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QuickStart Engine (3D Game Engine for XNA )

To download the engine, click the engine link in the current release section at the top-right of this section, or click on the 'Releases' tab. For the latest source code, click on the 'Source Code' tab at the top of the page. Note that the latest change set in the 'Source Code' tab is work-in-progress code and may not be as stable as the released source code. For the latest stable code, please see the 'Releases' tab.

Welcome to the QuickStart Engine Community Project

The QuickStart Engine is an engine designed to allow a programmer to get a 3D game started in XNA Game Studio as quick as possible. The engine is still in early development phase, and wouldn't technically meet the definition of Engine at this point. You will need to download XNA 2.0 in order to use this engine.

Our forums have moved!

We no longer use CodePlex for our forums, our new forum location is here: http://xnaquickstart.freeforums.org/portal.php. We'll be moving source control and downloads to SourceForge (likely) soon. CodePlex unfortunately has an inadequate way of handling source versioning, and so we must find something that will support it better. We will be leaving this site here for downloads and reference.

Two versions of the engine??

  • The original engine is the one you'll currently see in the screenshots and videos, any version up to v0.182b uses the original engine. The new engine is v0.19 and higher, please be aware that at this time the new engine has just as many, but different features. Many of the original engine features will be included in the new engine, but the new engine will have so much more, read about the new engine for more details!

Screenshots


A free, open-source, easy to use engine

The QuickStart Engine is designed to make it easier to get a 3D XNA project off the ground, by taking care of the framework for you, like physics, animation, rendering, etc. Much is still lacking, but the point in having a community project is that anyone can pick it up and add to the engine, or optimize what is already there. Of course there will be moderation of the versions to keep them in line with the original vision. If were lacking any functionality, we'll either be working on it, or someone from the community can join in and help. In case you're new to CodePlex, note that you don't need to be a member of this project to participate in discussions, and add or vote on issues. If you'd like to know what type of membership is required for specific things, check here.

Here is a 3m:22s video of QuickStart v0.17 which shows some of its features.

Getting Started

Please visit the Getting Started Tutorial for information on how to get up and running with the engine. Note the engine comes with a working sample already if you just want to start it up and play around.

Participation

  • If you would like to participate in the project, are motivated, and feel you may have something to contribute, just ask in the discussions section.
  • Also, please read over the Code Guidelines for the project before submitting any changes or additions. Thank you :)

Discussions

  • To check out discussion about the engine simply click the 'Discussions' tab near the top of the page.
  • If you have any questions about using the engine, or any other engine questions, feel free to ask in the Discussions section.
  • Also, there is a QuickStart thread in the XNA Creator's Club forums.

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Click the releases tab to grab whichever version of the engine you'd like, remember, the original engine framework ended with version 0.182b. Anything beyond that is the new framework. The two are not compatible, but we're leaving the old version up until the newer framework covers all the features from the old one.
Last edited Aug 4 at 5:49 PM  by LordIkon, version 69
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