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Latest post:
Jan 9
8:40 AM
3 posts

SegmentIntersect collision angle

First post: furrie wrote: I'm doing a segmentIntersect, now I want to know the angle at which the angle took place.
Latest post: furrie wrote: Hi, tanks for the response, but it wasn't needed any more (the thread was created over a year ago)
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Latest post:
Jan 8
5:59 AM
8 posts

Ray<->Heightfield Collision

First post: LordIkon wrote: Is there an algorithm built-in to do efficient/fast collision checks between rays and heightfields? Just curious.
Latest post: lordikon wrote: LordIkon wrote: Ok, next question. If I create a ray, and pass it to JigLibX, is there a feature where it would return to me ...
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Latest post:
May 23 2011
8:37 AM
4 posts

JigLibX on Windows Phone 7

First post: Cygon wrote: Are there any plans porting JigLibX to Windows Phone 7?I gave the current JigLibX release (0.3.1 beta) a try and started provid...
Latest post: Cygon wrote: For your utmost convenience, here's the link: Port to XNA 4.0 and Windows Phone 7. There also appears to be an XNA 4.0 port in ...
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Latest post:
Jul 12 2010
7:59 PM
10 posts

question about touching objects

First post: 00se7en wrote: If I create two immovable box objects that are touching flush against one another, and a sphere object rolls across, the sphere...
Latest post: guitargice wrote: Did this issue ever get resolved? I have noticed that the issue does not manifest on larger objects, perhaps this is why only f...
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Latest post:
Jul 8 2010
1:43 PM
9 posts

Make Z-axis not used?

First post: Zenox wrote: I'm building an sidescrolling game but with 3D models/graphics/maps to create depth. Therefore I want positions and rotation to...
Latest post: davidc14 wrote: This is how I did it, I implemented this code into my character's body class.Vector3 zPosLock = Position;zPosLock.Z = 0.0f;Posi...
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Latest post:
Mar 7 2010
9:01 PM
10 posts

Box-Sphere Collision

First post: Tw1ster wrote: Hi, I realise this has been mentioned before but the fix that was posted seem to work for only Box-Mesh collisions. Basic...
Latest post: SZCZUR wrote: i found that is connected with colision direction detection:i replaced(file:SphereBox.cs ln: ~73) if (oldDist < ...
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Latest post:
Dec 2 2009
2:15 PM
1 post

Vehicle on Network

First post: MateAndor wrote: Hi, i'm Andor Mate! I have a question with jiglib vehicle. I create networking (Server-Client and i use UDP), but i dont kno...
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Latest post:
Nov 23 2009
7:32 PM
8 posts

Problems with the car wheels and TriangleMeshObject

First post: e66n06 wrote: Hello, I've just started playing around with this library and one of the first things I tried was to remove the heightmap and u...
Latest post: gazwik wrote: http://jiglibx.wikidot.com/http://jiglibx.wikidot.com/forum:start
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Latest post:
Oct 29 2009
6:53 PM
4 posts

Sphere / Plane Collision

First post: Tw1ster wrote: Anyone had any experience with sphere/plane collision ? I'm having a bit of an issue when I have a plane that is not horizon...
Latest post: nunocm wrote: Hello.I'm doing a ball-platformer and this is a really big issue. Has anyone ever found a way to solve this?Thanks.EDIT\ Sorry,...
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Latest post:
Oct 28 2009
6:58 AM
2 posts

Strange error in TriangleMeshObject

First post: Domino66 wrote: Hi, first i really want to tell you thanks for bringing such a usefull physics librairy to the xna community, this has really h...
Latest post: lordikon wrote: I'm getting this same error, anyone ever figure out how to fix this?
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