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Latest post:
Apr 7 2011
9:25 PM
2 posts

bulletx for xna4.0?

First post: ozzk wrote: someone know if are working for this xna version?
Latest post: anthrax11 wrote: Probably not. Try this one though: http://code.google.com/p/bullet-xna/
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Latest post:
Jan 17 2010
5:55 PM
2 posts

BulletX Dynamics Bugs????

First post: Planetfall wrote: If I drop a small box (restitution=1.0) on a large static box (restitution=1.0) (ground) the box sticks to the ground and does ...
Latest post: Planetfall wrote: I Notice a long pause at initial impact. This may be related to the problem.
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Latest post:
Jan 12 2009
6:31 AM
4 posts

ODE.dll on Vista

First post: xnavista wrote: I am trying to run the XPA demo appp and I get the following error as the app tries to load the ode.dll Unable to load DLL ...
Latest post: Decoder wrote: I spent most of this afternoon getting the ode.dll to work on vista and I thought it might be useful to someone. It looks like...
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Latest post:
Jan 10 2009
12:13 AM
1 post

Character movement

First post: BrunoDuarte wrote: Sorry for my poor English I am trying to make a character moves around in a world, but i incounter a lot of problems, first ...
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Latest post:
Dec 4 2008
6:25 PM
3 posts

projects still in development??

First post: DodongoXP wrote: hi there this has been awfully quiet since december last year no news or info in months, are the projects shown here still ...
Latest post: takuan wrote: I guess at this point you gotta call the project 'dead in the water' :( It was a great start, though, and there's some very ...
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Latest post:
Dec 2 2008
9:20 AM
1 post

Getting started with Bullet in XNA 2.0/3.0

First post: nih wrote: Hi everyone I'm trying to get the Bullet alpha working in XNA 2.0 and (I think) 3.0. I'm not even sure if I have 3.0 install...
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Latest post:
Jun 27 2008
12:08 PM
1 post

Vehicle demo problems

First post: glimberg wrote: Hello, I have succesfully been using the appVehicleDemo from the Bullet engine (C++). It seems that there should also be an ...
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Latest post:
Apr 18 2008
8:19 AM
2 posts

Another newbie question.

First post: petervesti wrote: Hey all and thanks for making this great port.. I have been trying some simple stuff like creating functions for "AddBall" ...
Latest post: BobStrogg wrote: Peter - You might be seeing a bug similar to this: http://www.codeplex.com/xnadevru/Thread/View.aspx?ThreadId=23663 In the ...
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Latest post:
Apr 18 2008
8:05 AM
3 posts

Rotating Compound shapes

First post: Marklar wrote: Hey, I'm hoping someone might have seen this bug and either found a solution or has an idea of what may be wrong :) I curr...
Latest post: BobStrogg wrote: FlashJackson - I'd also love to see BulletX improved and brought up to date with Bullet. In particular I'd like to see the var...
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Latest post:
Apr 18 2008
7:57 AM
5 posts

Out of range Exception when removing Rigid Bodies

First post: Marklar wrote: Hello, I've been playing around with the C# port of Bullet and have run into a problem when trying to remove certain rigid...
Latest post: BobStrogg wrote: Marklar - Well I tried the fix, but still no joy :( I also fixed (locally) a bug in RemoveOverlappingPairsContainingProxy wher...
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