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Discussions for EasyConfig
Latest post:
Today
9:11 AM
2 Posts
First post: cdxrd wrote: One thing I'm having trouble with is the ability to trap it if the user deletes the settings file.. So on the xbox and pc, even...
Latest post: Chr0n1x wrote: I don't think you really need to bother on the Xbox or Zune, neither have ways or a reason for the end user to delete a setting...
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Latest post:
May 14
8:35 AM
2 Posts
First post: DasiNF wrote: Hi, I don't know if I'm brain farting here, but my game crashes every time I try to write on the Xbox360. Reading works fin...
Latest post: SimReality wrote: The file system on the Xbox doesn't just allow you to write files like that. You have to use the StorageDevice to get a Storage...
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Latest post:
Mar 16
10:37 PM
2 Posts
First post: JTripodo wrote: Not sure if there is a problem on my side but the Xbox projects do not appear to be working. Every time I try and open the proj...
Latest post: SimReality wrote: It's probably because it's an XNA 1.0 project. I will hopefully get around to updating this by the end of the week, but you sho...
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Latest post:
Mar 16
10:36 PM
2 Posts
First post: Chr0n1x wrote: Hi, Is/would it be possible to enable save functionality so changes made in application to the in-memory data can be saved bac...
Latest post: SimReality wrote: That functionality does exist. The ConfigFile class has a Save method to save out any changes to a file.
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Latest post:
Mar 16
10:35 PM
3 Posts
First post: extrakun wrote: Hi, will EasyConfig work for XNA 2?
Latest post: SimReality wrote: That's correct. There is nothing but pure .NET C# in there, so you can use it with any .NET application and any version of the ...
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