| Change Set |
Date |
Downloads |
Comment |
10652
by
LordIkon
|
Apr 2 2008 at
4:45 AM
|
1534 |
Added input poller folder to the xbox360 solution. |
10651
by
LordIkon
|
Apr 2 2008 at
4:36 AM
|
83 |
Added inputpollinghandler.cs and inputbutton.cs. We can now poll for input, this is seen in FreeCamera.cs. Modified keyboardhandler.cs, mousehandler.cs, and gamepadhandler.cs (heavily). Added new math function in QSMathHelper. Added comments in my code and other places I found. Minor cleanup of Camera code, and QSInterface.cs and CameraInterface.cs. |
10597
by
shawmishrak
|
Mar 29 2008 at
4:02 PM
|
50 |
Updated to latest JigLibX version. |
10596
by
shawmishrak
|
Mar 29 2008 at
3:23 PM
|
19 |
New JigLibX physics backend (see configuration.xml in framework/code/common) and some memory-related improvements. |
9516
by
LordIkon
|
Feb 7 2008 at
2:34 AM
|
455 |
Final commit for the 0.19 release. Includes sturms latest patch #791. |
9387
by
shawmishrak
|
Jan 31 2008 at
12:54 AM
|
72 |
Commit of LordIkon's gamepad code. |
9206
by
shawmishrak
|
Jan 21 2008 at
9:26 PM
|
118 |
Checkin of PhysX code.
Note: The PhysX system software is now required to be installed, and the PhysX SDK is required *if* you wish to modify/build the PhysX assembly. |
9204
by
Sturm
|
Jan 21 2008 at
8:49 PM
|
15 |
Fixes for the BE.
Fixes the following issues: 5159 BE - Running setup /snippets does not work 5163 BE - No check for PhysX installed |
9188
by
Sturm
|
Jan 21 2008 at
8:09 AM
|
13 |
Reenabled ignoring of cpc.exe Fixed bug related to spaces in BE environment |
9183
by
Sturm
|
Jan 21 2008 at
3:55 AM
|
14 |
In order to apply this you need to use a cpc.exe which is not part of the source tree as the contained cpc.exe is being updated. |
8993
by
shawmishrak
|
Jan 10 2008 at
1:08 AM
|
94 |
Reapplied Message Loop Fix |
8989
by
shawmishrak
|
Jan 9 2008 at
9:45 PM
|
5 |
Screen Compositor commit. Note: compositing using previous screen as texture is currently unimplemented! |
8905
by
shawmishrak
|
Jan 5 2008 at
2:40 PM
|
31 |
Applied Sturm's ObjectPool fix. |
8900
by
LordIkon
|
Jan 5 2008 at
6:29 AM
|
13 |
Fixed terrain splatting coordinates being mirrored. |
8822
by
shawmishrak
|
Dec 30 2007 at
2:05 AM
|
50 |
Localization patch applied. Materials should now correctly load for everyone. |
8694
by
LordIkon
|
Dec 19 2007 at
6:35 AM
|
130 |
Code review and minor cleanup. Terrain and new graphics changes. |
8693
by
LordIkon
|
Dec 19 2007 at
4:46 AM
|
5 |
Applied Sturm's input system, messaging changes, and objectpool system. |
8576
by
shawmishrak
|
Dec 14 2007 at
2:40 PM
|
47 |
Updated for Xbox support. |
8440
by
LordIkon
|
Dec 11 2007 at
5:53 AM
|
40 |
Couple of minor camera coordinate system bug fixes. |
8439
by
LordIkon
|
Dec 11 2007 at
5:35 AM
|
1 |
Changed engine to standard right-handed coordinate system to align with standard XNA methods. Make sure not to flip coord systems in your model processor in the pipeline. |
8437
by
LordIkon
|
Dec 11 2007 at
4:12 AM
|
6 |
Render camera is now controlled through camera interface. Added two new camera types, fixed camera and arc ball camera. All cameras are now required to attach to an entity. Added missing font. |
8351
by
LordIkon
|
Dec 9 2007 at
9:39 PM
|
26 |
Added an FPS counter (temp). Converted engine to Right-handed coord system to match XNA default. All rendering is now done within the scene manager. BaseEntities now contain lists for cameras, camera interface can attach cameras to entities. Cameras can be retrived from entities through the camera interface. |
8329
by
Sturm
|
Dec 9 2007 at
2:39 AM
|
4 |
Messaging system and initial object pool framework.
Please see DebugMessageData (and use) for example of using the messaging system. |
8327
by
LordIkon
|
Dec 9 2007 at
2:11 AM
|
3 |
Cleaned up recommended changes from code review. Changed QSCommon to QSConstants. |
8325
by
LordIkon
|
Dec 8 2007 at
10:13 PM
|
15 |
Added StaticEntity, ModelLoader, QSCommon, QSMatrix, Scene, and SceneManager. Much of these things are still in a very prototype stage, and as such a lot of it may change, or even get removed, pending a code review. |