<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="http://www.codeplex.com/rss.xsl"?><rss version="2.0"><channel><title>GURPS CRPG</title><link>http://www.codeplex.com/gurpscrpg/Project/ProjectRss.aspx</link><description>My house rules version of the popular GURPS RPG &amp;#40;including GULLIVER&amp;#39;s rules for scalability and a home-brew magic system&amp;#41;, ported to Python for playing as a CRPG. v0.1 will include a stand-alone co...</description><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/gurpscrpg/Wiki/View.aspx?title=Home&amp;version=2</link><description>&lt;div class="wikidoc"&gt;
&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;A CRPG implementation of GURPS, using my house rules. (Mostly some additions from GULLIVER and a custom magic system. I also have a different way of managing critical successes/failures, but I plan to make using THAT configurable.) Analagous to both Roguelikes and the old Gold Box D&amp;amp;D CRPGs, but currently I'm just working on the standalone combat system. I hope it will be useful for GMs running those large, tedious combats (1 giant vs. 3 dozen pixies).&lt;br /&gt; &lt;br /&gt;It's built on Python and PyGTK right now, since that was the best GUI-builder I found for Python.&lt;br /&gt;
&lt;/div&gt;</description><author>mdw45</author><pubDate>Wed, 30 Jan 2008 15:58:13 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20080130035813P</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/gurpscrpg/SourceControl/ListDownloadableCommits.aspx</link><description>Adding the basic files. See the GUI by running CombatSystem.py. Very rudimentary still.</description><author>mdw45</author><pubDate>Wed, 30 Jan 2008 15:53:12 GMT</pubDate><guid isPermaLink="false">Source code checked in 20080130035312P</guid></item></channel></rss>