Material are not exporeted properly when they have texture tiling. Textures are always exported at 100% coverage (1 tile). It would be great if you could support this case by tiling the material br...
Currently the exported generates brushes with full path to the texture image. It would be great if you could add an option in the export option dialog to allow using relative paths rather than abso...
It would be fantastic if you could add an option to group objects under the "Children" property of a ModelVisual3D rather that using the children of a Model3DGroup. This would be particularly usefu...
Objects that are grouped under a locator do not get exported. This is a particularly usefull feature to support because Maya imports external file formats such OBJ and FBX under locators. This bug ...
Add support for Maya 2008 x64 and x32
Instead of having one project for each version of maya we should rather use configurations (maybe in conjunction with defines).
Maya's keyframes have the same concept of the KeySpline property, found in WPF DoubleAnimationUsingKeyFrames, known as animation curve tangent controls in Maya. However, Maya does not place an uppe...
Maya has the ability to use different rotation spaces, based on the user's selection. Maya's default rotation space is Euler rotation, which can be changed to Synchronized Quaternion via a simple u...