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1.0.2.0 Beta

 Downloads & Files



Example Content Files for Tutorial Wikis
example, 420K, uploaded Apr 2 2007  - 3465 downloads
Source Code MeshSplitter.cs
source code, 11K, uploaded Apr 2 2007  - 1763 downloads
Application DLLs for Windows and Xbox360
application, 79K, uploaded Apr 2 2007  - 3828 downloads
Documentation Changelog
documentation, 2K, uploaded Apr 2 2007  - 835 downloads

Release Notes

The wonderful model that will be used in the examples for this release was made by Psionic (http://www.psionic3d.co.uk), and he was kind enough to let me use it. This is the beta build. That means it has all the functionality I plan on adding, and all that separates it from the final release is the test of time.


The MeshSplitter.cs file, in case your wondering, splits the meshes in a model up to account for a maximum number of bones in a matrix palette. It works, but is not optimized.

To use it, add the source to your project and in your model processor, add this code before you do any processing:

ModelSplitter splitter = new ModelSplitter(input, 50);
bool neededSplitting = splitter.Split();

Split returns true if any meshes in the model needed to be split up.

Not all the tutorials will work until they are updated.
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