<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="http://www.codeplex.com/rss.xsl"?><rss version="2.0"><channel><title>Bitmap Font Maker Utility Plus</title><link>http://www.codeplex.com/XNABMPFontMakerPlus/Project/ProjectRss.aspx</link><description>The Bitmap Font Maker Utility for Game Studio Express programs with added features.</description><item><title>NEW POST: Font Color</title><link>http://www.codeplex.com/XNABMPFontMakerPlus/Thread/View.aspx?ThreadId=9956</link><description>&lt;div class="wikidoc"&gt;
I didn't add a way to set the font color since if the font is white you can tint it in the app you use it in. That way it can be any color you want. If it exports the font in a color other than white then it will always be displayed in that color.&lt;br /&gt; &lt;br /&gt;Draw String wants the color as the last parameter anyways so just tell it there what color to draw it.&lt;br /&gt;
&lt;/div&gt;</description><author>PatrickB3</author><pubDate>Mon, 18 Jun 2007 21:33:13 GMT</pubDate><guid isPermaLink="false">NEW POST: Font Color 20070618093313P</guid></item><item><title>NEW POST: Font Color</title><link>http://www.codeplex.com/XNABMPFontMakerPlus/Thread/View.aspx?ThreadId=9956</link><description>&lt;div class="wikidoc"&gt;
Any chance you could add to the program a way to set the font color?&lt;br /&gt;
&lt;/div&gt;</description><author>jjxtra</author><pubDate>Mon, 07 May 2007 17:55:14 GMT</pubDate><guid isPermaLink="false">NEW POST: Font Color 20070507055514P</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/XNABMPFontMakerPlus/Wiki/View.aspx?title=Home&amp;version=5</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;The Bitmap Font Maker Utility for Game Studio Express programs with added features.
&lt;br /&gt; &lt;br /&gt;This is the new Utility Microsoft released to make the bitmap files needed for text drawing. I really haven't found a graphic program yet that can open correctly the ones this makes preserving the alpha channel. So I added the capabilities I needed to it.&lt;br /&gt; &lt;br /&gt;With this version you can add outlining and drop shadows to the font. &lt;br /&gt; &lt;br /&gt;&lt;h2&gt;
Outlining
&lt;/h2&gt;Select the font just like you would with the Microsoft version. Then if you want it outlined, set the outline size to the size in pixels to draw the outline. Note that this will make the font larger as it is outlined outside the characters. You can also select the color it will outline in by clicking on the color. The color chooser will open, select a color and close the color chooser.&lt;br /&gt; &lt;br /&gt;&lt;h2&gt;
Shadowing
&lt;/h2&gt;If you want a drop shadow set the Offset to the amount in pixels you want the shadow offset from the original text. For example a value of 2 will draw a shadow 2 pixels down and two pixels right. You can select the color the same way as you do for outlining. You can also set the alpha amount. This determines how translucent the shadow will be. Values can range from 0 to 255 with 0 being invisible to 255 being completely solid.&lt;br /&gt; &lt;br /&gt;&lt;h2&gt;
Export
&lt;/h2&gt;Export the bitmap and then use it in your game just like the Microsoft version. If you use Shadowing and/or Outlining you will want to change the spacing of the SpriteFont object after loading the font to make up for the extra space the shadow and/or outline take. Just subtract from the spacing whichever is higher, the offset for the shadow or the outling size. &lt;br /&gt; &lt;br /&gt;This is the first version. I may add additional feature later if I find I need and/or want any. Have fun;)&lt;br /&gt; &lt;br /&gt;&lt;h1&gt;
License
&lt;/h1&gt;Do with it as you wish but obey Microsofts License for their code. It doesn't contain any rocket science.&lt;br /&gt;
&lt;/div&gt;</description><author>PatrickB3</author><pubDate>Fri, 27 Apr 2007 22:12:13 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20070427101213P</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/XNABMPFontMakerPlus/Wiki/View.aspx?title=Home&amp;version=4</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;The Bitmap Font Maker Utility for Game Studio Express programs with added features.
&lt;br /&gt; &lt;br /&gt;This is the new Utility Microsoft released to make the bitmap files needed for text drawing. I really haven't found a graphic program yet that can open correctly the ones this makes preserving the alpha channel. So I added the capabilities I needed to it.&lt;br /&gt; &lt;br /&gt;With this version you can add outlining and drop shadows to the font. &lt;br /&gt; &lt;br /&gt;&lt;h2&gt;
Outlining
&lt;/h2&gt;Select the font just like you would with the Microsoft version. Then if you want it outlined, set the outline size to the size in pixels to draw the outline. Note that this will make the font larger as it is outlined outside the characters. You can also select the color it will outline in by clicking on the color. The color chooser will open, select a color and close the color chooser.&lt;br /&gt; &lt;br /&gt;&lt;h2&gt;
Shadowing
&lt;/h2&gt;If you want a drop shadow set the Offset to the amount in pixels you want the shadow offset from the original text. For example a value of 2 will draw a shadow 2 pixels down and two pixels right. You can select the color the same way as you do for outlining. You can also set the alpha amount. This determines how translucent the shadow will be. Values can range from 0 to 255 with 0 being invisible to 255 being completely solid.&lt;br /&gt; &lt;br /&gt;&lt;h2&gt;
Export
&lt;/h2&gt;Export the bitmap and then use it in your game just like the Microsoft version. &lt;br /&gt; &lt;br /&gt;This is the first version. I may add additional feature later if I find I need and/or want any. Have fun;)&lt;br /&gt; &lt;br /&gt;&lt;h1&gt;
License
&lt;/h1&gt;Do with it as you wish but obey Microsofts License for their code. It doesn't contain any rocket science.&lt;br /&gt;
&lt;/div&gt;</description><author>PatrickB3</author><pubDate>Fri, 27 Apr 2007 21:38:03 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20070427093803P</guid></item><item><title>CREATED RELEASE: Version 1.0 (Apr 27, 2007)</title><link>http://www.codeplex.com/XNABMPFontMakerPlus/Release/ProjectReleases.aspx?ReleaseId=3808</link><description>Bitmap Font Utility with outlining and shadowing.</description><author></author><pubDate>Fri, 27 Apr 2007 21:35:43 GMT</pubDate><guid isPermaLink="false">CREATED RELEASE: Version 1.0 (Apr 27, 2007) 20070427093543P</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/XNABMPFontMakerPlus/Wiki/View.aspx?title=Home&amp;version=3</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;The Bitmap Font Maker Utility for Game Studio Express programs with added features.
&lt;br /&gt; &lt;br /&gt;This is the new Utility Microsoft released to make the bitmap files needed for text drawing. I really haven't found a graphic program yet that can open correctly the ones this makes preserving the alpha channel. So I added the capabilities I needed to it.&lt;br /&gt; &lt;br /&gt;With this version you can add outlining and drop shadows to the font. &lt;br /&gt; &lt;br /&gt;&lt;h2&gt;
Outlining
&lt;/h2&gt;Select the font just like you would with the Microsoft version. Then if you want it outlined, set the outline size to the size in pixels to draw the outline. Note that this will make the font larger as it is outlined outside the characters. You can also select the color it will outline in by clicking on the color. The color chooser will open, select a color and close the color chooser.&lt;br /&gt; &lt;br /&gt;&lt;h2&gt;
Shadowing
&lt;/h2&gt;If you want a drop shadow set the Offset to the amount in pixels you want the shadow offset from the original text. For example a value of 2 will draw a shadow 2 pixels down and two pixels right. You can select the color the same way as you do for outlining. You can also set the alpha amount. This determines how translucent the shadow will be. Values can range from 0 to 255 with 0 being invisible to 255 being completely solid.&lt;br /&gt; &lt;br /&gt;&lt;h2&gt;
Export
&lt;/h2&gt;Export the bitmap and then use it in your game just like the Microsoft version. &lt;br /&gt; &lt;br /&gt;This is the first version. I may add additional feature later if I find I need and/or want any. Have fun;)&lt;br /&gt;
&lt;/div&gt;</description><author>PatrickB3</author><pubDate>Fri, 27 Apr 2007 21:30:28 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20070427093028P</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/XNABMPFontMakerPlus/Wiki/View.aspx?title=Home&amp;version=2</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;The Bitmap Font Maker Utility for Game Studio Express programs with added features.
&lt;br /&gt; &lt;br /&gt; &lt;br /&gt;
&lt;/div&gt;</description><author>PatrickB3</author><pubDate>Fri, 27 Apr 2007 21:20:34 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20070427092034P</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/XNABMPFontMakerPlus/SourceControl/ListDownloadableCommits.aspx</link><description>Created Project</description><author>PatrickB3</author><pubDate>Fri, 27 Apr 2007 21:17:36 GMT</pubDate><guid isPermaLink="false">Source code checked in 20070427091736P</guid></item></channel></rss>