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Discussions for Scurvy Media
Latest post:
Today
4:52 PM
2 Posts
First post: david4482 wrote: When I run any videos on the XBOX with scurvy media, even the small example video provided, the colours appear like they were encoded wrong (Vibrant strange colours show). Any ide...
Latest post: joelmartinez wrote: I'm going to check this out in more detail over the weekend. But I'll give a note that the color calibration of your display (ie. TV vs. Monitor) will have a huge impact ...
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Latest post:
May 2
1:59 PM
3 Posts
First post: Didac wrote: As I posted on anorher thread (http://www.codeplex.com/ScurvyMedia/Thread/View.aspx?ThreadId=22935) I'm trying the lib with a some v...
Latest post: joelmartinez wrote: you know what, I think I figured out what the problem is. Currently, the .avi file that you add to the project must be writable. Please check to see whether the file has the readonly fl...
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Latest post:
Apr 28
8:45 AM
2 Posts
First post: TheDNA wrote: I have a question. What are the requirements for the Avi to make it al work? I have tried it with a divx movie, but i got an error. Than i tried it with a converted avi movie...
Latest post: joelmartinez wrote: In theory, the only requirements are that you have the codec installed on your dev machine so that the content pipeline can decode the frame data. Also, currently, there's a known is...
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Latest post:
Apr 11
5:50 PM
2 Posts
First post: Didac wrote: Hi all, I'm trying the library with diferent avi videos, and getting two different exceptions at compile time. The first is: Error 1 Building c...
Latest post: joelmartinez wrote: Hi Didac, yes, this is currently a known issue playing videos of a certain size. It is due to the way that the content pipeline reads everything into a memory stream before writing it to...
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Latest post:
Nov 26 2007
6 Posts
First post: TheDNA wrote: Hi, I was searching the web for the solution to put video in xna. And i found this :) To bad there is no documentation or something. &#...
Latest post: joelmartinez wrote: thus far, any initialization errors I've seen have been related to codec issues. Try installing the cccp (combined community codec pack -- http://www.cccp-project.net...
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Latest post:
Nov 13 2007
9 Posts
First post: farfignugen44 wrote: Hello, I believe I set up everything to the specifications you have listed, but for some reason when I try to process an AVI video file, it throws the following except...
Latest post: joelmartinez wrote: I always just install the Combined Community Codec Pack on any computer I work with: http://www.cccp-project.net/
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Latest post:
Nov 2 2007
2 Posts
First post: daniel049 wrote: I've played a couple of videos and I noticed that the .xnb files generated by the ContentPipeline seems to contain all the uncompressed video frames (ie they are huge). &#...
Latest post: joelmartinez wrote: yes, you have noticed correctly. There is certainly a way to compress the frames. ONe of the next features I want to add is to encode them on disk with dxt1 compression, which is handle...
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Latest post:
Nov 1 2007
3 Posts
First post: daniel049 wrote: I've followed the instructions to play "ruby.avi" and it generated the above message after a couple of frames. If I comment out the call to vid.Update(), it stays stat...
Latest post: daniel049 wrote: That was the problem. I thought I had followed the instructions ;-|
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Latest post:
Oct 15 2007
4 Posts
First post: DrDeth wrote: Hi Joel, I've read through the XNA Creators Club forums where you discuss some of the fixes that you still have listed here in the Roadmap. Co...
Latest post: joelmartinez wrote: The first milestone will be a very simple sync mechanism that will require you to extract the audio separately and pass in a reference to the sound bank. The Video class will then start ...
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Latest post:
Oct 13 2007
2 Posts
First post: brain wrote: I'm having extremely long build times using Scurvy Media... I have just 1 avi file for processing (4,8mb)...
Latest post: joelmartinez wrote: Just as a frame of reference, can you tell me how long it takes? I know that I've used several videos that are about 15 and 20 mb, and while it's not the zippiest build, it&#...
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