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1 vote

Add feature to allow parameters in dependencies

Components that are specified as dependencies must implement an empty constructor, and thus removing the possibility to pass parameters to a dependency upon construction. This is currently due to ...

id# 1307 | Planned Release: None | Last Updated: Sep 7 2007 at 11:44 AM  by shrt
1 vote
closed

Add material component

The material component should, at its core, just be storing an Effect (shader). This might seem like a waste, but would provide a way of encapsulating certain shader specific code away into a compo...

id# 925 | Planned Release: None | Last Updated: Aug 30 2007 at 9:27 AM  by shrt
1 vote
closed

Add factory method to create entity from (xml) template

Ability to compose entities from an editable file would ease editing of entities/components without changing any code, and thus make the system even more data-driven.

id# 1017 | Planned Release: None | Last Updated: Aug 30 2007 at 9:23 AM  by shrt
1 vote
closed

EntityComponent.Start() is never called in certain scenarios

EntityComponent.Start() is never called if component is added to an Entity after entity construction or after game initialization.

id# 1087 | Planned Release: 1.2 Beta | Last Updated: Aug 29 2007 at 11:27 AM  by shrt
1 vote

Physics, AI, Networking, etc... support

Hi, You think about integrate a new service, like a rigid body, AI? You will use another framework like a http://www.codeplex.com/xnadevru to physics and http://www.codeplex.com/animationcompone...

id# 981 | Planned Release: None | Last Updated: Aug 23 2007 at 11:31 AM  by shrt
1 vote

Add camera managing system

As of now, the Utility namespace provides no help with managing cameras, which is fine to some extent. But, having access to a system that automatically handles/manages cameras would be a great hel...

id# 924 | Planned Release: None | Last Updated: Aug 19 2007 at 8:51 PM  by shrt
1 vote

Add serialization

Implementing serialization would allow for storing scenes in xml, or a binary format thus increasing the frameworks' data-driven capabilities.

id# 880 | Planned Release: None | Last Updated: Aug 19 2007 at 8:31 PM  by shrt
1 vote

Clean up removal code

The removal code in collections/managers are somewhat spaghetti-ish, and could use some proper cleaning to enhance readability and logic.

id# 887 | Planned Release: None | Last Updated: Aug 19 2007 at 8:31 PM  by shrt
1 vote

Add ability to distinguish local from absolute position when using parenting

When parenting entities that contains a Transform component, the Transform.Position property will always represent the position relative to the parent entity, and the only way to get its absolute p...

id# 882 | Planned Release: None | Last Updated: Aug 19 2007 at 8:30 PM  by shrt

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