an academy award for Mental Ray, &amp;quot;a highly programmable computer-graphics renderer incorporating ray tracing and global illumination to realistically simulate the behavior of light in computer-generated imagery.&lt;br /&gt; &lt;br /&gt;&amp;quot;Alias|Wavefront's Maya received highest honor the Academy can bestow - an Oscar&amp;#174; statuette for the development of a 3D animation, dynamics, modeling, and rendering production tool known as Maya. With its significant and dominant impact on the motion picture industry, the Maya software package offers a robust and widely used commercial visual effects tool with a rich infrastructure for extension and customization.&amp;quot;, so photo realistic that it has changed special effects in the motion picture industry. Download a free version of Maya Personal Learning Edition at www.alias.com.&lt;br /&gt; &lt;br /&gt;Better graphics is the single most important feature of a compelling UI, and upstart companies such as Wavefront and Apple realized this. Enter a surprising player in this field, Microsoft. Microsoft applications have not been known for their compelling user experience (except windows media player :). Windows is a form meets function application, having none of the aqueous design like Mac OS X, for example. The dark horse in this race, Microsoft made a non- headline-making purchase of Softimage. Was this a peek into what they hoped to add to their user experience? I can only imagine that Microsoft's rationale for this was to fill the gaps with Avalon, their next highly anticipated Windows Presentation Foundation and Windows Forms predecessor.&lt;br /&gt; &lt;br /&gt;Enjoy!&lt;br /&gt;
&lt;/div&gt;</description><author>Kosher</author><pubDate>Mon, 05 May 2008 15:49:04 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20080505034904P</guid></item><item><title>NEW POST: Maya 2008 compile errors using VS2005 !</title><link>http://www.codeplex.com/MayaToXAML/Thread/View.aspx?ThreadId=22353</link><description>&lt;div class="wikidoc"&gt;
Okay actually I found this post: &lt;br /&gt;http://forums.microsoft.com/MSDN/ShowPost.aspx?PostID=2016704&amp;amp;SiteID=1&lt;br /&gt; &lt;br /&gt;and that did the trick!&lt;br /&gt;
&lt;/div&gt;</description><author>lost_bits1110</author><pubDate>Mon, 18 Feb 2008 04:48:56 GMT</pubDate><guid isPermaLink="false">NEW POST: Maya 2008 compile errors using VS2005 ! 20080218044856A</guid></item><item><title>NEW POST: Maya 2008 compile errors using VS2005 !</title><link>http://www.codeplex.com/MayaToXAML/Thread/View.aspx?ThreadId=22353</link><description>&lt;div class="wikidoc"&gt;
Hi! &lt;br /&gt; &lt;br /&gt;I just want to compile a DLL that uses the Maya 2008 SDK, and I receive over 100 compile errors but within the Maya include files! Here is a sample:&lt;br /&gt; &lt;br /&gt;2&amp;gt;C:\Program Files\Autodesk\Maya2008\include\maya/MStatus.h(161) : error C2039: 'ostream' : is not a member of 'std'&lt;br /&gt;2&amp;gt;C:\Program Files\Autodesk\Maya2008\include\maya/MStatus.h(161) : error C2143: syntax error : missing ';' before '&amp;amp;'&lt;br /&gt;2&amp;gt;C:\Program Files\Autodesk\Maya2008\include\maya/MStatus.h(161) : error C2433: 'ostream' : 'friend' not permitted on data declarations&lt;br /&gt;2&amp;gt;C:\Program Files\Autodesk\Maya2008\include\maya/MStatus.h(161) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int&lt;br /&gt;2&amp;gt;C:\Program Files\Autodesk\Maya2008\include\maya/MStatus.h(161) : error C2039: 'ostream' : is not a member of 'std'&lt;br /&gt;2&amp;gt;C:\Program Files\Autodesk\Maya2008\include\maya/MStatus.h(161) : error C2061: syntax error : identifier 'ostream'&lt;br /&gt;2&amp;gt;C:\Program Files\Autodesk\Maya2008\include\maya/MStatus.h(161) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int&lt;br /&gt;2&amp;gt;C:\Program Files\Autodesk\Maya2008\include\maya/MStatus.h(161) : error C2805: binary 'operator &amp;lt;&amp;lt;' has too few parameters&lt;br /&gt;2&amp;gt;C:\Program Files\Autodesk\Maya2008\include\maya/MEulerRotation.h(229) : error C2039: 'ostream' : is not a member of 'std'&lt;br /&gt;2&amp;gt;C:\Program Files\Autodesk\Maya2008\include\maya/MEulerRotation.h(229) : error C2143: syntax error : missing ';' before '&amp;amp;'&lt;br /&gt;2&amp;gt;C:\Program Files\Autodesk\Maya2008\include\maya/MEulerRotation.h(229) : error C2433: 'ostream' : 'friend' not permitted on data declarations&lt;br /&gt;2&amp;gt;C:\Program Files\Autodesk\Maya2008\include\maya/MEulerRotation.h(229) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int&lt;br /&gt;2&amp;gt;C:\Program Files\Autodesk\Maya2008\include\maya/MEulerRotation.h(229) : error C2039: 'ostream' : is not a member of 'std'&lt;br /&gt;2&amp;gt;C:\Program Files\Autodesk\Maya2008\include\maya/MEulerRotation.h(229) : error C2061: syntax error : identifier 'ostream'&lt;br /&gt;2&amp;gt;C:\Program Files\Autodesk\Maya2008\include\maya/MEulerRotation.h(230) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int&lt;br /&gt;2&amp;gt;C:\Program Files\Autodesk\Maya2008\include\maya/MEulerRotation.h(230) : error C2805: binary 'operator &amp;lt;&amp;lt;' has too few parameters&lt;br /&gt;2&amp;gt;C:\Program Files\Autodesk\Maya2008\include\maya/MMatrix.h(163) : error C2039: 'ostream' : is not a member of 'std'&lt;br /&gt;2&amp;gt;C:\Program Files\Autodesk\Maya2008\include\maya/MMatrix.h(163) : error C2143: syntax error : missing ';' before '&amp;amp;'&lt;br /&gt;2&amp;gt;C:\Program Files\Autodesk\Maya2008\include\maya/MMatrix.h(163) : error C2433: 'ostream' : 'friend' not permitted on data declarations&lt;br /&gt;2&amp;gt;C:\Program Files\Autodesk\Maya2008\include\maya/MMatrix.h(163) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int&lt;br /&gt;2&amp;gt;C:\Program Files\Autodesk\Maya2008\include\maya/MMatrix.h(163) : error C2039: 'ostream' : is not a member of 'std'&lt;br /&gt;2&amp;gt;C:\Program Files\Autodesk\Maya2008\include\maya/MMatrix.h(163) : error C2061: syntax error : identifier 'ostream'&lt;br /&gt; &lt;br /&gt;The first error for example happens in maya/MStatus.h at this line of code:&lt;br /&gt; &lt;br /&gt;friend OPENMAYA_EXPORT std::ostream&amp;amp; operator&amp;lt;&amp;lt;( std::ostream&amp;amp;, MStatus&amp;amp;);&lt;br /&gt; &lt;br /&gt;Obviuosly I can't go changing the Maya include files.. what could I be doing wrong!? :(&lt;br /&gt; &lt;br /&gt;Thank you in advance for any help!!!&lt;br /&gt; &lt;br /&gt;
&lt;/div&gt;</description><author>lost_bits1110</author><pubDate>Mon, 18 Feb 2008 04:37:31 GMT</pubDate><guid isPermaLink="false">NEW POST: Maya 2008 compile errors using VS2005 ! 20080218043731A</guid></item><item><title>NEW POST: Installation problem.</title><link>http://www.codeplex.com/MayaToXAML/Thread/View.aspx?ThreadId=22230</link><description>&lt;div class="wikidoc"&gt;
Hi, I need some help. I have problems installing it. When I try to click loaded next to MayaToXAML.mll in Setting menu I recibe this message     &lt;br /&gt; &lt;br /&gt;// Error: The specified procedure could not be found.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;and Script Edition window sees&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;// Error: Unable to dynamically load : C:/Program Files/Autodesk/Maya 8.5 Personal Learning Edition/bin/plug-ins/MayaToXAML.mll&lt;br /&gt;The specified procedure could not be found.&lt;br /&gt; // &lt;br /&gt;// Error: The specified procedure could not be found.&lt;br /&gt; // &lt;br /&gt;// Error: The specified procedure could not be found.&lt;br /&gt; (MayaToXAML) // &lt;br /&gt; &lt;br /&gt; &lt;br /&gt;I'm using Maya 8.5 Personal Learning Edition. 	Could this be the problem?.&lt;br /&gt; &lt;br /&gt;Thank you very much.&lt;br /&gt;Regards.&lt;br /&gt;
&lt;/div&gt;</description><author>lmedina</author><pubDate>Fri, 15 Feb 2008 14:17:35 GMT</pubDate><guid isPermaLink="false">NEW POST: Installation problem. 20080215021735P</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/MayaToXAML/SourceControl/ListDownloadableCommits.aspx</link><description>Disabled debug e</description><author>Kosher</author><pubDate>Tue, 05 Feb 2008 20:55:25 GMT</pubDate><guid isPermaLink="false">Source code checked in 20080205085525P</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/MayaToXAML/SourceControl/ListDownloadableCommits.aspx</link><description></description><author>Kosher</author><pubDate>Sun, 03 Feb 2008 17:41:13 GMT</pubDate><guid isPermaLink="false">Source code checked in 20080203054113P</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/MayaToXAML/SourceControl/ListDownloadableCommits.aspx</link><description>Updated project configrations to remove runtime errors loading plugin.</description><author>Kosher</author><pubDate>Sun, 03 Feb 2008 17:15:57 GMT</pubDate><guid isPermaLink="false">Source code checked in 20080203051557P</guid></item><item><title>NEW POST: XAML to Maya?</title><link>http://www.codeplex.com/MayaToXAML/Thread/View.aspx?ThreadId=21194</link><description>&lt;div class="wikidoc"&gt;
Is there plans to make a XAML  to Maya converter.&lt;br /&gt; &lt;br /&gt;Linc&lt;br /&gt;
&lt;/div&gt;</description><author>Lincoln</author><pubDate>Tue, 29 Jan 2008 08:05:41 GMT</pubDate><guid isPermaLink="false">NEW POST: XAML to Maya? 20080129080541A</guid></item><item><title>CLOSED ISSUE: Add option for groups</title><link>http://www.codeplex.com/MayaToXAML/WorkItem/View.aspx?WorkItemId=11355</link><description>It would be fantastic if you could add an option to group objects under the &amp;#34;Children&amp;#34; property of a ModelVisual3D rather that using the children of a Model3DGroup.&lt;br /&gt;This would be particularly usefull in certain applications and it is is just a minor change to the logic of the code.&lt;br /&gt;</description><author>Kosher</author><pubDate>Sat, 26 Jan 2008 07:06:35 GMT</pubDate><guid isPermaLink="false">CLOSED ISSUE: Add option for groups 20080126070635A</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/MayaToXAML/SourceControl/ListDownloadableCommits.aspx</link><description></description><author>Kosher</author><pubDate>Sat, 26 Jan 2008 07:06:34 GMT</pubDate><guid isPermaLink="false">Source code checked in 20080126070634A</guid></item><item><title>CLOSED ISSUE: Export doesn't work with locators</title><link>http://www.codeplex.com/MayaToXAML/WorkItem/View.aspx?WorkItemId=11357</link><description>Objects that are grouped under a locator do not get exported.&lt;br /&gt;This is a particularly usefull feature to support because Maya imports external file formats such OBJ and FBX under locators. This bug effectively prevent from exporting objects that have been previewsly imported from other 3D tools &amp;#40;i.e.&amp;#58; 3D Studio Max&amp;#41;.&lt;br /&gt;</description><author>Kosher</author><pubDate>Sat, 26 Jan 2008 04:58:54 GMT</pubDate><guid isPermaLink="false">CLOSED ISSUE: Export doesn't work with locators 20080126045854A</guid></item><item><title>CLOSED TASK: Add support for Maya 2008 x64 and x32</title><link>http://www.codeplex.com/MayaToXAML/WorkItem/View.aspx?WorkItemId=14928</link><description>Add support for Maya 2008 x64 and x32&lt;br /&gt;</description><author>Kosher</author><pubDate>Sat, 26 Jan 2008 04:58:54 GMT</pubDate><guid isPermaLink="false">CLOSED TASK: Add support for Maya 2008 x64 and x32 20080126045854A</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/MayaToXAML/SourceControl/ListDownloadableCommits.aspx</link><description>Added locator support.</description><author>Kosher</author><pubDate>Sat, 26 Jan 2008 04:58:53 GMT</pubDate><guid isPermaLink="false">Source code checked in 20080126045853A</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/MayaToXAML/SourceControl/ListDownloadableCommits.aspx</link><description>Working on new features and updated version for Maya 2008</description><author>Kosher</author><pubDate>Sat, 26 Jan 2008 03:49:44 GMT</pubDate><guid isPermaLink="false">Source code checked in 20080126034944A</guid></item><item><title>CREATED TASK: Add support for Maya 2008 x64 and x32</title><link>http://www.codeplex.com/MayaToXAML/WorkItem/View.aspx?WorkItemId=14928</link><description>Add support for Maya 2008 x64 and x32&lt;br /&gt;</description><author>Kosher</author><pubDate>Sat, 26 Jan 2008 03:45:40 GMT</pubDate><guid isPermaLink="false">CREATED TASK: Add support for Maya 2008 x64 and x32 20080126034540A</guid></item></channel></rss>