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Discussions for QuickStart Engine (3D Game Engine for XNA)
Latest post:
Apr 8
7:52 AM
2 Posts
First post: clertem wrote: We have moved !!! Send it there instead http://xnaquickstart.freeforums.org Thanks.
Latest post: LordIkon wrote: I believe we may have to continue to post and host source to keep this site up though (as a mirror).
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Latest post:
Apr 3
11:47 PM
56 Posts
First post: LordIkon wrote: We need a dedicated thread of discussion of a scene manager. I believe we should allow for multiple "scenes", however, rath...
Latest post: clertem wrote: Please send further posts to the new forums : http://xnaquickstart.freeforums.org/scene-manager-f7.html
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Latest post:
Apr 3
11:46 PM
30 Posts
First post: KnightChris wrote: So, I thought as one of my first "official acts" as a developer (thanks to Shawmishrak who made me one :) ), I'll resolve the '...
Latest post: clertem wrote: Please send further posts to this thread on the new forums : http://xnaquickstart.freeforums.org/dev-team-roster-guidelines-ro...
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Latest post:
Apr 3
11:45 PM
5 Posts
First post: KnightChris wrote: So well, I invented a way (well, not invented but found) a way that drastically eases localization. I started working on, but I...
Latest post: clertem wrote: Please send further posts regarding this thread to : http://xnaquickstart.freeforums.org/localization-measures-t7.html
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Latest post:
Apr 3
9:37 PM
4 Posts
First post: clertem wrote: I created and spend half the day configuring a new enhanced forums space for our discussions. Please come register at : h...
Latest post: clertem wrote: Yes we can and that's the idea, to detach the forums (and have more functionalities available) from the source code repository,...
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Latest post:
Apr 3
3:48 AM
82 Posts
First post: LordIkon wrote: Talk about whatever the hell you want in this thread!
Latest post: clertem wrote: I've create a space at freeforums.org : http://xnaquickstart.freeforums.org I invite you to register there.
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Latest post:
Apr 2
4:01 PM
14 Posts
First post: LordIkon wrote: == Uploaded == This patch includes changes to the way input systems send their messages. All messages now only send message...
Latest post: LordIkon wrote: Indeed. You want to scout out sourceforge a little bit? I'll try and take a look at it tonight.
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Latest post:
Mar 31
2:15 AM
2 Posts
First post: nik0lias wrote: Hi back again, this time with a strange error concerning the arc camera. When its the current camera my skybox and water textu...
Latest post: LordIkon wrote: When developing that camera I had issues with the water occasionally as well. The culprit at the time was the forward vector, w...
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Latest post:
Mar 30
5:30 AM
12 Posts
First post: shawmishrak wrote: I uploaded patch 1015 for all to preview. Change Notes: Updated PhysX assembly to properly support unmanaged resource. I ...
Latest post: LordIkon wrote: Very cool. I will try and upload a patch tonight after I merge with the new source.
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Latest post:
Mar 27
4:00 AM
23 Posts
First post: clertem wrote: HI, how can I be involved in the development of QS ? Thanks Mat
Latest post: clertem wrote: I understand
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