Accelerometer + RevoluteJoint + ApplyForce

first post: DoryDory wrote: I've been working on a game prototype that uses Farseer engine an...

Getting information which side of an rectange(body) collides!

first post: Michixxx wrote: Hi! I need the information which side of my rectangle collides! Ho...

latest post: Michixxx wrote: Great! Thanks. I am a beginnner and so its difficult to follow, alt...

Rockets

first post: StormCom wrote: Working on a game at the moment in which a rocket attached to a car...

latest post: StormCom wrote: the main point of this post was to ask why the hell there isnt a fu...

Farseer with the Sony PlayStation Suite SDK

first post: Serapth wrote: Hello all, I was looking around for a physics engine that would ...

Overlapping Objects Creates Lag

first post: freeqaz wrote: Hey guys, so I've been working on an MMO that uses Farseer for abou...

latest post: jerrysb wrote: You need to cast the userdata to a class, no way around that. Or in...

Dynamic Tile Map

first post: TrevorSundberg wrote: Hi there, I was wondering if Farseer had any collision primitives a...

Collision Between/ Optimisation of Static Objects

first post: danthat wrote: My game tiles are made of Static Objects. I'm interested to find o...

latest post: danthat wrote: Awesome, ta :)

Explosion.cs crash on MaxShapes Array

first post: danthat wrote: I'm getting a crash if Explosion.cs has more than MaxShapes in its...

latest post: danthat wrote: Yeah, limiting it is exactly what I did in the end. Was waiting to ...

Hacking sample7 ragdoll, to follow body but not collide with it

first post: shathoma wrote: I want the ragdoll sample to have the ragdoll follow a body. A bo...

latest post: Pnikosis wrote: Collision categories should solve you the problem. Collision groups...

Sprites and Debug View Alignment (Resolved)

first post: twick wrote: Hi guys, I'm building a 2D sidescrolling platformer with Farseer...

latest post: twick wrote: I managed to fix this! The position was slightly wrong when dividin...