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A primitive client-server loopback interface. We do not want to code everything then "add" networking later on. If we are going to support networking, it has to happen from step 0.
This would tie...
id# 4636 | Planned Release: QuickStart Engine v0.20 | Last Updated: Jul 30 at 9:42 PM
by bradleat
We need a splash screen to show before the main game window is shown.
id# 6118 | Planned Release: QuickStart Engine v0.20 | Last Updated: May 6 at 11:34 AM
by Sturm
We need a mechanism where the engine will query the system for needed resources, and if they are not found we need to fail gracefully.
id# 6023 | Planned Release: QuickStart Engine v0.20 | Last Updated: Apr 19 at 5:09 PM
by Sturm
Trying to run the QuickStart Engine 0.19 using a laptop with a Mobile Intel(R) 945 Express Chipset Family. Fails to run, with invalid configurations options
this.graphics.ApplyChanges...
id# 5563 | Planned Release: None | Last Updated: Apr 1 at 7:22 AM
by LordIkon
Create a preliminary implementation of the QuickStart physics interfaces using the JigLibX library as a back-end.
The PhysX back-end will be the "official" physics solution on Windows, but JigLibX...
id# 5029 | Planned Release: QuickStart Engine v0.20 | Last Updated: Mar 30 at 5:29 AM
by LordIkon
Well need physics that can work with shapes and meshes of different types, and easily be integrated into the Entity heirarchy without the user having to put much thought into it. This will likely r...
id# 3644 | Planned Release: QuickStart Engine v0.21 | Last Updated: Mar 18 at 9:14 PM
by Zenox
I need a way to be able to cast a ray through the physics world and have it return to me the type of object I hit, and the point of intersection.
This needs to work very efficiently (I should be a...
id# 5257 | Planned Release: QuickStart Engine v0.20 | Last Updated: Mar 13 at 3:12 AM
by LordIkon
We need a low and high poly model of such a creature, so I'll happily assign this task to me.
Probably an animation set, too. But not sure how to setup the rig and animations within the 3dsmax scen...
id# 5157 | Planned Release: None | Last Updated: Feb 19 at 6:49 PM
by Sturm
When trying to compare directories you get a:
File () not found.
Error, the error should instead state that comparing directories is not supported.
id# 5456 | Planned Release: QuickStart Engine v0.20 | Last Updated: Feb 19 at 6:23 AM
by Sturm
The Compact Framework on Xbox does not support the Activator.CreateInstance(Type, params object[] args) overload. The Configuration class should be reworked to accomodate this by using Activator.C...
id# 5218 | Planned Release: QuickStart Engine v0.19 | Last Updated: Feb 9 at 12:19 AM
by Sturm
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