Project Description
Project to convert the Managed Bullet Physics library to use WPF instead of XNA.
This project is based on code from the Managed Bullet Physics Library (xnadevru). All files exist and the demo runs, but there is a bug still to be nailed...
The demo shows some spheres and some static 'ground'. One sphere is dropped onto another and should bounce off it, then off another sphere before landing and rolling along the ground. Unfortunately there's a bug somewhere in the angular velocity calculation (that's a guess btw), causing the sphere to spin in the wrong direction after a collision. There's a temporary hack right now which makes most things "look" right, but obviously we need a proper solution...
Once this bug gets fixed we can start on the really cool stuff :o)