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1-10 of 15
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It would be nice to have ability to exclude some files from being but into zip. For example I have few textures using DXT, after compression they are bigger size, so I have to manualy add XNB files...
id# 2496 | Planned Release: None | Last Updated: Jun 20 at 9:11 AM
by SeC
A bug in the Project Updater was using an invalid path for EasyZip.targets.
id# 1965 | Planned Release: None | Last Updated: Apr 24 at 2:27 AM
by SimReality
To solve a lot of issues involving audio content with the ZIP file, XACT project files are going to be excluded from the ZIP file. Since compressing compressed audio didn't benefit anyway, this sho...
id# 1964 | Planned Release: None | Last Updated: Apr 24 at 2:27 AM
by SimReality
Expose the name of the zip file as a get-only property on the ZipContentManager.
id# 1963 | Planned Release: None | Last Updated: Apr 24 at 2:27 AM
by SimReality
Though Windows allows for ZIP files upwards of 2-3GB in size, there may be a much smaller limit on Xbox. A user reported an error when using a fairly small ZIP file of sounds that would work on Win...
id# 1449 | Planned Release: None | Last Updated: Apr 23 at 11:47 PM
by SimReality
I installed EasyZip in a different folder :-) and when I run the utility it updates the Content.contentproj file with
<Import Project="$(ProgramFiles)\EasyZip\v1.1\EasyZip.targets" />
<UsingTask ...
id# 1395 | Planned Release: None | Last Updated: Mar 16 at 11:21 PM
by SimReality
As the title says.
id# 1420 | Planned Release: None | Last Updated: Mar 16 at 11:21 PM
by SimReality
The Zip file builds even when no content changes. This needs to be fixed.
id# 1419 | Planned Release: None | Last Updated: Mar 16 at 11:21 PM
by SimReality
Even though EasyZip is taking all of the content and zipping it up, the game project still occassionally creates an empty Content folder in the output directory.
id# 1180 | Planned Release: None | Last Updated: Mar 2 at 1:50 AM
by SimReality
Make the project updater not have so many (or any) pop up messages unless of a failure or problem. This is in conjuncton with the [workitem:1212] and [workitem:1213] so that you no longer have to w...
id# 1214 | Planned Release: None | Last Updated: Mar 2 at 12:36 AM
by SimReality
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1-10 of 15
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