<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="http://www.codeplex.com/rss.xsl"?><rss version="2.0"><channel><title>XNA RogueLike</title><link>http://www.codeplex.com/XNARoguelike/Project/ProjectRss.aspx</link><description>The XNA Roguelike project is an attempt to develop a roguelike in C&amp;#35; using the Microsoft XNA framework.</description><item><title>UPDATED RELEASE: XNA Roguelike v0.1 (May 17, 2008)</title><link>http://www.codeplex.com/XNARoguelike/Release/ProjectReleases.aspx?ReleaseId=13500</link><description>This is the initial release of my XNA Roguelike project.&lt;br /&gt;&lt;br /&gt;This release contains&amp;#58;&lt;br /&gt;&amp;#42; Basic dungeon generation&lt;br /&gt;&amp;#42; Dungeon prefabs&lt;br /&gt;&amp;#42; Fov using shadow casting&lt;br /&gt;&amp;#42; Coloured lighting using shadow casting&lt;br /&gt;&amp;#42; A&amp;#42; pathfinding used in dungeon exploration&lt;br /&gt;&lt;br /&gt;Dependencies&amp;#58;&lt;br /&gt;&amp;#42; DirectX 9c&lt;br /&gt;&amp;#42; .NET 3.5&lt;br /&gt;&amp;#42; XNA 3 CTP</description><author></author><pubDate>Sat, 17 May 2008 11:44:26 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: XNA Roguelike v0.1 (May 17, 2008) 20080517114426A</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/XNARoguelike/Wiki/View.aspx?title=Home&amp;version=3</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;The XNA Roguelike project is an attempt to develop a roguelike in C&amp;#35; using the Microsoft XNA framework.&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt; &lt;br /&gt;You can read more about the development progress on my blog at &lt;a href="http://dirkkok.wordpress.com" class="externalLink"&gt;http://dirkkok.wordpress.com&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt; &lt;br /&gt;The current development roadmap is as follows:&lt;br /&gt; &lt;br /&gt;&lt;ul&gt;
&lt;li&gt;Monster AI&lt;/li&gt;&lt;ul&gt;
&lt;li&gt;Wandering AI&lt;/li&gt;&lt;li&gt;Guardian AI&lt;/li&gt;&lt;li&gt;Sleeping AI&lt;/li&gt;
&lt;/ul&gt;&lt;li&gt;Mini map&lt;/li&gt;&lt;li&gt;Custom keyboard input&lt;/li&gt;&lt;li&gt;Mouse support&lt;/li&gt;&lt;li&gt;Window and menu support&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;</description><author>Paladin_za</author><pubDate>Sat, 17 May 2008 10:51:47 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20080517105147A</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/XNARoguelike/Wiki/View.aspx?title=Home&amp;version=2</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;The XNA Roguelike project is an attempt to develop a roguelike in C&amp;#35; using the Microsoft XNA framework.&lt;br /&gt;&lt;br /&gt;You can read more about the development progress on my blog at http&amp;#58;&amp;#47;&amp;#47;dirkkok.wordpress.com
&lt;br /&gt;
&lt;/div&gt;</description><author>Paladin_za</author><pubDate>Sat, 17 May 2008 10:48:02 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20080517104802A</guid></item><item><title>CREATED RELEASE: XNA Roguelike v0.1 (May 17, 2008)</title><link>http://www.codeplex.com/XNARogueLike/Release/ProjectReleases.aspx?ReleaseId=13500</link><description>This is the initial release of my XNA Roguelike project.&lt;br /&gt;&lt;br /&gt;This release contains&amp;#58;&lt;br /&gt;&amp;#42; Basic dungeon generation&lt;br /&gt;&amp;#42; Dungeon prefabs&lt;br /&gt;&amp;#42; Fov using shadow casting&lt;br /&gt;&amp;#42; Coloured lighting using shadow casting&lt;br /&gt;&amp;#42; A&amp;#42; pathfinding used in dungeon exploration&lt;br /&gt;&lt;br /&gt;Dependencies&amp;#58;&lt;br /&gt;&amp;#42; DirectX 9c&lt;br /&gt;&amp;#42; .NET 3.5&lt;br /&gt;&amp;#42; XNA 3 CTP</description><author></author><pubDate>Sat, 17 May 2008 10:42:06 GMT</pubDate><guid isPermaLink="false">CREATED RELEASE: XNA Roguelike v0.1 (May 17, 2008) 20080517104206A</guid></item></channel></rss>