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Project Name: animationcomponents
Server URL: https://tfs01.codeplex.com

Recent Check-Ins

1-10 of 99Change Sets < Previous 1 2 3 4 5 6 7 8 9 10 Next >
Change Set Download / Browse Date Comment By Downloads
21498 Apr 24 2007  at
3:54 AM
- Default AnimationProcessor now accounts for floating point errors / TimeSpan estimation in default XNA importers and makes sure that the duration of an animation is equal to the highest time value in all channels. This shouldn't noticably affect the vast majority of animations.
- Default AnimationProcessor now accounts for the time estimation error during interpolation (equal to animation duration % (1 / time per frame at 60 fps). This will only noticably change animations that are slowed down by a large amount using InterpolationController.
dastle 2664
21420 Apr 22 2007  at
1:09 AM
- Removed lines that passed vertex buffer/index buffer data to runtime that were accidentally left in from debugging on the last checkin. Could cause some runtime exceptions. dastle 63
21212 Apr 15 2007  at
5:30 PM
- Fixed draw code since last checkin to work with ModelMeshParts with 0 verts/primitives
- Add InterpolationMethod.None to InterpolationController and InterpolationMethod as a public property
dastle 73
21170 Apr 13 2007  at
8:49 PM
- Fixed some incorrect file comment info (copyright dates/names)
- ModelAnimator now stores a local reference to effects for a slight boost in efficiency and protection if effects on the model are changed
- Added EffectInstancedAnimator, which is a subclass of ModelAnimator that uses effect instancing by using effects cloned from the model.
dastle 27
21163 Apr 13 2007  at
5:45 PM
- Fixed Xbox360 project to include the new files
- Added a warning message when an animation with an extremely small duration is encountered that asks to add AnimTicksPerSecond to the .X file
dastle 11
21129 Apr 13 2007  at
12:39 AM
- Refactored IAnimationController to require far less methods for implementation
- Added MultiBlendController, an implementation of IAnimationController that blends an arbitrary number of other animation controllers together using weighted matrix sum blending.
- Added InterpolationController, an implementation of IAnimationController that performs interpolation during run time.
dastle 29
21058 Apr 11 2007  at
11:24 PM
- Corrected GetRuntimeType for AnimationWriter. Shouldn't make any difference but a good
safety check.
- Fixed X File importer to read spaces in file path strings
- Fixed issue in which interpolation between identical matrices during animation blending
caused undesirable transforms
dastle 32
20660 Apr 2 2007  at
10:27 AM
- If model meshes have too many bones, they are now split up into smaller parts. dastle 134
20657 Apr 2 2007  at
5:42 AM
- Fixed typo with newly added Visualization namespace
- Fixed cube vertex indices so that they are counter clockwise culled
dastle 21
20656 Apr 2 2007  at
5:30 AM
- Created a new Content folder for Windows and Xbox360 projects, and moved appropriate files into it
- Added CubeComponent class as a visualization to help visualize bone transforms and bounding boxes.
- Added IAttachable interface, which allows users to attach objects to a bone through the
AttachableBones property of ModelAnimator. CubeComponent implements IAttachable.
dastle 30
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