1-10 of 14 < Previous Next >
Discussions for Sharp3D.Math Math Library
Latest post:
Aug 21 2007
1 Post
First post: stenio wrote: Hi, please have a look at the issue tracker. It would be a good thing to know if the issues posted are real issues or not, and the vote system is really a good and sim...
Jump to: First Post Tags: Developer Forum, Project Management Forum
Latest post:
Jul 23 2007
1 Post
First post: RSaint wrote: Hello, I was looking at the new sourcecode you've downloaded and I saw that you don't implement itemlists anymore. Is this part of the code cleaning p...
Jump to: First Post Tags: User Forum
Latest post:
Jul 20 2007
4 Posts
First post: legion80 wrote: What is the status of this project? Are improvements or bug fixes being made to the library?
Latest post: RSaint wrote: Hello Eran, Any guidelines for the next version? OpenGl integration maybe? I would like to help, even being a c# newbie. regar...
Jump to: First Post    |Latest Post Tags: Project Management Forum
Latest post:
Jul 17 2007
1 Post
First post: legion80 wrote: Is there no function that easily inverts a matrix?
Jump to: First Post Tags: Developer Forum
Latest post:
May 17 2007
1 Post
First post: tcreevan wrote: I think I found a mistake in two of the overloaded constructors of the Sharp3D.Math.Geometry3D.Plane object. Looks like the sign on the equation for _const is wrong. For a plane _const...
Jump to: First Post Tags: Developer Forum
Latest post:
Apr 7 2007
1 Post
First post: Jadzia wrote: In Matrix3F and Matrix4F.cs you have a possible typo For Matrix 4F this should look like: public override string ToString() &...
Jump to: First Post Tags: Developer Forum
Latest post:
Jan 25 2007
1 Post
First post: stenio wrote: Hello, First of all thank you for this beautiful library! I'm not sure if I'm using the library in the correct way, but with the following code I ...
Jump to: First Post Tags: User Forum
Latest post:
Nov 27 2006
1 Post
First post: Tegan wrote: Any chance there will be a .NET 2.0 version using generics? I would love to see something like _Vector3Base which takes a float or double then using a #if subclass _VectorBase to ...
Jump to: First Post Tags: User Forum
Latest post:
Oct 13 2006
2 Posts
First post: gaxer01 wrote: Hi all I have an error when I want to get the vertices with ComputeVertices, index out of range Mycode Dim v1 As New sharp3D.Ma...
Latest post: gaxer01 wrote: There was a little error in the computevertices function in the source code Index of the vertices is 0 to 7 I leave the author correct this ...
Jump to: First Post    |Latest Post Tags: User Forum
Latest post:
Sep 2 2006
1 Post
First post: FrozenCow wrote: I was wondering if it was a good idea to implement a polyhedron class in Sharp3D? Such a class could be of great use for physics-simulation. I've already stumb...
Jump to: First Post Tags: Developer Forum

Configure View

Sorted by Latest post
Search
Filter
(by tag)
All tags
Developer Forum
Project Management Forum
User Forum
1-10 of 14 < Previous 1 2 Next >
Updating...