<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="http://www.codeplex.com/rss.xsl"?><rss version="2.0"><channel><title>.NET Unreal Tournament Bots</title><link>http://www.codeplex.com/UTBots/Project/ProjectRss.aspx</link><description>.NET Unreal Tournament Bots allows you to create AI players for Unreal Tournament &amp;#40;Classic&amp;#41; in C&amp;#35; or whichever .NET lanaguage you want. This project is free for all to download and contribute to it...</description><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/UTBots/Wiki/View.aspx?title=Home&amp;version=10</link><description>&lt;div class="wikidoc"&gt;
&lt;h1&gt;
Summary
&lt;/h1&gt; &lt;br /&gt;.NET Unreal Tournament Bots allows you to create AI players for Unreal Tournament (Classic) in C# or whichever .NET lanaguage you want. This project is free for all to download and contribute to it consists of the UT mutator (based on GameBots &lt;a href="http://www.planetunreal.com/GameBots" class="externalLink"&gt;http://www.planetunreal.com/GameBots&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;) which runs on the server and the C# code which connects to the server and provides an easy to use API for people who want to build a bot. &lt;br /&gt; &lt;br /&gt; &lt;br /&gt;&lt;h1&gt;
How It Works 
&lt;/h1&gt; &lt;br /&gt;&amp;quot;Under Construction...&amp;quot;&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;&lt;h1&gt;
The Code 
&lt;/h1&gt; &lt;br /&gt;The code is split up into a variety of different projects as it has been developed by a number of different of people each with their own approach these projects can be looked at as either server side, that is UT Script, and client side. All the projects are on CodePlex are client side and all are written in C# for .NET 2.0.&lt;br /&gt; &lt;br /&gt;&lt;h2&gt;
The Client (Client Side) 
&lt;/h2&gt;.NET Projects:&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;UTRemoteBot&lt;/li&gt;&lt;li&gt;UTRemoteBot2004&lt;/li&gt;
&lt;/ul&gt;These two projects represent they bulk of the client side, they don't create any bots or do anything. Instead they are designed to be class libraries from which users can extend to create bots that play the game. Basically they take the messages from the server and parse them into a game state they also take methods calls from the client and parse them to messages for the server.&lt;br /&gt; &lt;br /&gt;&lt;h2&gt;
The Tools (Client Side) 
&lt;/h2&gt;.NET Projects:&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Visualiser&lt;/li&gt;
&lt;/ul&gt;As building and debugging a bot can be difficult there needs to some tools that can make it easier. One of those is the Visualsier which was released along with the GameBots implementation and as such is mainly written by others (No one seems exactly who but we tried to add some comments for who we think created it) the version on CodePlex has been ported too .NET 2.0 and has been slightly refactored, but needs a major overhaul to make it truly thread safe (Volunteers?).&lt;br /&gt; &lt;br /&gt;&lt;h2&gt;
The Sample Project (Client Side) 
&lt;/h2&gt;.NET Projects:&lt;br /&gt;&lt;ul&gt;
&lt;li&gt;UTUserBot&lt;/li&gt;&lt;li&gt;UTUserBot2004&lt;/li&gt;
&lt;/ul&gt;These two projects are just examples of how someone should extend the bot and how they could create their own, basically this is what you get if you downloaded one of the Starter Kits.&lt;br /&gt; &lt;br /&gt;&lt;h2&gt;
The Server (Server Side) 
&lt;/h2&gt;As previously mentioned the server is in UT Script and is largely the same as the GameBot released with some &lt;i&gt;Access None&lt;/i&gt; (Read: Null Ref) exceptions cleaned up. As it was released by the folks over at GameBots as a GPL we can't upload it up here. If anyone is interested drop a note on the forum and we'll gladly share.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;&lt;h1&gt;
History 
&lt;/h1&gt; &lt;br /&gt;This project originally started life as a coding competition at the University of Hull, using the GameBots mutator and a new C# client, students set about creating bots to duke it out. As cool as it was, it was never intended to be a big thing so the code isn't that well documented and could probably stand a lot of refactoring. It's also a combination of a lot of peoples work, some of which we have lost the credit for, our apologies, as such when we say GameBots we may also refer to the nice people over at RIT.&lt;br /&gt;
&lt;/div&gt;</description><author>AndyS</author><pubDate>Fri, 18 Jan 2008 17:51:41 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20080118055141P</guid></item><item><title>NEW POST: UT versions?</title><link>http://www.codeplex.com/UTBots/Thread/View.aspx?ThreadId=547</link><description>&lt;div class="wikidoc"&gt;
Hi the UI remotebot starter kit links are broken. can you send the file in c# to nichel@usjesus.com andys &lt;br /&gt; &lt;br /&gt;thanks in advance&lt;br /&gt;
&lt;/div&gt;</description><author>nichel</author><pubDate>Wed, 09 Jan 2008 12:45:12 GMT</pubDate><guid isPermaLink="false">NEW POST: UT versions? 20080109124512P</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/Wiki/View.aspx?ProjectName=UTBots&amp;title=Home&amp;version=9</link><description>&lt;p&gt;
&lt;h1&gt;Summary&lt;/h1&gt;
&lt;/p&gt;
&lt;p&gt;
.NET Unreal Tournament Bots allows you to create AI players for Unreal Tournament (Classic) in C# or whichever .NET lanaguage you want. This project is free for all to download and contribute to it consists of the UT mutator (based on GameBots &lt;a href="http://www.planetunreal.com/GameBots"&gt;http://www.planetunreal.com/GameBots&lt;/a&gt;) which runs on the server and the C# code which connects to the server and provides an easy to use API for people who want to build a bot. &lt;br/&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;h1&gt;How It Works &lt;/h1&gt;
&lt;/p&gt;
&lt;p&gt;
"Under Construction..."&lt;br/&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;h1&gt;The Code &lt;/h1&gt;
&lt;/p&gt;
&lt;p&gt;
The code is split up into a variety of different projects as it has been developed by a number of different of people each with their own approach these projects can be looked at as either server side, that is UT Script, and client side. All the projects are on CodePlex are client side and all are written in C# for .NET 2.0.&lt;br/&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;h2&gt;The Client (Client Side) &lt;/h2&gt;
.NET Projects:&lt;br/&gt;
&lt;ul&gt;&lt;li&gt;UTRemoteBot&lt;/li&gt;
&lt;li&gt;UTRemoteBot2004&lt;/li&gt;
&lt;/ul&gt;These two projects represent they bulk of the client side, they don't create any bots or do anything. Instead they are designed to be class libraries from which users can extend to create bots that play the game. Basically they take the messages from the server and parse them into a game state they also take methods calls from the client and parse them to messages for the server.&lt;br/&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;h2&gt;The Tools (Client Side) &lt;/h2&gt;
.NET Projects:&lt;br/&gt;
&lt;ul&gt;&lt;li&gt;Visualiser&lt;/li&gt;
&lt;/ul&gt;As building and debugging a bot can be difficult there needs to some tools that can make it easier. One of those is the Visualsier which was released along with the GameBots implementation and as such is mainly written by others (No one seems exactly who but we tried to add some comments for who we think created it) the version on CodePlex has been ported too .NET 2.0 and has been slightly refactored, but needs a major overhaul to make it truly thread safe (Volunteers?).&lt;br/&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;h2&gt;The Sample Project (Client Side) &lt;/h2&gt;
.NET Projects:&lt;br/&gt;
&lt;ul&gt;&lt;li&gt;UTUserBot&lt;/li&gt;
&lt;li&gt;UTUserBot2004&lt;/li&gt;
&lt;/ul&gt;These two projects are just examples of how someone should extend the bot and how they could create their own, basically this is what you get if you downloaded one of the Starter Kits.&lt;br/&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;h2&gt;The Server (Server Side) &lt;/h2&gt;
As previously mentioned the server is in UT Script and is largely the same as the GameBot released with some &lt;i&gt;Access None&lt;/i&gt; (Read: Null Ref) exceptions cleaned up. As it was released by the folks over at GameBots as a GPL we can't upload it up here. If anyone is interested drop a note on the forum and we'll gladly share.&lt;br/&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;h1&gt;History &lt;/h1&gt;
&lt;/p&gt;
&lt;p&gt;
This project originally started life as a coding competition at the University of Hull, using the GameBots mutator and a new C# client, students set about creating bots to duke it out. As cool as it was, it was never intended to be a big thing so the code isn't that well documented and could probably stand a lot of refactoring. It's also a combination of a lot of peoples work, some of which we have lost the credit for, our apologies, as such when we say GameBots we may also refer to the nice people over at RIT.&lt;br/&gt;
&lt;br/&gt;
&lt;/p&gt;
</description><author>AndyS</author><pubDate>Mon, 28 Aug 2006 00:46:19 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20060828124619A</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/Wiki/View.aspx?ProjectName=UTBots&amp;title=Home&amp;version=8</link><description>&lt;p&gt;
&lt;h1&gt;Summary&lt;/h1&gt;
&lt;/p&gt;
&lt;p&gt;
.NET Unreal Tournament Bots allows you to create AI players for Unreal Tournament (Classic) in C# or whichever .NET lanaguage you want. This project is free for all to download and contribute to it consists of the UT mutator (based on GameBots &lt;a href="http://www.planetunreal.com/GameBots"&gt;http://www.planetunreal.com/GameBots&lt;/a&gt;) which runs on the server and the C# code which connects to the server and provides an easy to use API for people who want to build a bot. &lt;br/&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;h1&gt;How It Works &lt;/h1&gt;
&lt;/p&gt;
&lt;p&gt;
"Under Construction..."&lt;br/&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;h1&gt;The Code &lt;/h1&gt;
&lt;/p&gt;
&lt;p&gt;
The code is split up into a variety of different projects as it has been developed by a number of different of people each with their own approach these projects can be looked at as either server side, that is UT Script, and client side. All the projects are on CodePlex are client side and all are written in C# for .NET 2.0.&lt;br/&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;h2&gt;The Client (Client Side) &lt;/h2&gt;
.NET Projects:&lt;br/&gt;
&lt;ul&gt;&lt;li&gt;UTRemoteBot&lt;/li&gt;
&lt;li&gt;UTRemoteBot2004&lt;/li&gt;
&lt;/ul&gt;These two projects represent they bulk of the client side, they don't create any bots or do anything. Instead they are designed to be class libraries from which users can extend to create bots that play the game. Basically they take the messages from the server and parse them into a game state they also take methods calls from the client and parse them to messages for the server.&lt;br/&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;h2&gt;The Tools (Client Side) &lt;/h2&gt;
.NET Projects:&lt;br/&gt;
&lt;ul&gt;&lt;li&gt;Visualiser&lt;/li&gt;
&lt;/ul&gt;As building and debugging a bot can be difficult there needs to some tools that can make it easier. One of those is the Visualsier which was released along with the GameBots implementation and as such is mainly written by others (No one seems exactly who but we tried to add some comments for who we think created it) the version on CodePlex has been ported too .NET 2.0 and has been slightly refactored, but needs a major overhaul to make it truly thread safe (Volunteers?).&lt;br/&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;h2&gt;The Sample Project (Client Side) &lt;/h2&gt;
.NET Projects:&lt;br/&gt;
&lt;ul&gt;&lt;li&gt;UTUserBot&lt;/li&gt;
&lt;li&gt;UTUserBot2004&lt;/li&gt;
&lt;/ul&gt;These two projects are just examples of how someone should extend the bot and how they could create their own, basically this is what you get if you downloaded one of the Starter Kits.&lt;br/&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;h2&gt;The Server (Server Side) &lt;/h2&gt;
As previously mentioned the server is in UT Script and is largely the same as the GameBot released with some &lt;i&gt;Access None&lt;/i&gt; (Read: Null Ref) exceptions cleaned up. As it was released by the folks over at GameBots as a GPL we can't upload it up here. If anyone is interested drop a note on the forum and we'll gladly share.&lt;br/&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;h1&gt;History &lt;/h1&gt;
&lt;/p&gt;
&lt;p&gt;
This project originally started life as a coding competition at the University of Hull, using the GameBots mutator and a new C# client, students set about creating bots to duke it out. As cool as it was, it was never intended to be a big thing so the code isn't that well documented and could probably stand a lot of refactoring. It's also a combination of a lot of peoples work, some of which we have lost the credit for, our apologies, as such when we say GameBots we may also refer to the nice people over at RIT.chuckst&lt;br/&gt;
&lt;br/&gt;
&lt;/p&gt;
</description><author>AndyS</author><pubDate>Mon, 28 Aug 2006 00:45:18 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20060828124518A</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/Wiki/View.aspx?ProjectName=UTBots&amp;title=Home&amp;version=7</link><description>&lt;p&gt;
&lt;h1&gt;Summary !&lt;/h1&gt;
&lt;/p&gt;
&lt;p&gt;
.NET Unreal Tournament Bots allows you to create AI players for Unreal Tournament (Classic) in C# or whichever .NET lanaguage you want. This project is free for all to download and contribute to it consists of the UT mutator (based on GameBots &lt;a href="http://www.planetunreal.com/GameBots"&gt;http://www.planetunreal.com/GameBots&lt;/a&gt;) which runs on the server and the C# code which connects to the server and provides an easy to use API for people who want to build a bot. &lt;br/&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;h1&gt;How It Works !&lt;/h1&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;h1&gt;The Code !&lt;/h1&gt;
&lt;/p&gt;
&lt;p&gt;
The code is split up into a variety of different projects as it has been developed by a number of different of people each with their own approach these projects can be looked at as either server side, that is UT Script, and client side. All the projects are on CodePlex are client side and all are written in C# for .NET 2.0.&lt;br/&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;h2&gt;The Client (Client Side) !!&lt;/h2&gt;
.NET Projects:&lt;br/&gt;
&lt;ul&gt;&lt;li&gt;UTRemoteBot&lt;/li&gt;
&lt;li&gt;UTRemoteBot2004&lt;/li&gt;
&lt;/ul&gt;These two projects represent they bulk of the client side, they don't create any bots or do anything. Instead they are designed to be class libraries from which users can extend to create bots that play the game. Basically they take the messages from the server and parse them into a game state they also take methods calls from the client and parse them to messages for the server.&lt;br/&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;h2&gt;The Tools (Client Side) !!&lt;/h2&gt;
.NET Projects:&lt;br/&gt;
&lt;ul&gt;&lt;li&gt;Visualiser&lt;/li&gt;
&lt;/ul&gt;As building and debugging a bot can be difficult there needs to some tools that can make it easier. One of those is the Visualsier which was released along with the GameBots implementation and as such is mainly written by others (No one seems exactly who but we tried to add some comments for who we think created it) the version on CodePlex has been ported too .NET 2.0 and has been slightly refactored, but needs a major overhaul to make it truly thread safe (Volunteers?).&lt;br/&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;h2&gt;The Sample Project (Client Side) !!&lt;/h2&gt;
.NET Projects:&lt;br/&gt;
&lt;ul&gt;&lt;li&gt;UTUserBot&lt;/li&gt;
&lt;li&gt;UTUserBot2004&lt;/li&gt;
&lt;/ul&gt;These two projects are just examples of how someone should extend the bot and how they could create their own, basically this is what you get if you downloaded one of the Starter Kits.&lt;br/&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;h2&gt;The Server (Server Side) !!&lt;/h2&gt;
As previously mentioned the server is in UT Script and is largely the same as the GameBot released with some &lt;i&gt;Access None&lt;/i&gt; (Read: Null Ref) exceptions cleaned up. As it was released by the folks over at GameBots as a GPL we can't upload it up here. If anyone is interested drop a note on the forum and we'll gladly share.&lt;br/&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;h1&gt;History !&lt;/h1&gt;
&lt;/p&gt;
&lt;p&gt;
This project originally started life as a coding competition at the University of Hull, using the GameBots mutator and a new C# client, students set about creating bots to duke it out. As cool as it was, it was never intended to be a big thing so the code isn't that well documented and could probably stand a lot of refactoring. It's also a combination of a lot of peoples work, some of which we have lost the credit for, our apologies, as such when we say GameBots we may also refer to the nice people over at RIT.chuckst&lt;br/&gt;
&lt;br/&gt;
&lt;/p&gt;
</description><author>AndyS</author><pubDate>Mon, 28 Aug 2006 00:44:08 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20060828124408A</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/Wiki/View.aspx?ProjectName=UTBots&amp;title=Home&amp;version=6</link><description>&lt;p&gt;
!Summary!&lt;br/&gt;
&lt;/p&gt;
&lt;p&gt;
.NET Unreal Tournament Bots allows you to create AI players for Unreal Tournament (Classic) in C# or whichever .NET lanaguage you want. This project is free for all to download and contribute to it consists of the UT mutator (based on GameBots &lt;a href="http://www.planetunreal.com/GameBots"&gt;http://www.planetunreal.com/GameBots&lt;/a&gt;) which runs on the server and the C# code which connects to the server and provides an easy to use API for people who want to build a bot. &lt;br/&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;p&gt;
!How It Works!&lt;br/&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;p&gt;
!The Code!&lt;br/&gt;
&lt;/p&gt;
&lt;p&gt;
The code is split up into a variety of different projects as it has been developed by a number of different of people each with their own approach these projects can be looked at as either server side, that is UT Script, and client side. All the projects are on CodePlex are client side and all are written in C# for .NET 2.0.&lt;br/&gt;
&lt;/p&gt;
&lt;p&gt;
!!The Client (Client Side)!!&lt;br/&gt;
.NET Projects:&lt;br/&gt;
&lt;ul&gt;&lt;li&gt;UTRemoteBot&lt;/li&gt;
&lt;li&gt;UTRemoteBot2004&lt;/li&gt;
&lt;/ul&gt;These two projects represent they bulk of the client side, they don't create any bots or do anything. Instead they are designed to be class libraries from which users can extend to create bots that play the game. Basically they take the messages from the server and parse them into a game state they also take methods calls from the client and parse them to messages for the server.&lt;br/&gt;
&lt;/p&gt;
&lt;p&gt;
!!The Tools (Client Side)!!&lt;br/&gt;
.NET Projects:&lt;br/&gt;
&lt;ul&gt;&lt;li&gt;Visualiser&lt;/li&gt;
&lt;/ul&gt;As building and debugging a bot can be difficult there needs to some tools that can make it easier. One of those is the Visualsier which was released along with the GameBots implementation and as such is mainly written by others (No one seems exactly who but we tried to add some comments for who we think created it) the version on CodePlex has been ported too .NET 2.0 and has been slightly refactored, but needs a major overhaul to make it truly thread safe (Volunteers?).&lt;br/&gt;
&lt;/p&gt;
&lt;p&gt;
!!The Sample Project (Client Side)!!&lt;br/&gt;
.NET Projects:&lt;br/&gt;
&lt;ul&gt;&lt;li&gt;UTUserBot&lt;/li&gt;
&lt;li&gt;UTUserBot2004&lt;/li&gt;
&lt;/ul&gt;These two projects are just examples of how someone should extend the bot and how they could create their own, basically this is what you get if you downloaded one of the Starter Kits.&lt;br/&gt;
&lt;/p&gt;
&lt;p&gt;
!!The Server (Server Side)!!&lt;br/&gt;
As previously mentioned the server is in UT Script and is largely the same as the GameBot released with some &lt;i&gt;Access None&lt;/i&gt; (Read: Null Ref) exceptions cleaned up. As it was released by the folks over at GameBots as a GPL we can't upload it up here. If anyone is interested drop a note on the forum and we'll gladly share.&lt;br/&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;p&gt;
!History!&lt;br/&gt;
&lt;/p&gt;
&lt;p&gt;
This project originally started life as a coding competition at the University of Hull, using the GameBots mutator and a new C# client, students set about creating bots to duke it out. As cool as it was, it was never intended to be a big thing so the code isn't that well documented and could probably stand a lot of refactoring. It's also a combination of a lot of peoples work, some of which we have lost the credit for, our apologies, as such when we say GameBots we may also refer to the nice people over at RIT.chuckst&lt;br/&gt;
&lt;br/&gt;
&lt;/p&gt;
</description><author>AndyS</author><pubDate>Mon, 28 Aug 2006 00:42:37 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20060828124237A</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/Wiki/View.aspx?ProjectName=UTBots&amp;title=Home&amp;version=5</link><description>&lt;p&gt;
.NET Unreal Tournament Bots allows you to create AI players for Unreal Tournament (Classic) in C# or whichever .NET lanaguage you want. This project is free for all to download and contribute to it consists of the UT mutator (based on GameBots &lt;a href="http://www.planetunreal.com/GameBots"&gt;http://www.planetunreal.com/GameBots&lt;/a&gt;) which runs on the server and the C# code which connects to the server and provides an easy to use API for people who want to build a bot. &lt;br/&gt;
&lt;/p&gt;
&lt;p&gt;
Additional Comments: At the moment the code base is not paticularly well commented so apologies in advance, but we welcome any one to contribute!&lt;br/&gt;
&lt;br/&gt;
&lt;/p&gt;
</description><author>AndyS</author><pubDate>Sun, 27 Aug 2006 16:23:33 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20060827042333P</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/Wiki/View.aspx?ProjectName=UTBots&amp;title=Home&amp;version=4</link><description>&lt;p&gt;
.NET Unreal Tournament Bots allows you to create AI players for Unreal Tournament (Classic) in C# or whichever .NET lanaguage you want. This project is free for all to download and contribute to it consists of the UT mutator (based on GameBots &lt;a href="http://www.planetunreal.com/GameBots"&gt;http://www.planetunreal.com/GameBots&lt;/a&gt;) which runs on the server and the C# code which connects to the server and provides an easy to use API for people who want to build a bot. &lt;br/&gt;
&lt;/p&gt;
&lt;p&gt;
Additional Comments: At the moment the code base is not paticularly well commented so apologies in advance, but we welcome any one to contribute!&lt;br/&gt;
&lt;br/&gt;
&lt;/p&gt;
</description><author>AndyS</author><pubDate>Sun, 27 Aug 2006 16:23:23 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20060827042323P</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/Wiki/View.aspx?ProjectName=UTBots&amp;title=Home&amp;version=3</link><description>&lt;p&gt;
.NET Unreal Tournament Bots allows you to create AI players for Unreal Tournament (Classic) in C# or whichever .NET lanaguage you want. This project is free for all to download and contribute to it consists of the UT mutator (based on GameBots &lt;a href="http://www.planetunreal.com/GameBots"&gt;http://www.planetunreal.com/GameBots&lt;/a&gt; which runs on the server and the C# code which connects to the server and provides an easy to use API for people who want to build a bot. &lt;br/&gt;
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Additional Comments: At the moment the code base is not paticularly well commented so apologies in advance, but we welcome any one to contribute!&lt;br/&gt;
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</description><author>AndyS</author><pubDate>Sun, 27 Aug 2006 16:23:13 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20060827042313P</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/Wiki/View.aspx?ProjectName=UTBots&amp;title=Home&amp;version=2</link><description>&lt;p&gt;
.NET Unreal Tournament Bots allows you to create AI players for Unreal Tournament (Classic) in C# or whichever .NET lanaguage you want. This project is free for all to download and contribute to it consists of the UT mutator which runs on the server and the C# code which connects to the server and provides an easy to use API for people who want to build a bot. &lt;br/&gt;
&lt;/p&gt;
&lt;p&gt;
Additional Comments: At the moment the code base is not paticularly well commented so apologies in advance, but we welcome any one to contribute!&lt;br/&gt;
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This project is inspired by Java Game Bots for which we thought it be great to bring it to the .NET platform and improve on the server side of the project..&lt;br/&gt;
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</description><author>AndyS</author><pubDate>Sun, 27 Aug 2006 16:22:05 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20060827042205P</guid></item><item><title>User Forum: RE: UT versions?</title><link>http://www.codeplex.com/Project/DisplayThread.aspx?ProjectName=UTBots&amp;ForumId=192&amp;ThreadId=547</link><description>In alll probablity it would work with other versions of UT other than v436, we just haven't tested it on anything else.</description><author>AndyS</author><pubDate>Sun, 27 Aug 2006 16:20:10 GMT</pubDate><guid isPermaLink="false">User Forum: RE: UT versions? 20060827042010P</guid></item><item><title>User Forum: RE: UT versions?</title><link>http://www.codeplex.com/Project/DisplayThread.aspx?ProjectName=UTBots&amp;ForumId=192&amp;ThreadId=547</link><description>At the moment it only works with UT Game of The Year (v436).

The server side mutator is GPL'ed as we modified the version from http://www.planetunreal.com/gamebots/ our version can be found at http://www.net.dcs.hull.ac.uk/UTBot/Files/UT%20RemoteBots%20-%20Mutator.zip along with some instructions on how to set it up. 

There are other versions in the pipeline.</description><author>AndyS</author><pubDate>Sun, 27 Aug 2006 16:19:14 GMT</pubDate><guid isPermaLink="false">User Forum: RE: UT versions? 20060827041914P</guid></item><item><title>User Forum: UT versions?</title><link>http://www.codeplex.com/Project/DisplayThread.aspx?ProjectName=UTBots&amp;ForumId=192&amp;ThreadId=547</link><description>Hi,  which version(s) of UT does this work with?

Thanks,
josteos</description><author>josteos</author><pubDate>Sat, 29 Jul 2006 22:15:39 GMT</pubDate><guid isPermaLink="false">User Forum: UT versions? 20060729101539P</guid></item></channel></rss>