<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="http://www.codeplex.com/rss.xsl"?><rss version="2.0"><channel><title>Gita</title><link>http://www.codeplex.com/gita/Project/ProjectRss.aspx</link><description>A mobile 3D library written in C&amp;#35; using the Managed Direct3D Mobile that loads Wavefront &amp;#40;OBJ and MTL&amp;#41; files and has some others 3D implementations.</description><item><title>RELEASED: Gita 0.1 (Jul 02, 2007)</title><link>http://www.codeplex.com/gita/Release/ProjectReleases.aspx?ReleaseId=5416</link><description>Release 0.1</description><author></author><pubDate>Mon, 02 Jul 2007 03:45:47 GMT</pubDate><guid isPermaLink="false">RELEASED: Gita 0.1 (Jul 02, 2007) 20070702034547A</guid></item><item><title>CREATED RELEASE: Gita 0.1 (jul 02, 2007)</title><link>http://www.codeplex.com/gita/Release/ProjectReleases.aspx?ReleaseId=5416</link><description>Release 0.1</description><author></author><pubDate>Mon, 02 Jul 2007 03:45:47 GMT</pubDate><guid isPermaLink="false">CREATED RELEASE: Gita 0.1 (jul 02, 2007) 20070702034547A</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/gita/Wiki/View.aspx?title=Home&amp;version=7</link><description>&lt;div class="wikidoc"&gt;
&lt;u&gt;Gita and 3DV&lt;/u&gt;&lt;br /&gt; &lt;br /&gt;This is my graduation final project. &lt;br /&gt; &lt;br /&gt;&lt;b&gt;Gita&lt;/b&gt; is a library (dll) that loads an Wavefront (OBJ and MTL) model using the Managed Direct3D Mobile (MD3DM). It also has some 3D implementations, for example: &lt;br /&gt;- some classes to set the camera;&lt;br /&gt;- three basic transformations (scale, translation and rotation);&lt;br /&gt;- bouding box detection;&lt;br /&gt;- collision detection (not uploaded yet, but i'm working on it);&lt;br /&gt;- ...&lt;br /&gt; &lt;br /&gt;&lt;b&gt;3DV&lt;/b&gt; (3D Viewer), a Smartphone application, uses Gita to display some models in the screen.&lt;br /&gt; &lt;br /&gt;All the implementation is compatible with Windows Mobile 5.0 and 6.0. Nowadays I'm using WM 6.0 to develop.&lt;br /&gt; &lt;br /&gt;Any doubt, please leave a comment.&lt;br /&gt; &lt;br /&gt;Thanks&lt;br /&gt; &lt;br /&gt;&lt;b&gt;Author:&lt;/b&gt; Marcos Dell Antonio - &lt;a href="http://www.marcosdellantonio.net" class="externalLink"&gt;http://www.marcosdellantonio.net&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt; &lt;br /&gt;
&lt;/div&gt;</description><author>mdsrlz</author><pubDate>Sun, 01 Jul 2007 20:54:38 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20070701085438P</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/gita/SourceControl/ListDownloadableCommits.aspx</link><description>...</description><author>mdsrlz</author><pubDate>Tue, 01 May 2007 22:36:03 GMT</pubDate><guid isPermaLink="false">Source code checked in 20070501103603P</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/gita/SourceControl/ListDownloadableCommits.aspx</link><description>New version.</description><author>mdsrlz</author><pubDate>Tue, 01 May 2007 22:26:43 GMT</pubDate><guid isPermaLink="false">Source code checked in 20070501102643P</guid></item><item><title>CREATED ISSUE: Bad Texture Mapping</title><link>http://www.codeplex.com/gita/WorkItem/View.aspx?WorkItemId=1817</link><description>The UV Map is not mapping correct the cordinates. Textures are not showing in the correct form </description><author>esangenisd</author><pubDate>Wed, 25 Apr 2007 21:48:37 GMT</pubDate><guid isPermaLink="false">CREATED ISSUE: Bad Texture Mapping 20070425094837P</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/gita/Wiki/View.aspx?title=Home&amp;version=6</link><description>&lt;div class="wikidoc"&gt;
&lt;u&gt;Gita and 3DV&lt;/u&gt;&lt;br /&gt; &lt;br /&gt;This is my graduation final project. &lt;br /&gt; &lt;br /&gt;&lt;b&gt;Gita&lt;/b&gt; is a library (dll) that loads an Wavefront (OBJ and MTL) model using the Managed Direct3D Mobile (MD3DM). It also has some 3D implementations, for example: &lt;br /&gt;- some classes to set the camera;&lt;br /&gt;- three basic transformations (scale, translation and rotation);&lt;br /&gt;- bouding box detection;&lt;br /&gt;- collision detection (not uploaded yet, but i'm working on it);&lt;br /&gt;- ...&lt;br /&gt; &lt;br /&gt;&lt;b&gt;3DV&lt;/b&gt; (3D Viewer), a Smartphone application, uses Gita to display some models in the screen.&lt;br /&gt; &lt;br /&gt;All the implementation is compatible with Windows Mobile 5.0 and 6.0. Nowadays I'm using WM 6.0 to develop.&lt;br /&gt; &lt;br /&gt;Any doubt, please leave a comment.&lt;br /&gt; &lt;br /&gt;Thanks&lt;br /&gt; &lt;br /&gt;
&lt;/div&gt;</description><author>mdsrlz</author><pubDate>Thu, 19 Apr 2007 23:50:39 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20070419115039P</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/gita/Wiki/View.aspx?title=Home&amp;version=5</link><description>&lt;div class="wikidoc"&gt;
&lt;u&gt;Gita and 3DV&lt;/u&gt;&lt;br /&gt; &lt;br /&gt;This is my graduation final project. &lt;br /&gt; &lt;br /&gt;&lt;b&gt;Gita&lt;/b&gt; is a library (dll) that loads an Wavefront (OBJ and MTL) model using the Managed Direct3D Mobile. It also has some 3D implementations, for example: &lt;br /&gt;- some classes to set the camera;&lt;br /&gt;- three basic transformations (scale, translation and rotation);&lt;br /&gt;- bouding box detection;&lt;br /&gt;- collision detection (not uploaded yet, but i'm working on it);&lt;br /&gt;- ...&lt;br /&gt; &lt;br /&gt;&lt;b&gt;3DV&lt;/b&gt; (3D Viewer), a Smartphone application, uses Gita to display some models in the screen.&lt;br /&gt; &lt;br /&gt;All the implementation is compatible with Windows Mobile 5.0 and 6.0. Nowadays I'm using WM 6.0 to develop.&lt;br /&gt; &lt;br /&gt;Any doubt, please leave a comment.&lt;br /&gt; &lt;br /&gt;Thanks&lt;br /&gt; &lt;br /&gt;
&lt;/div&gt;</description><author>mdsrlz</author><pubDate>Thu, 19 Apr 2007 23:50:20 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20070419115020P</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/gita/Wiki/View.aspx?title=Home&amp;version=4</link><description>&lt;div class="wikidoc"&gt;
&lt;u&gt;Gita and 3DV&lt;/u&gt;&lt;br /&gt; &lt;br /&gt;This is my graduation final project. &lt;br /&gt;&lt;b&gt;Gita&lt;/b&gt; is a library (dll) that loads an Wavefront (OBJ and MTL) model using the Managed Direct3D Mobile. It also has some 3D implementations, for example: &lt;br /&gt;- some classes to set the camera;&lt;br /&gt;- three basic transformations (scale, translation and rotation);&lt;br /&gt;- bouding box detection;&lt;br /&gt;- collision detection (not uploaded yet, but i'm working on it);&lt;br /&gt;- ...&lt;br /&gt; &lt;br /&gt;&lt;b&gt;3DV&lt;/b&gt; (3D Viewer), a Smartphone application, uses Gita to display some models in the screen.&lt;br /&gt; &lt;br /&gt;All the implementation is compatible with Windows Mobile 5.0 and 6.0. Nowadays I'm using WM 6.0 to develop.&lt;br /&gt; &lt;br /&gt;Any doubt, please leave a comment.&lt;br /&gt; &lt;br /&gt;Thanks&lt;br /&gt; &lt;br /&gt;
&lt;/div&gt;</description><author>mdsrlz</author><pubDate>Thu, 19 Apr 2007 23:49:58 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20070419114958P</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/gita/Wiki/View.aspx?title=Home&amp;version=3</link><description>&lt;div class="wikidoc"&gt;
Gita and 3DV&lt;br /&gt;------------&lt;br /&gt; &lt;br /&gt;This is my graduation final project. &lt;br /&gt; &lt;br /&gt;Gita is a library (dll) that loads an Wavefront (OBJ and MTL) model using the Managed Direct3D Mobile. It also has some 3D implementations, for example: &lt;br /&gt;- some classes to set the camera;&lt;br /&gt;- three basic transformations (scale, translation and rotation);&lt;br /&gt;- bouding box detection;&lt;br /&gt;- collision detection (not uploaded yet, but i'm working on it);&lt;br /&gt;- ...&lt;br /&gt; &lt;br /&gt;3DV (3D Viewer), a Smartphone application, uses Gita to display some models in the screen.&lt;br /&gt; &lt;br /&gt;All the implementation is compatible with Windows Mobile 5.0 and 6.0. Nowadays I'm using WM 6.0 to develop.&lt;br /&gt; &lt;br /&gt;Any doubt, please leave a comment.&lt;br /&gt; &lt;br /&gt;Thanks&lt;br /&gt; &lt;br /&gt;
&lt;/div&gt;</description><author>mdsrlz</author><pubDate>Thu, 19 Apr 2007 23:48:28 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20070419114828P</guid></item><item><title>CREATED ISSUE: Bad Texture Mapping</title><link>http://www.codeplex.com/gita/WorkItem/View.aspx?WorkItemId=1763</link><description>The UV Map is not mapping correct the cordinates. Textures are not showing in the correct form </description><author>esangenisd</author><pubDate>Mon, 09 Apr 2007 18:58:55 GMT</pubDate><guid isPermaLink="false">CREATED ISSUE: Bad Texture Mapping 20070409065855P</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/gita/SourceControl/ListDownloadableCommits.aspx</link><description>a ton of new implementations &amp;#59;&amp;#41;</description><author>mdsrlz</author><pubDate>Wed, 04 Apr 2007 05:46:47 GMT</pubDate><guid isPermaLink="false">Source code checked in 20070404054647A</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/gita/SourceControl/ListDownloadableCommits.aspx</link><description>Another backup</description><author>mdsrlz</author><pubDate>Wed, 04 Apr 2007 03:04:10 GMT</pubDate><guid isPermaLink="false">Source code checked in 20070404030410A</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/gita/SourceControl/ListDownloadableCommits.aspx</link><description>Another backup</description><author>mdsrlz</author><pubDate>Tue, 03 Apr 2007 05:40:48 GMT</pubDate><guid isPermaLink="false">Source code checked in 20070403054048A</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/gita/SourceControl/ListDownloadableCommits.aspx</link><description>bk</description><author>mdsrlz</author><pubDate>Mon, 02 Apr 2007 07:02:09 GMT</pubDate><guid isPermaLink="false">Source code checked in 20070402070209A</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/gita/SourceControl/ListDownloadableCommits.aspx</link><description>backup</description><author>mdsrlz</author><pubDate>Mon, 02 Apr 2007 00:37:25 GMT</pubDate><guid isPermaLink="false">Source code checked in 20070402123725A</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/gita/SourceControl/ListDownloadableCommits.aspx</link><description>the OBJLoad methods have been re-written to load the textures and normals too.</description><author>mdsrlz</author><pubDate>Thu, 29 Mar 2007 03:36:42 GMT</pubDate><guid isPermaLink="false">Source code checked in 20070329033642A</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/gita/SourceControl/ListDownloadableCommits.aspx</link><description>Removed Sample01 and added ThreeDV</description><author>mdsrlz</author><pubDate>Tue, 27 Mar 2007 05:52:44 GMT</pubDate><guid isPermaLink="false">Source code checked in 20070327055244A</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/gita/SourceControl/ListDownloadableCommits.aspx</link><description>Set the View and Projection matrix as the bouding box</description><author>mdsrlz</author><pubDate>Sun, 25 Mar 2007 20:40:41 GMT</pubDate><guid isPermaLink="false">Source code checked in 20070325084041P</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/gita/SourceControl/ListDownloadableCommits.aspx</link><description>A lot of changes&amp;#58;&amp;#13;&amp;#10;- Added a new namespace AI and defined the class BoudingBox&amp;#13;&amp;#10;- Added new models&amp;#13;&amp;#10;- Added new textures&amp;#13;&amp;#10;- The ObjLoader now detect and load a bouding box obj to setup the camera</description><author>mdsrlz</author><pubDate>Sat, 24 Mar 2007 23:35:51 GMT</pubDate><guid isPermaLink="false">Source code checked in 20070324113551P</guid></item></channel></rss>