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1 vote

Issue with Texture Tiling

Material are not exporeted properly when they have texture tiling. Textures are always exported at 100% coverage (1 tile). It would be great if you could support this case by tiling the material br...

id# 11353 | Planned Release: None | Last Updated: Jan 26 at 7:21 AM  by Kosher
1 vote

Add option for relative textures path

Currently the exported generates brushes with full path to the texture image. It would be great if you could add an option in the export option dialog to allow using relative paths rather than abso...

id# 11354 | Planned Release: None | Last Updated: Jan 26 at 7:21 AM  by Kosher
1 vote
closed

Add option for groups

It would be fantastic if you could add an option to group objects under the "Children" property of a ModelVisual3D rather that using the children of a Model3DGroup. This would be particularly usefu...

id# 11355 | Planned Release: None | Last Updated: Jan 26 at 7:06 AM  by Kosher
1 vote
closed

Export doesn't work with locators

Objects that are grouped under a locator do not get exported. This is a particularly usefull feature to support because Maya imports external file formats such OBJ and FBX under locators. This bug ...

id# 11357 | Planned Release: None | Last Updated: Jan 26 at 4:58 AM  by Kosher
0 votes
closed

Add support for Maya 2008 x64 and x32

Add support for Maya 2008 x64 and x32

id# 14928 | Planned Release: None | Last Updated: Jan 26 at 4:58 AM  by Kosher
2 votes
closed

convert projects into configurations

Instead of having one project for each version of maya we should rather use configurations (maybe in conjunction with defines).

id# 6376 | Planned Release: None | Last Updated: Feb 11 2007 at 3:21 AM  by Kosher
1 vote

KeySpline property does not allow values beyond 0 or 1

Maya's keyframes have the same concept of the KeySpline property, found in WPF DoubleAnimationUsingKeyFrames, known as animation curve tangent controls in Maya. However, Maya does not place an uppe...

id# 5333 | Planned Release: None | Last Updated: Feb 10 2007 at 5:28 PM  by Kosher
1 vote

Quaternion Rotation Required for Animation

Maya has the ability to use different rotation spaces, based on the user's selection. Maya's default rotation space is Euler rotation, which can be changed to Synchronized Quaternion via a simple u...

id# 5332 | Planned Release: None | Last Updated: Dec 9 2006 at 7:55 PM  by bitbonk

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