QuickStart Engine (3D Game Engine for XNA)
To download the engine, click the engine link in the download section at the top-right of this section, or click on the 'Downloads' tab. Don't bother with the 'Source Code' tab, it only contains patches to the source, which are older than the most recent download.
The QuickStart Engine is an engine designed to allow a programmer to get a 3D game started in XNA Game Studio as quick as possible. The QuickStart Engine is designed to make it easier to get a 3D XNA project off the ground, by taking care of the framework for you, like physics, animation, rendering, etc. Some of this is still lacking, but the point in having a community project is that anyone can pick it up and add to the engine, or optimize what is already there.
QuickStart Engine Forum
Our forum location is here:
http://xnaquickstart.freeforums.org/portal.php. Please feel free to post any questions or comments there.
Screenshots

Fun with physics, QuickStart Engine uses the JigLibX Physics Engine for its physics.

You can see the debug display for physics meshes. Especially useful for invisible triggers.
Getting Started
Please visit the
Getting Started Tutorial for information on how to get up and running with the engine. Note the engine comes with a working sample already if you just want to start it up and play around.
Participate in Engine updates
- If you would like to participate in the project, are motivated, and feel you may have something to contribute, just ask in the discussions section.
- Also, please read over the Code Guidelines for the project before submitting any changes or additions. Thank you :)
- If you'd like to know what type of membership is required for specific things, check here.