Create a sample that shows users how to Render a video as a texture onto a 3D model. Snazzy screenshots should also be included for promotion of the library.
using dxt1 compression to store the frame data associated with a video will reduce hard drive space required to use videos.
Right now, the streaming video doesn't take into account the timed frame index that the base Video class calculates for you, it just plays the next frame every update. Thus, if the game's framerat...
-utility to extract .wav from a video file -user would then add the .wav to their xact project -in game, the video would interact with the xact libs to play/pause/stop the audio along with the video
input AVIs must be writable for the import process to work. This is despite the fact that the import process only reads and does not change any details on the AVI.
video should be multi threaded in order to improve performance
An exception is thrown with the message "The operation was aborted. You may not modify a resource that has been set on a device, or after it has been used within a tiling bracket."
Add xbox 360 project for scurvy media assembly and also sample project
Right now, the importer is designed to load everything into memory, then pass it on to the processor. This unfortunately precludes larger videos from being imported because of memory constraints. ...
this component would simply be a helper component that you could add your video(s) to so that it can call the update method for you instead of having to call it yourself. Perfect for those of us t...