<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="http://www.codeplex.com/rss.xsl"?><rss version="2.0"><channel><title>RiSiP: game like RockScissorsPaper BUT taken to a really advanced playing field</title><link>http://www.codeplex.com/risip/Project/ProjectRss.aspx</link><description>RiSiP is a game loosely based on Rock-Scissors-Paper, but taken into a really advance playing field of triangles and hexagons&amp;#33; It&amp;#39;s NOT your ordinary &amp;#34;fingers in the palm&amp;#34; challenge game. RiSiP is ...</description><item><title>UPDATED RELEASE: Full source code in ZIP (Nov 15, 2007)</title><link>http://www.codeplex.com/risip/Release/ProjectReleases.aspx?ReleaseId=8421</link><description>I write programs like RiSiP because I like coding&amp;#33; I enjoy my pasttime and I have fun writing code that is fun. In my heart I&amp;#39;m a GEEK&amp;#33; Ok, with that said, when playing I don&amp;#39;t pay too close attention to HOW things are assembled. &amp;#40;_no one pays me for this stuff_&amp;#41; So my PLAY-TIME work space is quite disorganized and full of trash. Sorry ...&lt;br /&gt;&lt;br /&gt;Attached is a ZIP file with ALL source code to everything &amp;#40;&amp;#42;400&amp;#43; files&amp;#42;&amp;#41;. First, look inside the zip file BEFORE unzipping it because it want&amp;#39;s to put stuff into two directories.&lt;br /&gt;C&amp;#58;&amp;#92;roksizpap&lt;br /&gt;and &lt;br /&gt;C&amp;#58;&amp;#92;Documents and Settings&amp;#92;fvolking&amp;#92;My Documents&amp;#92;Visual Studio 2005&lt;br /&gt;&lt;br /&gt;I do not know how to make VS2005 do what I want. So I hope you can get it running.&lt;br /&gt;&lt;br /&gt;The solution file is C&amp;#58;&amp;#92;roksizpap&amp;#92;RokSizPap.sln</description><author></author><pubDate>Thu, 15 Nov 2007 23:07:54 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: Full source code in ZIP (Nov 15, 2007) 20071115110754P</guid></item><item><title>UPDATED RELEASE: Full source code in ZIP (Nov 15, 2007)</title><link>http://www.codeplex.com/risip/Release/ProjectReleases.aspx?ReleaseId=8421</link><description>I write programs like RiSiP because I like coding&amp;#33; I enjoy my pasttime and I have fun writing code that is fun. In my heart I&amp;#39;m a GEEK&amp;#33; Ok, with that said, when playing I don&amp;#39;t pay too close attention to HOW things are assembled. So my PLAY-TIME work space is quite disorganized and full of trash. Sorry ...&lt;br /&gt;&lt;br /&gt;Attached is a ZIP file with ALL source code to everything &amp;#40;&amp;#42;400&amp;#43; files&amp;#42;&amp;#41;. First, look inside the zip file BEFORE unzipping it because it want&amp;#39;s to put stuff into two directories.&lt;br /&gt;C&amp;#58;&amp;#92;roksizpap&lt;br /&gt;and &lt;br /&gt;C&amp;#58;&amp;#92;Documents and Settings&amp;#92;fvolking&amp;#92;My Documents&amp;#92;Visual Studio 2005&lt;br /&gt;&lt;br /&gt;I do not know how to make VS2005 do what I want. So I hope you can get it running.&lt;br /&gt;&lt;br /&gt;The solution file is C&amp;#58;&amp;#92;roksizpap&amp;#92;RokSizPap.sln</description><author></author><pubDate>Thu, 15 Nov 2007 23:06:48 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: Full source code in ZIP (Nov 15, 2007) 20071115110648P</guid></item><item><title>UPDATED RELEASE: Full source code in ZIP (Nov 15, 2007)</title><link>http://www.codeplex.com/risip/Release/ProjectReleases.aspx?ReleaseId=8421</link><description>I write programs like RiSiP because I like coding&amp;#33; I enjoy my pasttime and I have fun writing code that is fun. In my heart I&amp;#39;m a GEEK&amp;#33; Ok, with that said, when playing I don&amp;#39;t pay too close attention to HOW things are assembled. So my PLAY-TIME work space is quite disorganized and full of trash. Sorry ...&lt;br /&gt;&lt;br /&gt;Attached is a ZIP file with ALL source code to everything &amp;#40;&amp;#42;bold&amp;#42;400&amp;#43; files&amp;#42;bold&amp;#42;&amp;#41;. First, look inside the zip file BEFORE unzipping it because it want&amp;#39;s to put stuff into two directories.&lt;br /&gt;C&amp;#58;&amp;#92;roksizpap&lt;br /&gt;and &lt;br /&gt;C&amp;#58;&amp;#92;Documents and Settings&amp;#92;fvolking&amp;#92;My Documents&amp;#92;Visual Studio 2005&lt;br /&gt;&lt;br /&gt;I do not know how to make VS2005 do what I want. So I hope you can get it running.&lt;br /&gt;&lt;br /&gt;The solution file is C&amp;#58;&amp;#92;roksizpap&amp;#92;RokSizPap.sln</description><author></author><pubDate>Thu, 15 Nov 2007 23:06:04 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: Full source code in ZIP (Nov 15, 2007) 20071115110604P</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/risip/Wiki/View.aspx?title=Home&amp;version=10</link><description>&lt;div class="wikidoc"&gt;
&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=risip&amp;amp;DownloadId=22057" alt="logo" /&gt;&lt;br /&gt;RiSiP is a game loosely based on Rock-Scissors-Paper, but taken into a really advance playing field of triangles and hexagons&amp;#33; It&amp;#39;s NOT your ordinary &amp;#34;fingers in the palm&amp;#34; challenge game. RiSiP is installed on a user&amp;#39;s computer &amp;#40;with OneTouch deployment&amp;#41;. The game can then be played totally off-line &amp;#40;1-6 players&amp;#41;, or played while linked to the internet for real-time play. RiSiP is quite unique because it is a raquous fast paced game which can be played by 1-6 players sitting at the same computer keyboard or played by 2-6 players across the internet.&lt;br /&gt;&lt;br /&gt;RiSiP can be about pure strategy, even challenging enough for GrandMasters ... or ... RiSiP can be played by the simplest of children. So simple, 3rd graders can have an afternoon of screaming laughing FUN&amp;#33;&lt;br /&gt;&lt;br /&gt;Oh yeah sure&amp;#33; Fun for a GrandMaster, like I really believe that&amp;#33; - Ok, here&amp;#39;s how a grandmaster is challenged. You can build your own custom strategic attack sequences &amp;#40;up to 570 pre-planned moves&amp;#41; and store them for later use &amp;#40;even store them out on the internet&amp;#41;. Then, quietly, with no one around, run your attack sequences against each other &amp;#40;in AutoPlay mode&amp;#41; or download other player&amp;#39;s sequences &amp;#40;from the internet&amp;#41; and play off-line against them. Test your best, then post only your BEST to the public side of the RiSiP website. Then, let your sequences to do battle in the world-outside.&lt;br /&gt;&lt;br /&gt;3rd grade kids&amp;#63; Yep&amp;#33; The computer can automatically build a random attack strategy for them to play. Then, in lightening quick rounds, amid beeping, poping and buzzing, with flashing colored lights, play against your friend&amp;#39;s with just your fingertips. Can you guess her next choice&amp;#63; Hours of screaming laughing fun sitting at your keyboard. And it all happens right on your computer, no internet needed once the game is installed.&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;Below is a Flash animation with RiSiP in action &lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=risip&amp;amp;DownloadId=22058" alt="flashfile-Risip.swf" /&gt;&lt;br /&gt;If above isn't working ... go here to see flash &lt;a href="http://risip.com/" class="externalLink"&gt;http://risip.com/&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;sorry ... no sound was captured on this flash.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;br /&gt;
&lt;/div&gt;</description><author>volking</author><pubDate>Thu, 15 Nov 2007 23:00:50 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20071115110050P</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/risip/Wiki/View.aspx?title=Home&amp;version=9</link><description>&lt;div class="wikidoc"&gt;
&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=risip&amp;amp;DownloadId=22057" alt="logo" /&gt;&lt;br /&gt; &lt;br /&gt;RiSiP is a game loosely based on Rock-Scissors-Paper, but taken into a really advance playing field of triangles and hexagons&amp;#33; It&amp;#39;s NOT your ordinary &amp;#34;fingers in the palm&amp;#34; challenge game. RiSiP is installed on a user&amp;#39;s computer &amp;#40;with OneTouch deployment&amp;#41;. The game can then be played totally off-line &amp;#40;1-6 players&amp;#41;, or played while linked to the internet for real-time play. RiSiP is quite unique because it is a raquous fast paced game which can be played by 1-6 players sitting at the same computer keyboard or played by 2-6 players across the internet.&lt;br /&gt;&lt;br /&gt;RiSiP can be about pure strategy, even challenging enough for GrandMasters ... or ... RiSiP can be played by the simplest of children. So simple, 3rd graders can have an afternoon of screaming laughing FUN&amp;#33;&lt;br /&gt;&lt;br /&gt;Oh yeah sure&amp;#33; Fun for a GrandMaster, like I really believe that&amp;#33; - Ok, here&amp;#39;s how a grandmaster is challenged. You can build your own custom strategic attack sequences &amp;#40;up to 570 pre-planned moves&amp;#41; and store them for later use &amp;#40;even store them out on the internet&amp;#41;. Then, quietly, with no one around, run your attack sequences against each other &amp;#40;in AutoPlay mode&amp;#41; or download other player&amp;#39;s sequences &amp;#40;from the internet&amp;#41; and play off-line against them. Test your best, then post only your BEST to the public side of the RiSiP website. Then, let your sequences to do battle in the world-outside.&lt;br /&gt;&lt;br /&gt;3rd grade kids&amp;#63; Yep&amp;#33; The computer can automatically build a random attack strategy for them to play. Then, in lightening quick rounds, amid beeping, poping and buzzing, with flashing colored lights, play against your friend&amp;#39;s with just your fingertips. Can you guess her next choice&amp;#63; Hours of screaming laughing fun sitting at your keyboard. And it all happens right on your computer, no internet needed once the game is installed.&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;Below is a Flash animation with RiSiP in action &lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=risip&amp;amp;DownloadId=22058" alt="flashfile-Risip.swf" /&gt;&lt;br /&gt;If above isn't working ... go here to see flash &lt;a href="http://risip.com/" class="externalLink"&gt;http://risip.com/&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;sorry ... no sound was captured on this flash.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;br /&gt;
&lt;/div&gt;</description><author>volking</author><pubDate>Thu, 15 Nov 2007 23:00:30 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20071115110030P</guid></item><item><title>NEW POST: Game rule ?</title><link>http://www.codeplex.com/risip/Thread/View.aspx?ThreadId=17889</link><description>&lt;div class="wikidoc"&gt;
please read the full instructions here&lt;br /&gt; &lt;br /&gt;&lt;a href="http://www.codeplex.com/risip/Release/ProjectReleases.aspx?ReleaseId=8418"&gt;Original board game design&lt;/a&gt; &lt;br /&gt; &lt;br /&gt;The online version of RiSiP will play (about) the same as the board game.&lt;br /&gt;
&lt;/div&gt;</description><author>volking</author><pubDate>Thu, 15 Nov 2007 21:28:04 GMT</pubDate><guid isPermaLink="false">NEW POST: Game rule ? 20071115092804P</guid></item><item><title>NEW POST: Game rule ?</title><link>http://www.codeplex.com/risip/Thread/View.aspx?ThreadId=17889</link><description>&lt;div class="wikidoc"&gt;
Hi,&lt;br /&gt;I do not understand how to play such a game. &lt;br /&gt;Could you describe how to play this game in a non numeric environment ?&lt;br /&gt;Thanks in advance.&lt;br /&gt;
&lt;/div&gt;</description><author>HenridOrgeval</author><pubDate>Thu, 15 Nov 2007 19:35:38 GMT</pubDate><guid isPermaLink="false">NEW POST: Game rule ? 20071115073538P</guid></item><item><title>UPDATED RELEASE: Very early MSI install package (Nov 15, 2007)</title><link>http://www.codeplex.com/risip/Release/ProjectReleases.aspx?ReleaseId=8419</link><description>This is a very early install package. It&amp;#39;s a standard Visual Studio generated MSI so it&amp;#39;s easily UN-installed too &amp;#40;smile&amp;#41;. Be aware ... This install does not really play the game, it just takes you through a couple of the phases and will autoplay a 6 player game through phase 1 Eliminiation. It was the very first proof of concept.</description><author></author><pubDate>Thu, 15 Nov 2007 17:11:15 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: Very early MSI install package (Nov 15, 2007) 20071115051115P</guid></item><item><title>UPDATED RELEASE: Original board game design (Nov 15, 2007)</title><link>http://www.codeplex.com/risip/Release/ProjectReleases.aspx?ReleaseId=8418</link><description>RiSiP was originally invented to be board game sold in stores. Unfortunately, after building a few prototypes and putting them through group trials, it was determined the &amp;#34;Sudden Elimination&amp;#34; concept was too complex for the &amp;#34;average&amp;#34; player and so the whole thing was not viable as a board game. &lt;br /&gt;&lt;br /&gt;The original boardgame design can be seen as HTML at &amp;#91;url&amp;#58;http&amp;#58;&amp;#47;&amp;#47;risip.com&amp;#47;boardgame.htm&amp;#93; &amp;#40;the html is a converted Word Document and is large &amp;#40;1.6mb&amp;#41;. So be patient ... OR ... you&amp;#39;re welcome to download the attached WordDocument which has the exact same design document.&lt;br /&gt;</description><author></author><pubDate>Thu, 15 Nov 2007 17:10:40 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: Original board game design (Nov 15, 2007) 20071115051040P</guid></item><item><title>UPDATED RELEASE: Full source code in ZIP (Nov 15, 2007)</title><link>http://www.codeplex.com/risip/Release/ProjectReleases.aspx?ReleaseId=8421</link><description>I write programs like RiSiP because I enjoy my pasttime and I have FUN writing code. In my heart I&amp;#39;m a GEEK&amp;#33; Ok, that is said, which means, I don&amp;#39;t pay too close attention to HOW things are assembled. So my PLAY-TIME work space is disorganized and full of trash. Deal with it&amp;#33;&lt;br /&gt;&lt;br /&gt;Attached is a ZIP file with ALL source code to everything &amp;#40;400&amp;#43; files&amp;#41;. First, look inside the zip file BEFORE unzipping it because it want&amp;#39;s to put stuff into two directories.&lt;br /&gt;C&amp;#58;&amp;#92;roksizpap&lt;br /&gt;and &lt;br /&gt;C&amp;#58;&amp;#92;Documents and Settings&amp;#92;fvolking&amp;#92;My Documents&amp;#92;Visual Studio 2005&lt;br /&gt;&lt;br /&gt;I do not know how to make VS2005 do what I want. So I hope you can get it running.&lt;br /&gt;&lt;br /&gt;The solution file is C&amp;#58;&amp;#92;roksizpap&amp;#92;RokSizPap.sln</description><author></author><pubDate>Thu, 15 Nov 2007 17:09:48 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: Full source code in ZIP (Nov 15, 2007) 20071115050948P</guid></item><item><title>UPDATED RELEASE: Full source code in ZIP (Nov 15, 2007)</title><link>http://www.codeplex.com/risip/Release/ProjectReleases.aspx?ReleaseId=8421</link><description>I write programs like RiSiP because I enjoy my pasttime and I have FUN writing code. In my heart I&amp;#39;m a GEEK&amp;#33; Ok, that is said, which means, I don&amp;#39;t pay too close attention to HOW things are assembled. So my PLAY-TIME work space is disorganized and full of trash. Deal with it&amp;#33;&lt;br /&gt;&lt;br /&gt;Attached is a ZIP file with ALL source code to everything. First, look inside the zip file BEFORE unzipping it because it want&amp;#39;s to put stuff into two directories.&lt;br /&gt;C&amp;#58;&amp;#92;roksizpap&lt;br /&gt;and &lt;br /&gt;C&amp;#58;&amp;#92;Documents and Settings&amp;#92;fvolking&amp;#92;My Documents&amp;#92;Visual Studio 2005&lt;br /&gt;&lt;br /&gt;I do not know how to make VS2005 do what I want. So I hope you can get it running.&lt;br /&gt;&lt;br /&gt;The solution file is C&amp;#58;&amp;#92;roksizpap&amp;#92;RokSizPap.sln</description><author></author><pubDate>Thu, 15 Nov 2007 17:09:14 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: Full source code in ZIP (Nov 15, 2007) 20071115050914P</guid></item><item><title>UPDATED RELEASE: Full source code in ZIP</title><link>http://www.codeplex.com/risip/Release/ProjectReleases.aspx?ReleaseId=8421</link><description>I write programs like RiSiP because I enjoy my pasttime and I have FUN writing code. In my heart I&amp;#39;m a GEEK&amp;#33; Ok, that is said, which means, I don&amp;#39;t pay too close attention to HOW things are assembled. So my PLAY-TIME work space is disorganized and full of trash. Deal with it&amp;#33;&lt;br /&gt;&lt;br /&gt;Attached is a ZIP file with ALL source code to everything. First, look inside the zip file BEFORE unzipping it because it want&amp;#39;s to put stuff into two directories.&lt;br /&gt;C&amp;#58;&amp;#92;roksizpap&lt;br /&gt;and &lt;br /&gt;C&amp;#58;&amp;#92;Documents and Settings&amp;#92;fvolking&amp;#92;My Documents&amp;#92;Visual Studio 2005&lt;br /&gt;&lt;br /&gt;I do not know how to make VS2005 do what I want. So I hope you can get it running.&lt;br /&gt;&lt;br /&gt;The solution file is C&amp;#58;&amp;#92;roksizpap&amp;#92;RokSizPap.sln</description><author></author><pubDate>Thu, 15 Nov 2007 17:08:49 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: Full source code in ZIP 20071115050849P</guid></item><item><title>CREATED ISSUE: Need help getting source code to RUN!!!!</title><link>http://www.codeplex.com/risip/WorkItem/View.aspx?WorkItemId=151</link><description>Need some help getting source code to run&amp;#63;&lt;br /&gt;Post here&lt;br /&gt;</description><author>volking</author><pubDate>Thu, 15 Nov 2007 17:07:11 GMT</pubDate><guid isPermaLink="false">CREATED ISSUE: Need help getting source code to RUN!!!! 20071115050711P</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/risip/Wiki/View.aspx?title=Home&amp;version=8</link><description>&lt;div class="wikidoc"&gt;
&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=risip&amp;amp;DownloadId=22057" alt="logo" /&gt;&lt;br /&gt; &lt;br /&gt;&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;RiSiP means Rock Scissors Paper, but it&amp;#39;s NOT your ordinary &amp;#34;fingers in the palm&amp;#34; challenge.&lt;br /&gt;&lt;br /&gt;RiSiP can be about pure strategy. Challenging enough for GrandMasters&amp;#33;&lt;br /&gt;or&lt;br /&gt;RiSiP can be played by the Simplest of children. So simple, 3rd graders can have an afternoon of screaming laughing FUN&amp;#33;&lt;br /&gt;&lt;br /&gt;GrandMasters&amp;#63; HOW&amp;#63; You can build your own custom strategic attack sequences and store them for later use &amp;#40;even store them out on the internet&amp;#41;. Then, quietly, with no one around, run your attack sequences against each other in AutoPlay mode or get other player&amp;#39;s sequences &amp;#40;from the internet&amp;#41; and play against them. Test your best, then send only your BEST to do battle in the world-outside.&lt;br /&gt;&lt;br /&gt;Kids&amp;#63; HOW&amp;#63; Let the computer automatically build a strategy for them to play. Then, in lightening quick rounds, amid beeping, poping and buzzing, with flashing colored lights, play against your friend&amp;#39;s MIND with just your fingertips. Can you guess her next choice&amp;#63;&lt;br /&gt;&lt;br /&gt;1-6 players sitting at one computer ...&lt;br /&gt; or ... &lt;br /&gt;2-6 players across the internet ...&lt;br /&gt;&lt;br /&gt;
&lt;br /&gt;Below is a Flash animation with RiSiP in action &lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=risip&amp;amp;DownloadId=22058" alt="flashfile-Risip.swf" /&gt;&lt;br /&gt;If above isn't working ... go here to see flash &lt;a href="http://risip.com/" class="externalLink"&gt;http://risip.com/&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;br /&gt;
&lt;/div&gt;</description><author>volking</author><pubDate>Thu, 15 Nov 2007 17:05:29 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20071115050529P</guid></item><item><title>NEW POST: Web-i-fy RiSiP?</title><link>http://www.codeplex.com/risip/Thread/View.aspx?ThreadId=17876</link><description>&lt;div class="wikidoc"&gt;
I haven't even begun thinking about how to web-i-fy RiSiP. Help?&lt;br /&gt;
&lt;/div&gt;</description><author>volking</author><pubDate>Thu, 15 Nov 2007 16:23:28 GMT</pubDate><guid isPermaLink="false">NEW POST: Web-i-fy RiSiP? 20071115042328P</guid></item><item><title>NEW POST: Timer Cycles within Timer Cycles</title><link>http://www.codeplex.com/risip/Thread/View.aspx?ThreadId=17875</link><description>&lt;div class="wikidoc"&gt;
One of the most frustrating barriers I've found is implementing a dependable TIMER mechanism. The State-Machine, needed under the timers, is hard. Every time I think I have it working, I gotta add a new freaking state! And everything's gotta be FIXED cause I broke something. Obviously, I'm not doing it right. HELP?&lt;br /&gt;
&lt;/div&gt;</description><author>volking</author><pubDate>Thu, 15 Nov 2007 16:21:41 GMT</pubDate><guid isPermaLink="false">NEW POST: Timer Cycles within Timer Cycles 20071115042141P</guid></item><item><title>NEW POST: Need SOUNDS! ding, poof, dong?</title><link>http://www.codeplex.com/risip/Thread/View.aspx?ThreadId=17874</link><description>&lt;div class="wikidoc"&gt;
In RiSiP, up to 6 PLAYERS PRESS KEYSTROKES SIMULTANEOUSLY. It's ripping fun, but it can also be challenging to some. SO ... RiSip will use sounds (like &amp;quot;ding&amp;quot;, &amp;quot;poof&amp;quot;, &amp;quot;dong&amp;quot;) to cue players when it's their turn to do something. Remember, RiSiP can be played by 6 players all sitting at the SAME keyboard. I've built a UI which should make this fairly user friendly.  But I need help building SOUNDS which can be played INSTANTLY and are easily recognizable to the human ear and are VERY SHORT in duration. HELP?&lt;br /&gt;
&lt;/div&gt;</description><author>volking</author><pubDate>Thu, 15 Nov 2007 16:17:03 GMT</pubDate><guid isPermaLink="false">NEW POST: Need SOUNDS! ding, poof, dong? 20071115041703P</guid></item><item><title>NEW POST: We'll use: One-Touch deployment</title><link>http://www.codeplex.com/risip/Thread/View.aspx?ThreadId=17872</link><description>&lt;div class="wikidoc"&gt;
RiSiP needs a fairly powerful database installed on the client machine. We use the DB to store lots of stuff! So, we're gonna use SQL 2005 which means we need One-Touch-Deployment. I'm trying to understand One-Touch but I ain't having much progress.&lt;br /&gt;
&lt;/div&gt;</description><author>volking</author><pubDate>Thu, 15 Nov 2007 16:10:26 GMT</pubDate><guid isPermaLink="false">NEW POST: We'll use: One-Touch deployment 20071115041026P</guid></item><item><title>UPDATED WIKI: Home</title><link>http://www.codeplex.com/risip/Wiki/View.aspx?title=Home&amp;version=7</link><description>&lt;div class="wikidoc"&gt;
&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=risip&amp;amp;DownloadId=22057" alt="logo" /&gt;&lt;br /&gt; &lt;br /&gt;&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;RiSiP &amp;#61; Rock Scissors Paper - A new game is coming to town for 1-6 players sitting at one computer ... or ... 2-6 players across the internet playing against the world&lt;br /&gt;&lt;br /&gt;RiSiP can be about pure strategy and challenging enough for GrandMasters&amp;#33; HOW&amp;#63; You can build your own custom strategic attack sequences and store them for later use. Run your attack sequences against each other in AutoPlay mode or get other player&amp;#39;s sequences from the internet and play against them. Test your best, then send only your BEST to do battle in the world.&lt;br /&gt;&lt;br /&gt;AND ... RiSiP is so simple, 3rd graders can have an afternoon of screaming laughing FUN&amp;#33; HOW&amp;#63; Let the computer automatically build a strategy for them to play with. Then, in lightening quick rounds, play against your opponent&amp;#39;s strategy and your opponent&amp;#39;s mind.&lt;br /&gt;
&lt;br /&gt; &lt;br /&gt;If the below Flash isn't working ... Go here to see flash &lt;a href="http://risip.com/" class="externalLink"&gt;http://risip.com/&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=risip&amp;amp;DownloadId=22058" alt="flashfile-Risip.swf" /&gt;&lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;br /&gt;
&lt;/div&gt;</description><author>volking</author><pubDate>Thu, 15 Nov 2007 15:56:12 GMT</pubDate><guid isPermaLink="false">UPDATED WIKI: Home 20071115035612P</guid></item><item><title>NEW POST: Why don't "I" finish "RiSiP" by myself?</title><link>http://www.codeplex.com/risip/Thread/View.aspx?ThreadId=17870</link><description>&lt;div class="wikidoc"&gt;
I've been chasing this project for almost three years. First as a board game, now as a computer game. I'm relatively OK when it comes to code, I have 20+ years of Microsoft related code under my belt, starting at BasicA, C, C&lt;u&gt;, C+&lt;/u&gt; and finally 10+ years with C# and VB.NET.  BUT I do not have the skill for the next two phases (1) Making it RUN dependably (grin) and of course (2) web-i-fying it to work across the internet. The later requires creation of BOTH ends of a webservice (beyond my skills and my desire to learn), plus a website. Then, making it run has become a lot more difficult than I first thought. Everything needs to happen inside a timer loop. Sometimes nested timer loops! My ability to create a reliable STATE-MACHINE to implement the timer states is another .... beyond my skills .... task.&lt;br /&gt; &lt;br /&gt;Over the last 6 months, I've finally admitted, I need help. &lt;br /&gt;
&lt;/div&gt;</description><author>volking</author><pubDate>Thu, 15 Nov 2007 15:45:38 GMT</pubDate><guid isPermaLink="false">NEW POST: Why don't "I" finish "RiSiP" by myself? 20071115034538P</guid></item></channel></rss>