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Rigamarole is an attempt to recreate XNA functionality using VB.Net. May not be that useful, but it will give me a better understanding of how the XNA framework works and, hopefully, be the basis for future XNA projects in VB.Net.

Rigamarole
Rigamarole started out as the codename for a multi-player dungeon crawl type game I wanted to try and make. I quickly found out that I couldn't just jump in and start coding all the "fun stuff" until I had a solid foundation of code on which to build. So I decided to create a framework of classes, routines, and a mishmash of miscellaneous code to help me get to the "fun stuff" as quickly as possible. That is what Rigamarole will be--all the boring but necessary code needed to build a (hopefully) great game.

I'm a self-taught programmer. I've been programming in one form of BASIC or another for a very long time* and I'm still learning new things. A lot of the code here is based on the excellent and generous efforts of other, more capable programmers. Rigamarole is as much a learning experience as a framework for writing my own video games. I encourage constructive criticism or any helpful information.

TA DA! I finally produced something potentially useful!

XNA Hosted in a control on a form

*I remember watching "That's Incredible" on TV while writing a slot machine simulation in BASIC on my TI 99/4a. Yeah, it was that long ago!
Last edited Aug 22 2007 at 7:43 AM  by Luhar, version 12
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