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Discussions for Physics Helper for Silverlight, WPF, Blend, and Farseer
Latest post:
Oct 8
6:00 AM
4 Posts
First post: xenite wrote: I'm trying to make a feature where the designer can create regions on the canvas that, when the player's object is inside the r...
Latest post: xenite wrote: I believe I found a bug in Farseer 2.1 that is causing the problem. See my comments here.
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Latest post:
Oct 3
12:05 AM
5 Posts
First post: aquaseal wrote: You mentioned that the UIElements needed to be drawn first to determine their boundries. I know in WPF I have used Measure() an...
Latest post: xenite wrote: This is also an issue if you add a Path element via the designer and set its visibility to Collapsed. Something I just encount...
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Latest post:
Sep 28
8:05 PM
6 Posts
First post: xenite wrote: Hey Andy,I'm trying to do some simple things with multiple cameras. Basically, I'd like to have two fixed cameras, A and B, an...
Latest post: AndyBeaulieu wrote: Yeah I used the parallax scrolling that's in there for Boss Launch - http://www.spritehand.com/silverlight/2.0/BossLaunch/BossL...
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Latest post:
Sep 24
4:44 PM
2 Posts
First post: xenite wrote: Great package, thank you!FYI your install script doesn't work quite right for x64. It should detect whether the user is runnin...
Latest post: AndyBeaulieu wrote: Thanks, good catch.Yeah, the Source is currently only available in the main Download package - I need to refresh the repository...
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Latest post:
Sep 14
8:23 AM
5 Posts
First post: hallouniversum wrote: Hello AndyYour Physics Helper is AMAZING !Thank you very much for your hard work.I installed Blend3 Trial and use Visual Studio...
Latest post: hallouniversum wrote: Great......THANK YOU !
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Latest post:
Sep 8
4:12 PM
2 Posts
First post: koestie wrote: Another question - is it possible to stop applied physics behaviors after some time? For example, If I add a Torque or Force b...
Latest post: AndyBeaulieu wrote: There is no Behavior for this, but you could do it by directly accessing the underlying Farseer physics objects. There is some ...
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Latest post:
Sep 8
3:36 PM
3 Posts
First post: koestie wrote: Hellogreat library - very useful! However, I found a little issue - I tried to apply the PhysicsObjectBehavior to imported Pho...
Latest post: koestie wrote: That seems to be the issue - if you have anti-aliased edges around the image (not a straight fallof from 1 to 0 but gradual alp...
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Latest post:
Sep 8
12:31 PM
2 Posts
First post: Boblol wrote: Absolutely loving your work here, but I've ran into a problem...I'm trying to make a behaviour that's effectively a particle em...
Latest post: AndyBeaulieu wrote: What if you place the Path into a Canvas (in Blend right click the Path and select Group Into/Canvas), and then apply the Physi...
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Latest post:
Aug 26
1:06 PM
3 Posts
First post: michaelbolland wrote: I have been trying to apply a physics object behavior via code but it doesn't seem to be taking effect. I have a controller obj...
Latest post: AndyBeaulieu wrote: I also did a blog post around this -http://www.andybeaulieu.com/Home/tabid/67/EntryID/168/Default.aspx
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Latest post:
Aug 14
7:41 PM
3 Posts
First post: michaelbolland wrote: How do you create a rectangle you can fall on top of that adds friction? So instead of landing ontop of it it would go over it ...
Latest post: AndyBeaulieu wrote: Good question, I've never tried an effect like that. You might want to post this question to the Farseer Physics forum - http:/...
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