<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="http://www.codeplex.com/rss.xsl"?><rss version="2.0"><channel><title>EasyConfig</title><link>http://www.codeplex.com/easyconfig/Project/ProjectRss.aspx</link><description>EasyConfig is a simple configuration file parsing library.      EasyConfig supports files that follow the following format&amp;#58;      &amp;#91;GroupName&amp;#93;   name &amp;#61; value      Configuration files consist of one or more groups ...</description><item><title>Updated Wiki: Home</title><link>http://www.codeplex.com/easyconfig/Wiki/View.aspx?title=Home&amp;version=10</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;EasyConfig&lt;/b&gt; is a simple configuration file parsing library created by Nick Gravelyn (&lt;a href="http://nick.gravelyn.com" class="externalLink"&gt;http://nick.gravelyn.com&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;).&lt;br /&gt; &lt;br /&gt;EasyConfig supports files that follow the following format:&lt;br /&gt; &lt;br /&gt;&lt;i&gt;[GroupName]&lt;/i&gt;&lt;br /&gt;&lt;i&gt;name = value #comment&lt;/i&gt;&lt;br /&gt;&lt;i&gt;#comment&lt;/i&gt;&lt;br /&gt; &lt;br /&gt;Configuration files consist of one or more groups designated by using the [] brackets with a name inside. Each group consists of one or more settings. A setting is set up as a name and a value separated by an equals sign (=).&lt;br /&gt; &lt;br /&gt;Setting values can be integers, floating point numbers, booleans, or strings. Strings are designated with quotes like the following:&lt;br /&gt; &lt;br /&gt;&lt;i&gt;aStringSetting = &amp;quot;SomeString&amp;quot;&lt;/i&gt;&lt;br /&gt; &lt;br /&gt;Booleans can be set using any of the following: on, off, true, false, yes, no. Booleans are also not case sensitive so the following works:&lt;br /&gt; &lt;br /&gt;&lt;i&gt;aBoolSetting = yEs&lt;/i&gt;&lt;br /&gt; &lt;br /&gt;Settings can also be arrays which are defined simply by using a comma-separated list of values of the same type. You could make an array of booleans like so:&lt;br /&gt; &lt;br /&gt;&lt;i&gt;aBoolArray = no, yes, false, true, on, off, off&lt;/i&gt;&lt;br /&gt; &lt;br /&gt;You can also place comments in your configuration files using the pound sign (#). Any contents of a line following a pound sign (#) will be ignored by the parser.&lt;br /&gt; &lt;br /&gt;EasyConfig parses these files and converts all the groups and settings into easy to navigate classes for easy access to these properties in your application without you having to manually parse the files. The following is a sample of how to parse a window size for an XNA game:&lt;br /&gt; &lt;br /&gt;(The configuration file:)&lt;br /&gt;&lt;i&gt;[Video]&lt;/i&gt;&lt;br /&gt;&lt;i&gt;Width = 1280&lt;/i&gt;&lt;br /&gt;&lt;i&gt;Height = 720&lt;/i&gt;&lt;br /&gt; &lt;br /&gt;(The code:)&lt;br /&gt;&lt;i&gt;graphics.PreferredBackBufferWidth = config.SettingGroups[&amp;quot;Video&amp;quot;].Settings[&amp;quot;Width&amp;quot;].GetValueAsInt();&lt;/i&gt;&lt;br /&gt;&lt;i&gt;graphics.PreferredBackBufferHeight = config.SettingGroups[&amp;quot;Video&amp;quot;].Settings[&amp;quot;Height&amp;quot;].GetValueAsInt();&lt;/i&gt;&lt;br /&gt;&lt;i&gt;graphics.ApplyChanges();&lt;/i&gt;&lt;br /&gt; &lt;br /&gt;If you find this library of any use, please also consider donating at the following page: &lt;a href="http://nick.gravelyn.com/donations.php" class="externalLink"&gt;http://nick.gravelyn.com/donations.php&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;. &lt;br /&gt;
&lt;/div&gt;</description><author>SimReality</author><pubDate>Sun, 15 Jun 2008 03:59:24 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20080615035924A</guid></item><item><title>Patch Uploaded: #1381</title><link>http://www.codeplex.com/easyconfig/SourceControl/PatchList.aspx</link><description>
&lt;p&gt;&lt;a href='/site/users/view/Christian24'&gt;Christian24&lt;/a&gt; has uploaded a patch.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Description:&lt;/b&gt;&lt;br /&gt;Updated to XNA 3.0&lt;/p&gt;</description><author>Christian24</author><pubDate>Fri, 13 Jun 2008 18:41:46 GMT</pubDate><guid isPermaLink="false">Patch Uploaded: #1381 20080613064146P</guid></item><item><title>NEW POST: Saving to file on Xbox</title><link>http://www.codeplex.com/easyconfig/Thread/View.aspx?ThreadId=27117</link><description>&lt;div style="line-height: normal;"&gt;The file system on the Xbox doesn't just allow you to write files like that. You have to use the StorageDevice to get a StorageContainer and use that to get a file path to save the file. See this tutorial: http://msdn.microsoft.com/en-us/library/bb203921.aspx.&lt;br&gt;
&lt;/div&gt;</description><author>SimReality</author><pubDate>Wed, 14 May 2008 08:35:35 GMT</pubDate><guid isPermaLink="false">NEW POST: Saving to file on Xbox 20080514083535A</guid></item><item><title>NEW POST: Saving to file on Xbox</title><link>http://www.codeplex.com/easyconfig/Thread/View.aspx?ThreadId=27117</link><description>&lt;div class="wikidoc"&gt;
Hi,&lt;br /&gt; &lt;br /&gt;I don't know if I'm brain farting here, but my game crashes every time I try to write on the Xbox360. Reading works fine.&lt;br /&gt; &lt;br /&gt;My writing code is simply...&lt;br /&gt; &lt;br /&gt;config.SettingGroups&lt;a href="http://www.codeplex.com/easyconfig/Wiki/View.aspx?title=%22Game%22"&gt;&amp;quot;Game&amp;quot;&lt;/a&gt;.Settings&lt;a href="http://www.codeplex.com/easyconfig/Wiki/View.aspx?title=%22Players%22"&gt;&amp;quot;Players&amp;quot;&lt;/a&gt;.SetValue(amountOfPlayers);&lt;br /&gt;config.Save(&amp;quot;config.ini&amp;quot;);&lt;br /&gt; &lt;br /&gt;Works like a charm on the PC, have I missed something critical? config.ini has been copied to both bin\x86\debug and bin\xbox360\debug&lt;br /&gt;
&lt;/div&gt;</description><author>DasiNF</author><pubDate>Mon, 05 May 2008 10:02:09 GMT</pubDate><guid isPermaLink="false">NEW POST: Saving to file on Xbox 20080505100209A</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/easyconfig/SourceControl/ListDownloadableCommits.aspx</link><description>Globalized the Get&amp;#47;Set methods for integers, floats, integer arrays, and float arrays.</description><author>SimReality</author><pubDate>Tue, 08 Apr 2008 05:59:04 GMT</pubDate><guid isPermaLink="false">Source code checked in 20080408055904A</guid></item><item><title>CREATED RELEASE: EasyConfig 1.0.2 Release (Mar 20, 2008)</title><link>http://www.codeplex.com/easyconfig/Release/ProjectReleases.aspx?ReleaseId=11868</link><description>Just updated the XNA projects to work with XNA Game Studio 2.0.</description><author></author><pubDate>Fri, 21 Mar 2008 06:45:12 GMT</pubDate><guid isPermaLink="false">CREATED RELEASE: EasyConfig 1.0.2 Release (Mar 20, 2008) 20080321064512A</guid></item><item><title>Patch Applied</title><link>http://www.codeplex.com/easyconfig/SourceControl/PatchList.aspx</link><description>
&lt;p&gt;&lt;a href='/UserAccount/UserProfile.aspx?UserName=SimReality'&gt;SimReality&lt;/a&gt; has applied patch #1011.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Comment:&lt;/b&gt;&lt;br /&gt;Updated projects to 2.0.&lt;/p&gt;</description><author>SimReality</author><pubDate>Fri, 21 Mar 2008 06:43:07 GMT</pubDate><guid isPermaLink="false">Patch Applied 20080321064307A</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/easyconfig/SourceControl/ListDownloadableCommits.aspx</link><description>Updated projects to XNA 2.0.</description><author>SimReality</author><pubDate>Fri, 21 Mar 2008 06:42:46 GMT</pubDate><guid isPermaLink="false">Source code checked in 20080321064246A</guid></item><item><title>Patch Uploaded</title><link>http://www.codeplex.com/easyconfig/SourceControl/PatchList.aspx</link><description>
&lt;p&gt;&lt;a href='/UserAccount/UserProfile.aspx?UserName=Christian24'&gt;Christian24&lt;/a&gt; has uploaded a patch.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Description:&lt;/b&gt;&lt;br /&gt;Made new projects for XNA 2.0. &lt;br /&gt;The sample now just loads the video config settings.&lt;/p&gt;</description><author>Christian24</author><pubDate>Thu, 20 Mar 2008 19:36:38 GMT</pubDate><guid isPermaLink="false">Patch Uploaded 20080320073638P</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/easyconfig/Wiki/View.aspx?title=Home&amp;version=9</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;EasyConfig&lt;/b&gt; is a simple configuration file parsing library created by Nick Gravelyn (&lt;a href="http://nick.gravelyn.com" class="externalLink"&gt;http://nick.gravelyn.com&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;).&lt;br /&gt; &lt;br /&gt;EasyConfig supports files that follow the following format:&lt;br /&gt; &lt;br /&gt;&lt;i&gt;[GroupName]&lt;/i&gt;&lt;br /&gt;&lt;i&gt;name = value #comment&lt;/i&gt;&lt;br /&gt;&lt;i&gt;#comment&lt;/i&gt;&lt;br /&gt; &lt;br /&gt;Configuration files consist of one or more groups designated by using the [] brackets with a name inside. Each group consists of one or more settings. A setting is set up as a name and a value separated by an equals sign (=).&lt;br /&gt; &lt;br /&gt;Setting values can be integers, floating point numbers, booleans, or strings. Strings are designated with quotes like the following:&lt;br /&gt; &lt;br /&gt;&lt;i&gt;aStringSetting = &amp;quot;SomeString&amp;quot;&lt;/i&gt;&lt;br /&gt; &lt;br /&gt;Booleans can be set using any of the following: on, off, true, false, yes, no. Booleans are also not case sensitive so the following works:&lt;br /&gt; &lt;br /&gt;&lt;i&gt;aBoolSetting = yEs&lt;/i&gt;&lt;br /&gt; &lt;br /&gt;Settings can also be arrays which are defined simply by using a comma-separated list of values of the same type. You could make an array of booleans like so:&lt;br /&gt; &lt;br /&gt;&lt;i&gt;aBoolArray = no, yes, false, true, on, off, off&lt;/i&gt;&lt;br /&gt; &lt;br /&gt;You can also place comments in your configuration files using the pound sign (#). Any contents of a line following a pound sign (#) will be ignored by the parser.&lt;br /&gt; &lt;br /&gt;EasyConfig parses these files and converts all the groups and settings into easy to navigate classes for easy access to these properties in your application without you having to manually parse the files. The following is a sample of how to parse a window size for an XNA game:&lt;br /&gt; &lt;br /&gt;(The configuration file:)&lt;br /&gt;&lt;i&gt;[Video]&lt;/i&gt;&lt;br /&gt;&lt;i&gt;Width = 1280&lt;/i&gt;&lt;br /&gt;&lt;i&gt;Height = 720&lt;/i&gt;&lt;br /&gt; &lt;br /&gt;(The code:)&lt;br /&gt;&lt;i&gt;graphics.PreferredBackBufferWidth = config.SettingGroups[&amp;quot;Video&amp;quot;].Settings[&amp;quot;Width&amp;quot;].GetValueAsInt();&lt;/i&gt;&lt;br /&gt;&lt;i&gt;graphics.PreferredBackBufferHeight = config.SettingGroups[&amp;quot;Video&amp;quot;].Settings[&amp;quot;Height&amp;quot;].GetValueAsInt();&lt;/i&gt;&lt;br /&gt;&lt;i&gt;graphics.ApplyChanges();&lt;/i&gt;&lt;br /&gt;
&lt;/div&gt;</description><author>SimReality</author><pubDate>Tue, 18 Mar 2008 17:48:10 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20080318054810P</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/easyconfig/Wiki/View.aspx?title=Home&amp;version=8</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;EasyConfig&lt;/b&gt; is a simple configuration file parsing library created by Nick Gravelyn (&lt;a href="http://nick.gravelyn.com" class="externalLink"&gt;http://nick.gravelyn.com&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;).&lt;br /&gt; &lt;br /&gt;EasyConfig supports files that follow the following format:&lt;br /&gt; &lt;br /&gt;&lt;i&gt;[GroupName]&lt;/i&gt;&lt;br /&gt;&lt;i&gt;name = value #comment&lt;/i&gt;&lt;br /&gt;&lt;i&gt;#comment&lt;/i&gt;&lt;br /&gt; &lt;br /&gt;Configuration files consist of one or more groups designated by using the [] brackets with a name inside. Each group consists of one or more settings. A setting is set up as a name and a value separated by an equals sign (=).&lt;br /&gt; &lt;br /&gt;Setting values can be integers, floating point numbers, booleans, or strings. Strings are designated with quotes like the following:&lt;br /&gt; &lt;br /&gt;&lt;i&gt;aStringSetting = &amp;quot;SomeString&amp;quot;&lt;/i&gt;&lt;br /&gt; &lt;br /&gt;Booleans can be set using any of the following: on, off, true, false, yes, no. Booleans are also not case sensitive so the following works:&lt;br /&gt; &lt;br /&gt;&lt;i&gt;aBoolSetting = yEs&lt;/i&gt;&lt;br /&gt; &lt;br /&gt;Settings can also be arrays which are defined simply by using a comma-separated list of values of the same type. You could make an array of booleans like so:&lt;br /&gt; &lt;br /&gt;&lt;i&gt;aBoolArray = no, yes, false, true, on, off, off&lt;/i&gt;&lt;br /&gt; &lt;br /&gt;You can also place comments in your configuration files using the pound sign (#). Any contents of a line following a pound sign (#) will be ignored by the parser.&lt;br /&gt; &lt;br /&gt;EasyConfig parses these files and converts all the groups and settings into easy to navigate classes for easy access to these properties in your application without you having to manually parse the files. The following is a sample of how to parse a window size for an XNA game:&lt;br /&gt; &lt;br /&gt;(The configuration file:)&lt;br /&gt;&lt;i&gt;[Video]&lt;/i&gt;&lt;br /&gt;&lt;i&gt;Width = 1280&lt;/i&gt;&lt;br /&gt;&lt;i&gt;Height = 720&lt;/i&gt;&lt;br /&gt; &lt;br /&gt;(The code:)&lt;br /&gt;&lt;i&gt;graphics.PreferredBackBufferWidth = config.SettingGroups[&amp;quot;Video&amp;quot;].Settings[&amp;quot;Width&amp;quot;].GetValueAsInt();&lt;/i&gt;&lt;br /&gt;&lt;i&gt;graphics.PreferredBackBufferHeight = config.SettingGroups[&amp;quot;Video&amp;quot;].Settings[&amp;quot;Height&amp;quot;].GetValueAsInt();&lt;/i&gt;&lt;br /&gt;&lt;i&gt;graphics.ApplyChanges();&lt;/i&gt;&lt;br /&gt; &lt;br /&gt;EasyConfig is open source and licensed under the MIT License. Feel free to use EasyConfig however you would like so long as you credit me (Nick Gravelyn) with creating EasyConfig.&lt;br /&gt;
&lt;/div&gt;</description><author>SimReality</author><pubDate>Tue, 18 Mar 2008 17:46:51 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20080318054651P</guid></item><item><title>NEW POST: Xbox project will not open</title><link>http://www.codeplex.com/easyconfig/Thread/View.aspx?ThreadId=23824</link><description>&lt;div class="wikidoc"&gt;
It's probably because it's an XNA 1.0 project. I will hopefully get around to updating this by the end of the week, but you should be able to make a new Xbox project on your own and just copy the files in there. Nothing real special involved.&lt;br /&gt;
&lt;/div&gt;</description><author>SimReality</author><pubDate>Sun, 16 Mar 2008 22:37:10 GMT</pubDate><guid isPermaLink="false">NEW POST: Xbox project will not open 20080316103710P</guid></item><item><title>NEW POST: Save changes/new items</title><link>http://www.codeplex.com/easyconfig/Thread/View.aspx?ThreadId=23189</link><description>&lt;div class="wikidoc"&gt;
That functionality does exist. The ConfigFile class has a Save method to save out any changes to a file.&lt;br /&gt;
&lt;/div&gt;</description><author>SimReality</author><pubDate>Sun, 16 Mar 2008 22:36:25 GMT</pubDate><guid isPermaLink="false">NEW POST: Save changes/new items 20080316103625P</guid></item><item><title>NEW POST: Does EasyConfig works for XNA 2?</title><link>http://www.codeplex.com/easyconfig/Thread/View.aspx?ThreadId=20529</link><description>&lt;div class="wikidoc"&gt;
That's correct. There is nothing but pure .NET C# in there, so you can use it with any .NET application and any version of the XNA framework.&lt;br /&gt;
&lt;/div&gt;</description><author>SimReality</author><pubDate>Sun, 16 Mar 2008 22:35:46 GMT</pubDate><guid isPermaLink="false">NEW POST: Does EasyConfig works for XNA 2? 20080316103546P</guid></item><item><title>NEW POST: Xbox project will not open</title><link>http://www.codeplex.com/easyconfig/Thread/View.aspx?ThreadId=23824</link><description>&lt;div class="wikidoc"&gt;
Not sure if there is a problem on my side but the Xbox projects do not appear to be working. Every time I try and open the project I get a message box saying that the project type is not supported. I am using Visual C# Express 2005.&lt;br /&gt; &lt;br /&gt;Thanks,&lt;br /&gt;John&lt;br /&gt;
&lt;/div&gt;</description><author>JTripodo</author><pubDate>Tue, 11 Mar 2008 22:12:49 GMT</pubDate><guid isPermaLink="false">NEW POST: Xbox project will not open 20080311101249P</guid></item><item><title>NEW POST: Save changes/new items</title><link>http://www.codeplex.com/easyconfig/Thread/View.aspx?ThreadId=23189</link><description>&lt;div class="wikidoc"&gt;
Hi,&lt;br /&gt;Is/would it be possible to enable save functionality so changes made in application to the in-memory data can be saved back to the ini file?&lt;br /&gt;
&lt;/div&gt;</description><author>Chr0n1x</author><pubDate>Sun, 02 Mar 2008 02:31:11 GMT</pubDate><guid isPermaLink="false">NEW POST: Save changes/new items 20080302023111A</guid></item><item><title>NEW POST: Does EasyConfig works for XNA 2?</title><link>http://www.codeplex.com/easyconfig/Thread/View.aspx?ThreadId=20529</link><description>&lt;div class="wikidoc"&gt;
Hi, EasyConfig does not require XNA at all from the looks of it. So you could theoretically use it on a non-XNA .Net application.&lt;br /&gt;
&lt;/div&gt;</description><author>Chr0n1x</author><pubDate>Sun, 02 Mar 2008 02:27:39 GMT</pubDate><guid isPermaLink="false">NEW POST: Does EasyConfig works for XNA 2? 20080302022739A</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/easyconfig/Wiki/View.aspx?title=Home&amp;version=7</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;EasyConfig&lt;/b&gt; is a simple configuration file parsing library created by Nick Gravelyn.&lt;br /&gt; &lt;br /&gt;EasyConfig supports files that follow the following format:&lt;br /&gt; &lt;br /&gt;&lt;i&gt;[GroupName]&lt;/i&gt;&lt;br /&gt;&lt;i&gt;name = value #comment&lt;/i&gt;&lt;br /&gt;&lt;i&gt;#comment&lt;/i&gt;&lt;br /&gt; &lt;br /&gt;Configuration files consist of one or more groups designated by using the [] brackets with a name inside. Each group consists of one or more settings. A setting is set up as a name and a value separated by an equals sign (=).&lt;br /&gt; &lt;br /&gt;Setting values can be integers, floating point numbers, booleans, or strings. Strings are designated with quotes like the following:&lt;br /&gt; &lt;br /&gt;&lt;i&gt;aStringSetting = &amp;quot;SomeString&amp;quot;&lt;/i&gt;&lt;br /&gt; &lt;br /&gt;Booleans can be set using any of the following: on, off, true, false, yes, no. Booleans are also not case sensitive so the following works:&lt;br /&gt; &lt;br /&gt;&lt;i&gt;aBoolSetting = yEs&lt;/i&gt;&lt;br /&gt; &lt;br /&gt;Settings can also be arrays which are defined simply by using a comma-separated list of values of the same type. You could make an array of booleans like so:&lt;br /&gt; &lt;br /&gt;&lt;i&gt;aBoolArray = no, yes, false, true, on, off, off&lt;/i&gt;&lt;br /&gt; &lt;br /&gt;You can also place comments in your configuration files using the pound sign (#). Any contents of a line following a pound sign (#) will be ignored by the parser.&lt;br /&gt; &lt;br /&gt;EasyConfig parses these files and converts all the groups and settings into easy to navigate classes for easy access to these properties in your application without you having to manually parse the files. The following is a sample of how to parse a window size for an XNA game:&lt;br /&gt; &lt;br /&gt;(The configuration file:)&lt;br /&gt;&lt;i&gt;[Video]&lt;/i&gt;&lt;br /&gt;&lt;i&gt;Width = 1280&lt;/i&gt;&lt;br /&gt;&lt;i&gt;Height = 720&lt;/i&gt;&lt;br /&gt; &lt;br /&gt;(The code:)&lt;br /&gt;&lt;i&gt;graphics.PreferredBackBufferWidth = config.SettingGroups[&amp;quot;Video&amp;quot;].Settings[&amp;quot;Width&amp;quot;].GetValueAsInt();&lt;/i&gt;&lt;br /&gt;&lt;i&gt;graphics.PreferredBackBufferHeight = config.SettingGroups[&amp;quot;Video&amp;quot;].Settings[&amp;quot;Height&amp;quot;].GetValueAsInt();&lt;/i&gt;&lt;br /&gt;&lt;i&gt;graphics.ApplyChanges();&lt;/i&gt;&lt;br /&gt; &lt;br /&gt;EasyConfig is open source and licensed under the MIT License. Feel free to use EasyConfig however you would like so long as you credit me (Nick Gravelyn) with creating EasyConfig.&lt;br /&gt;
&lt;/div&gt;</description><author>SimReality</author><pubDate>Sat, 01 Mar 2008 02:47:26 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20080301024726A</guid></item><item><title>NEW POST: Does EasyConfig works for XNA 2?</title><link>http://www.codeplex.com/easyconfig/Thread/View.aspx?ThreadId=20529</link><description>&lt;div class="wikidoc"&gt;
Hi, will EasyConfig work for XNA 2?&lt;br /&gt;
&lt;/div&gt;</description><author>extrakun</author><pubDate>Wed, 16 Jan 2008 04:05:46 GMT</pubDate><guid isPermaLink="false">NEW POST: Does EasyConfig works for XNA 2? 20080116040546A</guid></item><item><title>RELEASED: Easy Config 1.0.1 Release (Nov 06, 2007)</title><link>http://www.codeplex.com/easyconfig/Release/ProjectReleases.aspx?ReleaseId=8191</link><description>&amp;#42; Added Xbox 360 project to solution&lt;br /&gt;&amp;#42; Added Load method to ConfigFile so an instance can be reused&lt;br /&gt;&amp;#42; Added new constructor to ConfigFile to create blank configuration file&lt;br /&gt;&amp;#42; Added methods for adding&amp;#47;deleting settings groups from a ConfigFile&lt;br /&gt;&amp;#42; Added methods for adding&amp;#47;deleting settings from a SettingsGroup&lt;br /&gt;&amp;#42; Added methods for setting the value of a Setting&lt;br /&gt;&amp;#42; Added a Save method to ConfigFile to allow for saving out of the configuration file</description><author></author><pubDate>Tue, 06 Nov 2007 05:26:48 GMT</pubDate><guid isPermaLink="false">RELEASED: Easy Config 1.0.1 Release (Nov 06, 2007) 20071106052648A</guid></item></channel></rss>