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Discussions for EasyZip
Latest post:
Aug 14
2:17 AM
1 Post
First post: cdxrd wrote: Alright, I got my project up and running, added EasyZip (which was really easy! Wonderful util!!) and then I went to create a 3...
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Latest post:
Jul 7
10:13 AM
2 Posts
First post: Kiwillian wrote: Have you given any thought to allowing for some sort of encryption? This would be mostly to protect people who license content ...
Latest post: Kiwillian wrote: Also, do you use new()/.Dispose a lot? I've not had a chance to nosey through the source but doing this a lot on the 360 wil...
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Latest post:
May 4
3:02 PM
1 Post
First post: NeilPryde wrote: At this time i have 1 Content.zip that has all content in it. In the game there are mutiple ZipContentManagers so i can manage...
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Latest post:
Apr 29
9:20 PM
4 Posts
First post: NeilPryde wrote: First of all : Great product!! In my game i have multiple ContentManagers so i can manage unloading content better. All my...
Latest post: SimReality wrote: That's what I figured, so I implemented it for the 1.3 release I just put out. :)
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Latest post:
Apr 24
8:15 PM
4 Posts
First post: teh_programerer wrote: I created an XACT project with a compression preset of 60 and loaded in 3 audio tracks which had file sizes of 31.0Mb, 26.2Mb a...
Latest post: teh_programerer wrote: Very good =D. The XACT does a good enough job, as you say. Thanks a lot, really helped reduce the size of my assets.
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Latest post:
Apr 24
1:15 AM
3 Posts
First post: Sumpubu wrote: I'm trying to get EasyZip to work with my project. I ran the Project Utility and it gave me "Project updated for EazySip versio...
Latest post: SimReality wrote: I took a look at this today (to fix some things) and there was a bug in the updater code. I should have 1.3 up tonight which re...
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Latest post:
Mar 17
9:41 AM
3 Posts
First post: avennelakanti wrote: Would it be possible for EasyZip assembly to be released with a strong name. I am trying to use ZipContentManager with TileEngi...
Latest post: avennelakanti wrote: Thank you very much
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Latest post:
Mar 16
10:33 PM
2 Posts
First post: JTripodo wrote: I just converted over my current project that was consuming over 580megs and am now under 170megs. I still have some more work ...
Latest post: SimReality wrote: Didn't realize it was doing that. Should have a new release with the fix by the end of the week. Thanks for using EasyZip!
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