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1 vote
closed

Engine:TimeManager

For saying: "Do this in 5 sec" it should properbly use a IAction interface or something, so the TimeManager calles the action when the time has gone by. I has also thinking on creating a ticket tim...

id# 1259 | Planned Release: None | Last Updated: Mar 27 at 7:28 PM  by Br4v0
1 vote
closed

Engine:InputManager

Should be based on actions, like InputManager.RegisterAction("Left",Keyboard.Left) there should also be an overload to that function so you can say: InputManager.RegisterAction("Shoot",Keyboard.Spa...

id# 1260 | Planned Release: None | Last Updated: Feb 20 at 7:04 PM  by Deldy
1 vote

Engine:Textmanager

Used for rendering text on the screen, such as FPS, polycount, and gametime, among other things

id# 1258 | Planned Release: None | Last Updated: Feb 18 at 4:28 PM  by brain
1 vote

Game:Scorekeeping

Code to keep track of player points. Implements TimeManager

id# 1268 | Planned Release: None | Last Updated: Feb 18 at 4:27 PM  by brain
1 vote
closed

Engine:EngineContext

A class that has refferences to every manager, and other resources we need. This is passed doing the creation of any manager, and on Init in any GameObject - this way we keep a complete OO way of d...

id# 1262 | Planned Release: None | Last Updated: Feb 16 at 8:33 AM  by Deldy
1 vote
fixed

Engine:ObjectManager

A manager that ensures that every game objects Draw and Update commands are called. GameObjects need to at least implement the IGameObject interface, there is also a abstract class called BasicGame...

id# 1261 | Planned Release: None | Last Updated: Feb 15 at 1:03 PM  by Deldy
1 vote

Design:Taxi

In charge of taxi design (could be multiple by time of project completion)

id# 1269 | Planned Release: None | Last Updated: Feb 14 at 7:01 PM  by Wingwarp
1 vote

Design:Texturing

In charge of texturing models.

id# 1274 | Planned Release: None | Last Updated: Feb 14 at 6:58 PM  by Wingwarp
2 votes

Engine:PhysicsManager

In control of the physics aspect of the engine.

id# 1266 | Planned Release: None | Last Updated: Feb 13 at 7:25 PM  by Wingwarp
1 vote

Game:A.I

In control of the artificial intelligence of the game, this might later be split into two categories, depending upon our needs.

id# 1265 | Planned Release: None | Last Updated: Feb 12 at 2:12 PM  by Br4v0

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