JigLibX Physic Library

JigLibX is a direct port of the Physic Engine "JigLib" (Link below)

The roadmap for JigLibX:
  • alpha - strictly port code over from C++ (done)
  • beta - remove bugs and optimize the speed and make it 'more .net'
  • first release - write nice and clean samples.
  • further releases - extend the engine and add feautures not supported by the orginal engine.
If you have questions, write me an email

-> JigLibX BETA released <-


If you want to support the development of JigLibX, make a small Donation

News

- JigLibX BETA released
- Our Wiki: http://jiglibx.wikidot.com/
- Added XBOX360 project to the Alpha release

Comming Soon

- Massive Speed Improvements (done)
- Documentation

Join the team! We are always looking for help.


engine.png stuntmensmall.png

Links

JigLibX Files to Be Ported
Videos
Screenshots

JigLibX Wiki and Forum
http://jiglibx.wikidot.com/

JigLib Library
http://www.rowlhouse.co.uk/jiglib/index.html
Last edited Apr 30 2008 at 2:07 PM by noone88, version 96
Comments
pitereeek wrote  Mar 31 2008 at 11:14 PM 
I'm a student but I donated your project with 5 euro:) .... great job!!! Never stop!!!:) I'm going to use this library in my simple 3d game.

Hazardous101 wrote  Apr 20 2008 at 6:36 AM 
Wow, this looks really great. Hopefully this can be the basis/inspiration for future XNA physics libraries because, as I'm sure you know, XNA is rather lacking in the physics department. I'm going to try this out in my graphics engine. (codeplex.com/xengine). Keep up the great work!!!

carl001 wrote  Sep 15 2008 at 6:02 AM 
Can you redesign the "PhysicObject.cs"'s property ?To make it just out put a Matrix, so just let us to choice which model to render and how to render with .fx...Thank you.

MadHatter wrote  Sep 29 2008 at 6:45 AM 
I am going to use this in helping to aid my design in a 3d racing game, i will definitely donate if i ever sell it.

FessLaeda wrote  Dec 18 2008 at 4:15 PM 
I'm using it, but Documentation would be a good help to use more effective :). I hope it will be soon? Very hope :).
You can use this tool for that http://www.sandcastledocs.com/Wiki%20Pages/Home.aspx, you need only describe your classes and methods in xml. Very cool thing :). And ofcourse simple samples divided on separate projects would be cool.

Updating...
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